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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H #define OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H #include "../version.h" #include "../osd/nonCopyable.h" struct ID3D11Buffer; struct ID3D11ClassInstance; struct ID3D11ClassLinkage; struct ID3D11ComputeShader; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdD3D11ComputeKernelBundle : OsdNonCopyable { public: OsdD3D11ComputeKernelBundle(ID3D11DeviceContext *deviceContext); ~OsdD3D11ComputeKernelBundle(); bool Compile(int numVertexElements, int numVaryingElements); void ApplyBilinearFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd(int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); struct Match { Match(int numVertexElements, int numVaryingElements) : _numVertexElements(numVertexElements), _numVaryingElements(numVaryingElements) {} bool operator() (const OsdD3D11ComputeKernelBundle *kernel) { return (kernel->_numVertexElements == _numVertexElements && kernel->_numVaryingElements == _numVaryingElements); } int _numVertexElements, _numVaryingElements; }; friend struct Match; protected: struct KernelCB; void dispatchCompute(ID3D11ClassInstance * kernel, KernelCB const & args); ID3D11DeviceContext * _deviceContext; ID3D11ComputeShader * _computeShader; ID3D11ClassLinkage * _classLinkage; // constant buffer ID3D11Buffer * _kernelCB; // general face-vertex kernel (all schemes) ID3D11ClassInstance * _kernelComputeFace; // edge-vertex kernel (catmark + loop schemes) ID3D11ClassInstance * _kernelComputeEdge; // edge-vertex kernel (bilinear scheme) ID3D11ClassInstance * _kernelComputeBilinearEdge; // vertex-vertex kernel (bilinear scheme) ID3D11ClassInstance * _kernelComputeVertex; // vertex-vertex kernel A (catmark + loop schemes) ID3D11ClassInstance * _kernelComputeVertexA; // vertex-vertex kernel B (catmark scheme) ID3D11ClassInstance * _kernelComputeCatmarkVertexB; // vertex-vertex kernel B (loop scheme) ID3D11ClassInstance * _kernelComputeLoopVertexB; // hedit kernel (add) ID3D11ClassInstance * _kernelEditAdd; int _numVertexElements, _numVaryingElements; int _workGroupSize; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11_COMPUTE_KERNEL_BUNDLE_H