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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H #define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H #if defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR #include #else #include #endif #elif defined(ANDROID) #include #else #if defined(_WIN32) #include #endif #include #endif #include "../version.h" #include "../osd/nonCopyable.h" #include "../osd/vertex.h" #include "../far/subdivisionTables.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable { public: OsdGLSLTransformFeedbackKernelBundle(); ~OsdGLSLTransformFeedbackKernelBundle(); bool Compile(int numVertexElements, int numVaryingElements); void ApplyBilinearFaceVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); void UseProgram() const; GLuint GetTableUniformLocation(int tableIndex) const { return _uniformTables[tableIndex]; } GLuint GetVertexUniformLocation() const { return _uniformVertexBuffer; } GLuint GetVaryingUniformLocation() const { return _uniformVaryingBuffer; } GLuint GetEditIndicesUniformLocation() const { return _uniformEditIndices; } GLuint GetEditValuesUniformLocation() const { return _uniformEditValues; } GLuint GetVertexBufferImageUniformLocation() const { return _uniformVertexBufferImage; } struct Match { Match(int numVertexElements, int numVaryingElements) : _numVertexElements(numVertexElements), _numVaryingElements(numVaryingElements) {} bool operator() (const OsdGLSLTransformFeedbackKernelBundle *kernel) { return (kernel->_numVertexElements == _numVertexElements && kernel->_numVaryingElements == _numVaryingElements); } int _numVertexElements, _numVaryingElements; }; friend struct Match; protected: void transformGpuBufferData( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end) const; GLuint _program; // uniform locations GLuint _uniformTables[FarSubdivisionTables::TABLE_TYPES_COUNT]; GLuint _uniformVertexPass; GLuint _uniformVertexOffset; GLuint _uniformTableOffset; GLuint _uniformIndexStart; GLuint _uniformVertexBuffer; GLuint _uniformVaryingBuffer; GLuint _uniformEditPrimVarOffset; GLuint _uniformEditPrimVarWidth; GLuint _uniformEditIndices; GLuint _uniformEditValues; GLuint _uniformVertexBufferImage; // subroutines // general face-vertex kernel (all schemes) GLuint _subComputeFace; // edge-vertex kernel (catmark + loop schemes) GLuint _subComputeEdge; // edge-vertex kernel (bilinear scheme) GLuint _subComputeBilinearEdge; // vertex-vertex kernel (bilinear scheme) GLuint _subComputeVertex; // vertex-vertex kernel A (catmark + loop schemes) GLuint _subComputeVertexA; // vertex-vertex kernel B (catmark scheme) GLuint _subComputeCatmarkVertexB; // vertex-vertex kernel B (loop scheme) GLuint _subComputeLoopVertexB; // hedit kernel (add) GLuint _subEditAdd; int _numVertexElements, _numVaryingElements; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H