# # Copyright (C) Pixar. All rights reserved. # # This license governs use of the accompanying software. If you # use the software, you accept this license. If you do not accept # the license, do not use the software. # # 1. Definitions # The terms "reproduce," "reproduction," "derivative works," and # "distribution" have the same meaning here as under U.S. # copyright law. A "contribution" is the original software, or # any additions or changes to the software. # A "contributor" is any person or entity that distributes its # contribution under this license. # "Licensed patents" are a contributor's patent claims that read # directly on its contribution. # # 2. Grant of Rights # (A) Copyright Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free copyright license to reproduce its contribution, # prepare derivative works of its contribution, and distribute # its contribution or any derivative works that you create. # (B) Patent Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free license under its licensed patents to make, have # made, use, sell, offer for sale, import, and/or otherwise # dispose of its contribution in the software or derivative works # of the contribution in the software. # # 3. Conditions and Limitations # (A) No Trademark License- This license does not grant you # rights to use any contributor's name, logo, or trademarks. # (B) If you bring a patent claim against any contributor over # patents that you claim are infringed by the software, your # patent license from such contributor to the software ends # automatically. # (C) If you distribute any portion of the software, you must # retain all copyright, patent, trademark, and attribution # notices that are present in the software. # (D) If you distribute any portion of the software in source # code form, you may do so only under this license by including a # complete copy of this license with your distribution. If you # distribute any portion of the software in compiled or object # code form, you may only do so under a license that complies # with this license. # (E) The software is licensed "as-is." You bear the risk of # using it. The contributors give no express warranties, # guarantees or conditions. You may have additional consumer # rights under your local laws which this license cannot change. # To the extent permitted under your local laws, the contributors # exclude the implied warranties of merchantability, fitness for # a particular purpose and non-infringement. # include_directories( ${PROJECT_SOURCE_DIR}/opensubdiv ${GLEW_INCLUDE_DIR} ${GLUT_INCLUDE_DIR} ) set(SOURCE_FILES main.cpp ) add_executable(osd_regression ${SOURCE_FILES} ) #------------------------------------------------------------------------------- if( PTEX_FOUND ) list(APPEND SOURCE_FILES pTexture.cpp ) list(APPEND PUBLIC_HEADER_FILES pTexture.h ) include_directories( ${PTEX_INCLUDE_DIR} ) list(APPEND PLATFORM_LIBRARIES ${PTEX_LIBRARY} ) endif() #------------------------------------------------------------------------------- if( OPENMP_FOUND ) if (CMAKE_COMPILER_IS_GNUCXX) list(APPEND PLATFORM_LIBRARIES gomp ) endif() endif() #------------------------------------------------------------------------------- # GL code & dependencies # note : (GLSL compute kernels require GL 4.2, which excludes APPLE) if( OPENGL_FOUND AND GLEW_FOUND AND (NOT APPLE) ) list(APPEND SOURCE_FILES glslDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES glslDispatcher.h ) list(APPEND KERNEL_FILES glslKernel.glsl ) list(APPEND PLATFORM_LIBRARIES ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ) else( OPENGL_FOUND AND APPLE ) list(APPEND PLATFORM_LIBRARIES ${OPENGL_LIBRARY} ) endif() #------------------------------------------------------------------------------- # OpenCL code & dependencies if ( OPENCL_FOUND ) list(APPEND SOURCE_FILES clDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES clDispatcher.h ) list(APPEND KERNEL_FILES clKernel.cl ) list(APPEND PLATFORM_LIBRARIES ${OPENCL_LIBRARIES} ) include_directories(${OPENCL_INCLUDE_DIRS}) endif() #------------------------------------------------------------------------------- # CUDA code & dependencies if( CUDA_FOUND ) list(APPEND SOURCE_FILES cudaDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES cudaDispatcher.h ) list(APPEND KERNEL_FILES cudaKernel.cu ) if (UNIX) list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC ) endif() endif() target_link_libraries(osd_regression ${OSD_LINK_TARGET} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${GLUT_LIBRARIES} )