// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // //---------------------------------------------------------- // Ptex.Common //---------------------------------------------------------- struct PtexPacking { int page; int nMipmap; int uOffset; int vOffset; int adjSizeDiffs[4]; int width; int height; }; PtexPacking getPtexPacking(Buffer packings, int faceID) { PtexPacking packing; packing.page = packings[faceID*6+0].x; packing.nMipmap = packings[faceID*6+1].x; packing.uOffset = packings[faceID*6+2].x; packing.vOffset = packings[faceID*6+3].x; int wh = packings[faceID*6+5].x; packing.width = 1 << (wh >> 8); packing.height = 1 << (wh & 0xff); int adjSizeDiffs = packings[faceID*6+4].x; packing.adjSizeDiffs[0] = (adjSizeDiffs >> 12) & 0xf; packing.adjSizeDiffs[1] = (adjSizeDiffs >> 8) & 0xf; packing.adjSizeDiffs[2] = (adjSizeDiffs >> 4) & 0xf; packing.adjSizeDiffs[3] = (adjSizeDiffs >> 0) & 0xf; return packing; } int computeMipmapOffsetU(int w, int level) { int width = 1 << w; int m = (0x55555555 & (width | (width-1))) << (w&1); int x = ~((1 << (w -((level-1)&~1))) - 1); return (m & x) + ((level+1)&~1); } int computeMipmapOffsetV(int h, int level) { int height = 1 << h; int m = (0x55555555 & (height-1)) << ((h+1)&1);; int x = ~((1 << (h - (level&~1))) - 1 ); return (m & x) + (level&~1); } PtexPacking getPtexPacking(Buffer packings, int faceID, int level) { PtexPacking packing; packing.page = packings[faceID*6+0].x; packing.nMipmap = packings[faceID*6+1].x; packing.uOffset = packings[faceID*6+2].x; packing.vOffset = packings[faceID*6+3].x; //int sizeDiffs = packings[faceID*6+4].x; int wh = packings[faceID*6+5].x; int w = wh >> 8; int h = wh & 0xff; // clamp max level level = min(level, packing.nMipmap); packing.uOffset += computeMipmapOffsetU(w, level); packing.vOffset += computeMipmapOffsetV(h, level); packing.width = 1 << (w-level); packing.height = 1 << (h-level); return packing; } void evalQuadraticBSpline(float u, out float B[3], out float BU[3]) { B[0] = 0.5 * (u*u - 2.0*u + 1); B[1] = 0.5 + u - u*u; B[2] = 0.5 * u*u; BU[0] = u - 1.0; BU[1] = 1 - 2 * u; BU[2] = u; } // ---------------------------------------------------------------------------- // Non-Mipmap Lookups // ---------------------------------------------------------------------------- float4 PtexLookupNearest(float4 patchCoord, Texture2DArray data, Buffer packings) { float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1)); int faceID = int(patchCoord.w); PtexPacking ppack = getPtexPacking(packings, faceID); float2 coords = float2(uv.x * ppack.width + ppack.uOffset, uv.y * ppack.height + ppack.vOffset); return data[int3(int(coords.x), int(coords.y), ppack.page)]; } float4 PtexLookupNearest(float4 patchCoord, int level, Texture2DArray data, Buffer packings) { float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1)); int faceID = int(patchCoord.w); PtexPacking ppack = getPtexPacking(packings, faceID, level); float2 coords = float2(uv.x * ppack.width + ppack.uOffset, uv.y * ppack.height + ppack.vOffset); return data[int3(int(coords.x), int(coords.y), ppack.page)]; } float4 PtexLookup(float4 patchCoord, int level, Texture2DArray data, Buffer packings) { float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1)); int faceID = int(patchCoord.w); PtexPacking ppack = getPtexPacking(packings, faceID, level); float2 coords = float2(uv.x * ppack.width + ppack.uOffset, uv.y * ppack.height + ppack.vOffset); coords -= float2(0.5, 0.5); int c0X = int(floor(coords.x)); int c1X = int(ceil(coords.x)); int c0Y = int(floor(coords.y)); int c1Y = int(ceil(coords.y)); float t = coords.x - float(c0X); float s = coords.y - float(c0Y); float4 d0 = data[int3(c0X, c0Y, ppack.page)]; float4 d1 = data[int3(c0X, c1Y, ppack.page)]; float4 d2 = data[int3(c1X, c0Y, ppack.page)]; float4 d3 = data[int3(c1X, c1Y, ppack.page)]; float4 result = (1-t) * ((1-s)*d0 + s*d1) + t * ((1-s)*d2 + s*d3); return result; } float4 PtexLookupQuadratic(out float4 du, out float4 dv, float4 patchCoord, int level, Texture2DArray data, Buffer packings) { float2 uv = clamp(patchCoord.xy, float2(0,0), float2(1,1)); int faceID = int(patchCoord.w); PtexPacking ppack = getPtexPacking(packings, faceID, level); float2 coords = float2(uv.x * ppack.width + ppack.uOffset, uv.y * ppack.height + ppack.vOffset); coords -= float2(0.5, 0.5); int cX = int(round(coords.x)); int cY = int(round(coords.y)); float x = 0.5 - (float(cX) - coords.x); float y = 0.5 - (float(cY) - coords.y); float4 d[9]; d[0] = data[int3(cX-1, cY-1, ppack.page)]; d[1] = data[int3(cX-1, cY-0, ppack.page)]; d[2] = data[int3(cX-1, cY+1, ppack.page)]; d[3] = data[int3(cX-0, cY-1, ppack.page)]; d[4] = data[int3(cX-0, cY-0, ppack.page)]; d[5] = data[int3(cX-0, cY+1, ppack.page)]; d[6] = data[int3(cX+1, cY-1, ppack.page)]; d[7] = data[int3(cX+1, cY-0, ppack.page)]; d[8] = data[int3(cX+1, cY+1, ppack.page)]; float B[3], D[3]; float4 BUCP[3] = {float4(0,0,0,0), float4(0,0,0,0), float4(0,0,0,0)}, DUCP[3] = {float4(0,0,0,0), float4(0,0,0,0), float4(0,0,0,0)}; evalQuadraticBSpline(y, B, D); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; j++) { float4 A = d[i*3+j]; BUCP[i] += A * B[j]; DUCP[i] += A * D[j]; } } evalQuadraticBSpline(x, B, D); float4 result = float4(0, 0, 0, 0); du = float4(0, 0, 0, 0); dv = float4(0, 0, 0, 0); for (int i = 0; i < 3; ++i) { result += B[i] * BUCP[i]; du += D[i] * BUCP[i]; dv += B[i] * DUCP[i]; } du *= ppack.width; dv *= ppack.height; return result; } // ---------------------------------------------------------------------------- // MipMap Lookups // ---------------------------------------------------------------------------- float4 PtexMipmapLookupNearest(float4 patchCoord, int level, Texture2DArray data, Buffer packings) { #if defined(SEAMLESS_MIPMAP) // diff level int faceID = int(patchCoord.w); float2 uv = patchCoord.xy; PtexPacking packing = getPtexPacking(packings, faceID); level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x), lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x), uv.y); #endif int levelm = int(floor(level)); int levelp = int(ceil(level)); float t = level - float(levelm); float4 result = (1-t) * PtexLookupNearest(patchCoord, levelm, data, packings) + t * PtexLookupNearest(patchCoord, levelp, data, packings); return result; } float4 PtexMipmapLookup(float4 patchCoord, float level, Texture2DArray data, Buffer packings) { #if defined(SEAMLESS_MIPMAP) // diff level int faceID = int(patchCoord.w); float2 uv = patchCoord.xy; PtexPacking packing = getPtexPacking(packings, faceID); level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x), lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x), uv.y); #endif int levelm = int(floor(level)); int levelp = int(ceil(level)); float t = level - float(levelm); float4 result = (1-t) * PtexLookup(patchCoord, levelm, data, packings) + t * PtexLookup(patchCoord, levelp, data, packings); return result; } float4 PtexMipmapLookupQuadratic(out float4 du, out float4 dv, float4 patchCoord, float level, Texture2DArray data, Buffer packings) { #if defined(SEAMLESS_MIPMAP) // diff level int faceID = int(patchCoord.w); float2 uv = patchCoord.xy; PtexPacking packing = getPtexPacking(packings, faceID); level += lerp(lerp(packing.adjSizeDiffs[0], packing.adjSizeDiffs[1], uv.x), lerp(packing.adjSizeDiffs[3], packing.adjSizeDiffs[2], uv.x), uv.y); #endif int levelm = int(floor(level)); int levelp = int(ceil(level)); float t = level - float(levelm); float4 du0, du1, dv0, dv1; float4 r0 = PtexLookupQuadratic(du0, dv0, patchCoord, levelm, data, packings); float4 r1 = PtexLookupQuadratic(du1, dv1, patchCoord, levelp, data, packings); float4 result = lerp(r0, r1, t); du = lerp(du0, du1, t); dv = lerp(dv0, dv1, t); return result; } float4 PtexMipmapLookupQuadratic(float4 patchCoord, float level, Texture2DArray data, Buffer packings) { float4 du, dv; return PtexMipmapLookupQuadratic(du, dv, patchCoord, level, data, packings); }