// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H #define OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H #include "../version.h" #include "../far/subdivisionTables.h" #include "../osd/nonCopyable.h" #include "../osd/vertex.h" #include "../osd/vertexDescriptor.h" #include "../osd/opengl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLComputeKernelBundle : OsdNonCopyable { public: OsdGLSLComputeKernelBundle(); ~OsdGLSLComputeKernelBundle(); bool Compile(OsdVertexBufferDescriptor const &vertexDesc, OsdVertexBufferDescriptor const &varyingDesc); void ApplyBilinearFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd(int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); void UseProgram(int vertexBaseOffset, int varyingBaseOffset) const; GLuint GetTableUniformLocation(int tableIndex) const { return _tableUniforms[tableIndex]; } struct Match { /// Constructor Match(OsdVertexBufferDescriptor const &vertex, OsdVertexBufferDescriptor const &varying) : vertexDesc(vertex), varyingDesc(varying) { } bool operator() (OsdGLSLComputeKernelBundle const *kernel) { // offset is dynamic. just comparing length and stride here, // returns true if they are equal return (vertexDesc.length == kernel->_numVertexElements and vertexDesc.stride == kernel->_vertexStride and varyingDesc.length == kernel->_numVaryingElements and varyingDesc.stride == kernel->_varyingStride); } OsdVertexBufferDescriptor vertexDesc; OsdVertexBufferDescriptor varyingDesc; }; friend struct Match; protected: void dispatchCompute(int vertexOffset, int tableOffset, int start, int end) const ; GLuint _program; // uniform locations for compute GLuint _tableUniforms[FarSubdivisionTables::TABLE_TYPES_COUNT]; GLuint _uniformVertexPass; GLuint _uniformVertexOffset; GLuint _uniformTableOffset; GLuint _uniformIndexStart; GLuint _uniformIndexEnd; GLuint _uniformVertexBaseOffset; GLuint _uniformVaryingBaseOffset; // uniform locations for vertex edit GLuint _uniformEditPrimVarOffset; GLuint _uniformEditPrimVarWidth; GLuint _subComputeFace; // general face-vertex kernel (all schemes) GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes) GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme) GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme) GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes) GLuint _subComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme) GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme) GLuint _subEditAdd; // hedit kernel (add) int _workGroupSize; int _numVertexElements; int _vertexStride; int _numVaryingElements; int _varyingStride; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H