// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License // and the following modification to it: Section 6 Trademarks. // deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the // trade names, trademarks, service marks, or product names of the // Licensor and its affiliates, except as required for reproducing // the content of the NOTICE file. // // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific // language governing permissions and limitations under the // License. // #ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H #define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H #include "../version.h" #include "../osd/nonCopyable.h" #include "../osd/vertex.h" #include "../osd/vertexDescriptor.h" #include "../far/subdivisionTables.h" #include "../osd/opengl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable { public: /// Constructor OsdGLSLTransformFeedbackKernelBundle(); ~OsdGLSLTransformFeedbackKernelBundle(); bool Compile(int numVertexElements, int numVaryingElements); void ApplyBilinearFaceVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); void UseProgram() const; GLint GetTableUniformLocation(int tableIndex) const { return _uniformTables[tableIndex]; } GLint GetVertexUniformLocation() const { return _uniformVertexBuffer; } GLint GetVaryingUniformLocation() const { return _uniformVaryingBuffer; } GLint GetEditIndicesUniformLocation() const { return _uniformEditIndices; } GLint GetEditValuesUniformLocation() const { return _uniformEditValues; } GLint GetVertexBufferImageUniformLocation() const { return _uniformVertexBufferImage; } struct Match { /// Constructor Match(int numVertexElements, int numVaryingElements) : vdesc(numVertexElements, numVaryingElements) { } bool operator() (OsdGLSLTransformFeedbackKernelBundle const *kernel) { return vdesc == kernel->_vdesc; } OsdVertexDescriptor vdesc; }; friend struct Match; protected: void transformGpuBufferData( GLuint vertexBuffer, int numVertexElements, GLuint varyingBuffer, int numVaryingElements, int vertexOffset, int tableOffset, int start, int end) const; GLuint _program; // uniform locations GLint _uniformTables[FarSubdivisionTables::TABLE_TYPES_COUNT]; GLint _uniformVertexPass; GLint _uniformVertexOffset; GLint _uniformTableOffset; GLint _uniformIndexStart; GLint _uniformVertexBuffer; GLint _uniformVaryingBuffer; GLint _uniformEditPrimVarOffset; GLint _uniformEditPrimVarWidth; GLint _uniformEditIndices; GLint _uniformEditValues; GLint _uniformVertexBufferImage; // subroutines GLuint _subComputeFace; // general face-vertex kernel (all schemes) GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes) GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme) GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme) GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes) GLuint _subComputeCatmarkVertexB;// vertex-vertex kernel B (catmark scheme) GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme) GLuint _subEditAdd; // hedit kernel (add) OsdVertexDescriptor _vdesc; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H