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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_PTEX_TEXTURE_LOADER_H #define OSD_PTEX_TEXTURE_LOADER_H #include "../version.h" #include class PtexTexture; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { // Ptex reader helper - manages up/down sizing and texel packing of blocks into // texel pages and generate the GL texture buffers for rendering : // // Pages table : maps the face (quad) to a page based on gl_PrimitiveID // // face idx = 1 // V // 0 1 2 ... // |----------|----------|----------|-------- // | page idx | page idx | page idx | ... // |----------|----------|----------|-------- // // Layout table : coordinates of the gprim in the page // // - layout coords = vec4 normalized(top left (u,v), ures, vres)) // // face idx = 1 // V // 0 1 2 ... // |--------|--------|--------|-------- // | layout | layout | layout | ... // |--------|--------|--------|-------- // // Texels buffer : the packed texels // // page 0 page 1 // |------------|-------------||------------|-------------||------ // |............|.............||............|.............|| // |............|.............||............|.............|| // |............|.............||............|..... ( X ) .|| // |.... B 0 ...|.... B 1 ....||.... B 3 ...|.............|| // |............|.............||............|.............|| // |............|.............||............|.............|| // |............|.............||............|.............|| // |------------|-------------||------------|.... B 5 ....|| // |..........................||............|.............|| // |..........................||............|.............|| // |..........................||............|.............|| // |.......... B 2 ...........||.... B 4 ...|.............|| // |..........................||............|.............|| // |..........................||............|.............|| // |..........................||............|.............|| // |--------------------------||--------------------------||------- // // GLSL shader computes texel coordinates with : // * vec3 ( X ) = ( layout.u + X, layout.v + Y, page idx ) // class OsdPtexTextureLoader { public: struct block; struct page; OsdPtexTextureLoader( PtexTexture *ptex, int gutterWidth, int pageMargin ); ~OsdPtexTextureLoader(); const unsigned short GetPageSize( ) const { return _pagesize; } const unsigned long int GetNumBlocks( ) const; const unsigned long int GetNumPages( ) const; const unsigned int * GetIndexBuffer( ) const { return _indexBuffer; } const float * GetLayoutBuffer( ) const { return _layoutBuffer; } const unsigned char * GetTexelBuffer( ) const { return _texelBuffer; } unsigned long int GetUncompressedSize() const { return _txc * _bpp; } unsigned long int GetNativeUncompressedSize() const { return _txn * _bpp; } int GetGutterWidth() const { return _gutterWidth; } int GetPageMargin() const { return _pageMargin; } void OptimizeResolution( unsigned long int memrec ); void OptimizePacking( int maxnumpages ); bool GenerateBuffers( ); float EvaluateWaste( ) const; void ClearPages( ); void ClearBuffers(); void PrintBlocks() const; void PrintPages() const; protected: friend struct block; PtexTexture * _ptex; private: int _bpp; // bits per pixel unsigned long int _txc, // texel count for current resolution _txn; // texel count for native resolution std::vector _blocks; std::vector _pages; unsigned short _pagesize; unsigned int * _indexBuffer; float * _layoutBuffer; unsigned char * _texelBuffer; int _gutterWidth, _pageMargin; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_PTEX_TEXTURE_LOADER_H