// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H #define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H #include "../version.h" #include "../osd/nonCopyable.h" #include "../osd/opengl.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far{ class StencilTables; } namespace Osd { /// /// \brief GLSL-Compute(transform-feedback) Refine Context /// /// The GLSL (transform-feedback) implementation of the Refine module contextual functionality. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class GLSLTransformFeedbackComputeContext { public: /// Creates an GLSLTransformFeedbackComputeContext instance /// /// @param vertexStencilTables The Far::StencilTables used for vertex /// interpolation /// /// @param varyingStencilTables The Far::StencilTables used for varying /// interpolation /// static GLSLTransformFeedbackComputeContext * Create(Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables=0); /// Destructor virtual ~GLSLTransformFeedbackComputeContext(); /// Returns true if the Context has a 'vertex' interpolation stencil table bool HasVertexStencilTables() const; /// Returns true if the Context has a 'varying' interpolation stencil table bool HasVaryingStencilTables() const; /// Returns the number of control vertices int GetNumControlVertices() const { return _numControlVertices; } /// Returns the GL texture buffer containing vertex-stencil stencil sizes GLuint GetVertexStencilTablesSizes() const; /// Returns the GL texture buffer containing vertex-stencil stencil offsets GLuint GetVertexStencilTablesOffsets() const; /// Returns the GL texture buffer containing vertex-stencil stencil indices GLuint GetVertexStencilTablesIndices() const; /// Returns the GL texture buffer containing vertex-stencil stencil weights GLuint GetVertexStencilTablesWeights() const; /// Returns the GL texture buffer containing Varying-stencil stencil sizes GLuint GetVaryingStencilTablesSizes() const; /// Returns the GL texture buffer containing Varying-stencil stencil offsets GLuint GetVaryingStencilTablesOffsets() const; /// Returns the GL texture buffer containing Varying-stencil stencil indices GLuint GetVaryingStencilTablesIndices() const; /// Returns the GL texture buffer containing Varying-stencil stencil weights GLuint GetVaryingStencilTablesWeights() const; protected: explicit GLSLTransformFeedbackComputeContext(Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables); private: class GLStencilTables; GLStencilTables * _vertexStencilTables, * _varyingStencilTables; int _numControlVertices; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H