// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #include "../osd/cpuKernel.h" #include "../osd/vertexDescriptor.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { void OsdCpuComputeFace( const OsdVertexDescriptor *vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int h = F_ITa[2*i]; int n = F_ITa[2*i+1]; float weight = 1.0f/n; // XXX: should use local vertex struct variable instead of // accumulating directly into global memory. int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); for (int j = 0; j < n; ++j) { int index = F_IT[h+j]; vdesc->AddWithWeight(vertex, dstIndex, index, weight); vdesc->AddVaryingWithWeight(varying, dstIndex, index, weight); } } } void OsdCpuComputeEdge( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *E_IT, const float *E_W, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int eidx0 = E_IT[4*i+0]; int eidx1 = E_IT[4*i+1]; int eidx2 = E_IT[4*i+2]; int eidx3 = E_IT[4*i+3]; float vertWeight = E_W[i*2+0]; int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); vdesc->AddWithWeight(vertex, dstIndex, eidx0, vertWeight); vdesc->AddWithWeight(vertex, dstIndex, eidx1, vertWeight); if (eidx2 != -1) { float faceWeight = E_W[i*2+1]; vdesc->AddWithWeight(vertex, dstIndex, eidx2, faceWeight); vdesc->AddWithWeight(vertex, dstIndex, eidx3, faceWeight); } vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f); vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f); } } void OsdCpuComputeVertexA( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const float *V_W, int vertexOffset, int tableOffset, int start, int end, int pass) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; int eidx0 = V_ITa[5*i+3]; int eidx1 = V_ITa[5*i+4]; float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i]; // In the case of fractional weight, the weight must be inverted since // the value is shared with the k_Smooth kernel (statistically the // k_Smooth kernel runs much more often than this one) if (weight > 0.0f && weight < 1.0f && n > 0) weight = 1.0f - weight; int dstIndex = i + vertexOffset - tableOffset; if (not pass) vdesc->Clear(vertex, varying, dstIndex); if (eidx0 == -1 || (pass == 0 && (n == -1))) { vdesc->AddWithWeight(vertex, dstIndex, p, weight); } else { vdesc->AddWithWeight(vertex, dstIndex, p, weight * 0.75f); vdesc->AddWithWeight(vertex, dstIndex, eidx0, weight * 0.125f); vdesc->AddWithWeight(vertex, dstIndex, eidx1, weight * 0.125f); } if (not pass) vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f); } } void OsdCpuComputeVertexB( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/static_cast(n*n); float wv = (n-2.0f) * n * wp; int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); vdesc->AddWithWeight(vertex, dstIndex, p, weight * wv); for (int j = 0; j < n; ++j) { vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2], weight * wp); vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2+1], weight * wp); } vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f); } } void OsdCpuComputeLoopVertexB( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/static_cast(n); float beta = 0.25f * cosf(static_cast(M_PI) * 2.0f * wp) + 0.375f; beta = beta * beta; beta = (0.625f - beta) * wp; int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); vdesc->AddWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n))); for (int j = 0; j < n; ++j) vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta); vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f); } } void OsdCpuComputeBilinearEdge( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *E_IT, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int eidx0 = E_IT[2*i+0]; int eidx1 = E_IT[2*i+1]; int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); vdesc->AddWithWeight(vertex, dstIndex, eidx0, 0.5f); vdesc->AddWithWeight(vertex, dstIndex, eidx1, 0.5f); vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f); vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f); } } void OsdCpuComputeBilinearVertex( const OsdVertexDescriptor *vdesc, float *vertex, float *varying, const int *V_ITa, int vertexOffset, int tableOffset, int start, int end) { for (int i = start + tableOffset; i < end + tableOffset; i++) { int p = V_ITa[i]; int dstIndex = i + vertexOffset - tableOffset; vdesc->Clear(vertex, varying, dstIndex); vdesc->AddWithWeight(vertex, dstIndex, p, 1.0f); vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f); } } void OsdCpuEditVertexAdd( const OsdVertexDescriptor *vdesc, float *vertex, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues) { for (int i = start+tableOffset; i < end+tableOffset; i++) { vdesc->ApplyVertexEditAdd(vertex, primVarOffset, primVarWidth, editIndices[i] + vertexOffset, &editValues[i*primVarWidth]); } } void OsdCpuEditVertexSet( const OsdVertexDescriptor *vdesc, float *vertex, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues) { for (int i = start+tableOffset; i < end+tableOffset; i++) { vdesc->ApplyVertexEditSet(vertex, primVarOffset, primVarWidth, editIndices[i] + vertexOffset, &editValues[i*primVarWidth]); } } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv