// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_TOPOLOGY_REFINER_H #define OPENSUBDIV3_FAR_TOPOLOGY_REFINER_H #include "../version.h" #include "../sdc/types.h" #include "../sdc/options.h" #include "../far/types.h" #include "../far/topologyLevel.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { namespace internal { class SparseSelector; } } namespace Far { namespace internal { class FeatureMask; } } namespace Far { template class PrimvarRefinerReal; template class TopologyRefinerFactory; /// /// \brief Stores topology data for a specified set of refinement options. /// class TopologyRefiner { public: /// \brief Constructor TopologyRefiner(Sdc::SchemeType type, Sdc::Options options = Sdc::Options()); /// \brief Destructor ~TopologyRefiner(); /// \brief Returns the subdivision scheme Sdc::SchemeType GetSchemeType() const { return _subdivType; } /// \brief Returns the subdivision options Sdc::Options GetSchemeOptions() const { return _subdivOptions; } /// \brief Returns true if uniform refinement has been applied bool IsUniform() const { return _isUniform; } /// \brief Returns the number of refinement levels int GetNumLevels() const { return (int)_farLevels.size(); } /// \brief Returns the highest level of refinement int GetMaxLevel() const { return _maxLevel; } /// \brief Returns the maximum vertex valence in all levels int GetMaxValence() const { return _maxValence; } /// \brief Returns true if faces have been tagged as holes bool HasHoles() const { return _hasHoles; } /// \brief Returns the total number of vertices in all levels int GetNumVerticesTotal() const { return _totalVertices; } /// \brief Returns the total number of edges in all levels int GetNumEdgesTotal() const { return _totalEdges; } /// \brief Returns the total number of edges in all levels int GetNumFacesTotal() const { return _totalFaces; } /// \brief Returns the total number of face vertices in all levels int GetNumFaceVerticesTotal() const { return _totalFaceVertices; } /// \brief Returns a handle to access data specific to a particular level TopologyLevel const & GetLevel(int level) const { return _farLevels[level]; } //@{ /// @name High-level refinement and related methods /// // // Uniform refinement // /// \brief Uniform refinement options /// /// Options for uniform refinement, including the number of levels, vertex /// ordering and generation of topology information. /// /// Note the impact of the option to generate fullTopologyInLastLevel. Given /// subsequent levels of uniform refinement typically reguire 4x the data /// of the previous level, only the minimum amount of data is generated in the /// last level by default, i.e. a vertex and face-vertex list. If requiring /// topology traversal of the last level, e.g. inspecting edges or incident /// faces of vertices, the option to generate full topology in the last /// level should be enabled. /// struct UniformOptions { UniformOptions(int level) : refinementLevel(level & 0xf), orderVerticesFromFacesFirst(false), fullTopologyInLastLevel(false) { } /// \brief Set uniform refinement level void SetRefinementLevel(int level) { refinementLevel = level & 0xf; } unsigned int refinementLevel:4, ///< Number of refinement iterations orderVerticesFromFacesFirst:1, ///< Order child vertices from faces first ///< instead of child vertices of vertices fullTopologyInLastLevel:1; ///< Skip topological relationships in the last ///< level of refinement that are not needed for ///< interpolation (keep false if using limit). }; /// \brief Refine the topology uniformly /// /// This method applies uniform refinement to the level specified in the /// given UniformOptions. /// /// Note the impact of the UniformOption to generate fullTopologyInLastLevel /// and be sure it is assigned to satisfy the needs of the resulting refinement. /// /// @param options Options controlling uniform refinement /// void RefineUniform(UniformOptions options); /// \brief Returns the options specified on refinement UniformOptions GetUniformOptions() const { return _uniformOptions; } // // Adaptive refinement // /// \brief Adaptive refinement options struct AdaptiveOptions { AdaptiveOptions(int level) : isolationLevel(level & 0xf), secondaryLevel(0xf), useSingleCreasePatch(false), useInfSharpPatch(false), considerFVarChannels(false), orderVerticesFromFacesFirst(false) { } /// \brief Set isolation level void SetIsolationLevel(int level) { isolationLevel = level & 0xf; } /// \brief Set secondary isolation level void SetSecondaryLevel(int level) { secondaryLevel = level & 0xf; } unsigned int isolationLevel:4; ///< Number of iterations applied to isolate ///< extraordinary vertices and creases unsigned int secondaryLevel:4; ///< Shallower level to stop isolation of ///< smooth irregular features unsigned int useSingleCreasePatch:1; ///< Use 'single-crease' patch and stop ///< isolation where applicable unsigned int useInfSharpPatch:1; ///< Use infinitely sharp patches and stop ///< isolation where applicable unsigned int considerFVarChannels:1; ///< Inspect face-varying channels and ///< isolate when irregular features present unsigned int orderVerticesFromFacesFirst:1; ///< Order child vertices from faces first ///< instead of child vertices of vertices }; /// \brief Feature Adaptive topology refinement /// /// @param options Options controlling adaptive refinement /// /// @param selectedFaces Limit adaptive refinement to the specified faces /// void RefineAdaptive(AdaptiveOptions options, ConstIndexArray selectedFaces = ConstIndexArray()); /// \brief Returns the options specified on refinement AdaptiveOptions GetAdaptiveOptions() const { return _adaptiveOptions; } /// \brief Unrefine the topology, keeping only the base level. void Unrefine(); //@{ /// @name Number and properties of face-varying channels: /// /// \brief Returns the number of face-varying channels in the tables int GetNumFVarChannels() const; /// \brief Returns the face-varying interpolation rule set for a given channel Sdc::Options::FVarLinearInterpolation GetFVarLinearInterpolation(int channel = 0) const; /// \brief Returns the total number of face-varying values in all levels int GetNumFVarValuesTotal(int channel = 0) const; //@} protected: // // Lower level protected methods intended strictly for internal use: // template friend class TopologyRefinerFactory; friend class TopologyRefinerFactoryBase; friend class PatchTableBuilder; friend class PatchBuilder; friend class PtexIndices; template friend class PrimvarRefinerReal; // Copy constructor exposed via the factory class: TopologyRefiner(TopologyRefiner const & source); public: // Levels and Refinements available internally (avoids need for more friends) Vtr::internal::Level & getLevel(int l) { return *_levels[l]; } Vtr::internal::Level const & getLevel(int l) const { return *_levels[l]; } Vtr::internal::Refinement & getRefinement(int l) { return *_refinements[l]; } Vtr::internal::Refinement const & getRefinement(int l) const { return *_refinements[l]; } private: // Not default constructible or copyable: TopologyRefiner() : _uniformOptions(0), _adaptiveOptions(0) { } TopologyRefiner & operator=(TopologyRefiner const &) { return *this; } void selectFeatureAdaptiveComponents(Vtr::internal::SparseSelector& selector, internal::FeatureMask const & mask, ConstIndexArray selectedFaces); void selectLinearIrregularFaces(Vtr::internal::SparseSelector& selector, ConstIndexArray selectedFaces); void initializeInventory(); void updateInventory(Vtr::internal::Level const & newLevel); void appendLevel(Vtr::internal::Level & newLevel); void appendRefinement(Vtr::internal::Refinement & newRefinement); void assembleFarLevels(); private: Sdc::SchemeType _subdivType; Sdc::Options _subdivOptions; unsigned int _isUniform : 1; unsigned int _hasHoles : 1; unsigned int _hasIrregFaces : 1; unsigned int _regFaceSize : 3; unsigned int _maxLevel : 4; // Options assigned on refinement: UniformOptions _uniformOptions; AdaptiveOptions _adaptiveOptions; // Cumulative properties of all levels: int _totalVertices; int _totalEdges; int _totalFaces; int _totalFaceVertices; int _maxValence; // Note the base level may be shared with another instance bool _baseLevelOwned; std::vector _levels; std::vector _refinements; std::vector _farLevels; }; inline int TopologyRefiner::GetNumFVarChannels() const { return _levels[0]->getNumFVarChannels(); } inline Sdc::Options::FVarLinearInterpolation TopologyRefiner::GetFVarLinearInterpolation(int channel) const { return _levels[0]->getFVarOptions(channel).GetFVarLinearInterpolation(); } } // end namespace Far } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_FAR_TOPOLOGY_REFINER_H */