# # Copyright (C) Pixar. All rights reserved. # # This license governs use of the accompanying software. If you # use the software, you accept this license. If you do not accept # the license, do not use the software. # # 1. Definitions # The terms "reproduce," "reproduction," "derivative works," and # "distribution" have the same meaning here as under U.S. # copyright law. A "contribution" is the original software, or # any additions or changes to the software. # A "contributor" is any person or entity that distributes its # contribution under this license. # "Licensed patents" are a contributor's patent claims that read # directly on its contribution. # # 2. Grant of Rights # (A) Copyright Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free copyright license to reproduce its contribution, # prepare derivative works of its contribution, and distribute # its contribution or any derivative works that you create. # (B) Patent Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free license under its licensed patents to make, have # made, use, sell, offer for sale, import, and/or otherwise # dispose of its contribution in the software or derivative works # of the contribution in the software. # # 3. Conditions and Limitations # (A) No Trademark License- This license does not grant you # rights to use any contributor's name, logo, or trademarks. # (B) If you bring a patent claim against any contributor over # patents that you claim are infringed by the software, your # patent license from such contributor to the software ends # automatically. # (C) If you distribute any portion of the software, you must # retain all copyright, patent, trademark, and attribution # notices that are present in the software. # (D) If you distribute any portion of the software in source # code form, you may do so only under this license by including a # complete copy of this license with your distribution. If you # distribute any portion of the software in compiled or object # code form, you may only do so under a license that complies # with this license. # (E) The software is licensed "as-is." You bear the risk of # using it. The contributors give no express warranties, # guarantees or conditions. You may have additional consumer # rights under your local laws which this license cannot change. # To the extent permitted under your local laws, the contributors # exclude the implied warranties of merchantability, fitness for # a particular purpose and non-infringement. # # # Try to find GLUT library and include path. # Once done this will define # # GLUT_FOUND # GLUT_INCLUDE_DIR # GLUT_LIBRARIES # if (WIN32) if(CYGWIN) find_path( GLUT_INCLUDE_DIR GL/glut.h ${GLUT_LOCATION}/include $ENV{GLUT_LOCATION}/include /usr/include ) find_library( GLUT_glut_LIBRARY glut32 freeglut ${GLUT_LOCATION}/lib ${GLUT_LOCATION}/lib/x64 $ENV{GLUT_LOCATION}/lib ${OPENGL_LIBRARY_DIR} /usr/lib /usr/lib/w32api /usr/local/lib /usr/X11R6/lib ) else() find_path( GLUT_INCLUDE_DIR GL/glut.h ${GLUT_LOCATION}/include $ENV{GLUT_LOCATION}/include ${PROJECT_SOURCE_DIR}/extern/glut/include $ENV{PROGRAMFILES}/GLUT/include ${OPENGL_INCLUDE_DIR} DOC "The directory where GL/glut.h resides") find_library( GLUT_glut_LIBRARY NAMES glut32 glut32s glut freeglut PATHS ${GLUT_LOCATION}/lib ${GLUT_LOCATION}/lib/x64 $ENV{GLUT_LOCATION}/lib ${PROJECT_SOURCE_DIR}/extern/glut/bin ${PROJECT_SOURCE_DIR}/extern/glut/lib $ENV{PROGRAMFILES}/GLUT/lib ${OPENGL_LIBRARY_DIR} DOC "The GLUT library") endif() else () if (APPLE) # These values for Apple could probably do with improvement. find_path( GLUT_INCLUDE_DIR glut.h /System/Library/Frameworks/GLUT.framework/Versions/A/Headers ${OPENGL_LIBRARY_DIR} ) set(GLUT_glut_LIBRARY "-framework Glut" CACHE STRING "GLUT library for OSX") set(GLUT_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX") else () find_path( GLUT_INCLUDE_DIR GL/glut.h ${GLUT_LOCATION}/include $ENV{GLUT_LOCATION}/include /usr/include /usr/include/GL /usr/local/include /usr/openwin/share/include /usr/openwin/include /usr/X11R6/include /usr/include/X11 /opt/graphics/OpenGL/include /opt/graphics/OpenGL/contrib/libglut ) find_library( GLUT_glut_LIBRARY glut ${GLUT_LOCATION}/lib $ENV{GLUT_LOCATION}/lib /usr/lib /usr/local/lib /usr/openwin/lib /usr/X11R6/lib ) find_library( GLUT_Xi_LIBRARY Xi ${GLUT_LOCATION}/lib $ENV{GLUT_LOCATION}/lib /usr/lib /usr/local/lib /usr/openwin/lib /usr/X11R6/lib ) find_library( GLUT_Xmu_LIBRARY Xmu ${GLUT_LOCATION}/lib $ENV{GLUT_LOCATION}/lib /usr/lib /usr/local/lib /usr/openwin/lib /usr/X11R6/lib ) endif (APPLE) endif (WIN32) set( GLUT_FOUND "NO" ) if(GLUT_INCLUDE_DIR) if(GLUT_glut_LIBRARY) # Is -lXi and -lXmu required on all platforms that have it? # If not, we need some way to figure out what platform we are on. set( GLUT_LIBRARIES ${GLUT_glut_LIBRARY} ${GLUT_Xmu_LIBRARY} ${GLUT_Xi_LIBRARY} ${GLUT_cocoa_LIBRARY} ) set( GLUT_FOUND "YES" ) set (GLUT_LIBRARY ${GLUT_LIBRARIES}) set (GLUT_INCLUDE_PATH ${GLUT_INCLUDE_DIR}) endif(GLUT_glut_LIBRARY) endif(GLUT_INCLUDE_DIR) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(GLUT DEFAULT_MSG GLUT_INCLUDE_DIR GLUT_LIBRARIES ) mark_as_advanced( GLUT_INCLUDE_DIR GLUT_glut_LIBRARY GLUT_Xmu_LIBRARY GLUT_Xi_LIBRARY )