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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_UTIL_MESH_BATCH_H #define OSD_UTIL_MESH_BATCH_H #include "../version.h" #include "../far/multiMeshFactory.h" #include "../far/patchTables.h" #include "../osd/vertexDescriptor.h" #include "../osd_util/meshHandle.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { template class FarMesh; class OsdVertex; // ---------------------------------------------------------------------------- // OsdUtilMeshBatchBase // // XXX: abstract...? // base batching class which holds farMultiMesh and range information of mesh handles. // template class OsdUtilMeshBatchBase { public: typedef DRAW_CONTEXT DrawContext; virtual ~OsdUtilMeshBatchBase(); virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() = 0; virtual DrawContext * GetDrawContext() const = 0; int GetVertexOffset(int meshIndex) const { return _vertexOffsets[meshIndex]; } int GetPtexFaceOffset(int meshIndex) const { return _ptexFaceOffsets[meshIndex]; } int GetQuadOffset(int meshIndex) const { return _quadOffsets[meshIndex]; } int GetQuadCount(int meshIndex) const { return _quadCounts[meshIndex]; } virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements) = 0; // similar methods to OsdGLMesh virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle, const float *ptrs, int numVertices) = 0; virtual void FinalizeUpdate() = 0; OsdDrawContext::PatchArrayVector const & GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const; const typename OsdUtilMeshHandle::Collection & GetMeshHandles() const { return _meshHandles; } int GetBatchIndex() const { return _batchIndex; } int GetNumPtexFaces() const { return _numPtexFaces; } protected: OsdUtilMeshBatchBase(const std::vector const * > &meshVector, int batchIndex); void setMeshDirty(int meshIndex); void resetMeshDirty(); void updatePatchArrays(int numVertexElements); FarKernelBatchVector getKernelBatches(); FarMesh * _GetFarMesh() const { return _farMultiMesh; } private: typename OsdUtilMeshHandle::Collection _meshHandles; FarMesh *_farMultiMesh; std::vector _multiPatchArrays; FarKernelBatchVector _allKernelBatches; std::vector _vertexOffsets; std::vector _ptexFaceOffsets; std::vector _dirtyFlags; std::vector _quadOffsets; // for uniform subdivision std::vector _quadCounts; // for uniform subdivision int _batchIndex; int _numPtexFaces; }; // ---------------------------------------------------------------------------- // OsdUtilMeshBatch // // derived batching class which contains vertexbuffer, computecontext, drawcontext // template class OsdUtilMeshBatch : public OsdUtilMeshBatchBase { public: typedef VERTEX_BUFFER VertexBuffer; typedef typename COMPUTE_CONTROLLER::ComputeContext ComputeContext; typedef DRAW_CONTEXT DrawContext; typedef COMPUTE_CONTROLLER ComputeController; typedef OsdUtilMeshBatchBase Base; // XXX: not happy with retaining compute controller.. OsdUtilMeshBatch(ComputeController *computeController, const std::vector const * > &meshVector, int batchIndex); virtual ~OsdUtilMeshBatch(); virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements); virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); } virtual DrawContext * GetDrawContext() const { return _drawContext; } // update API virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle, const float *ptrs, int numVertices) { assert(handle.batchIndex == Base::GetBatchIndex()); Base::setMeshDirty(handle.meshIndex); _vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(handle.meshIndex), numVertices); } // utility function virtual void FinalizeUpdate() { // create kernel batch for dirty handles FarKernelBatchVector batches = Base::getKernelBatches(); Base::resetMeshDirty(); _computeController->Refine(_computeContext, batches, _vertexBuffer); } VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; } VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; } private: ComputeController *_computeController; ComputeContext *_computeContext; VertexBuffer *_vertexBuffer, *_varyingBuffer; DrawContext *_drawContext; }; // ----------------------------------------------------------------------------- template OsdUtilMeshBatchBase:: OsdUtilMeshBatchBase(const std::vector const * > &meshVector, int batchIndex) : _farMultiMesh(NULL), _batchIndex(batchIndex) { // create multimesh FarMultiMeshFactory multiMeshFactory; _farMultiMesh = multiMeshFactory.Create(meshVector); // copy batches _allKernelBatches = _farMultiMesh->GetKernelBatches(); FarPatchTables const * patchTables = _farMultiMesh->GetPatchTables(); // prepare patch arrays std::vector const & multiFarPatchArray = multiMeshFactory.GetMultiPatchArrays(); // create osd patch array per mesh (note: numVertexElements will be updated later on InitializeVertexBuffers) _multiPatchArrays.resize(multiFarPatchArray.size()); for (int i = 0; i < (int)multiFarPatchArray.size(); ++i) { OsdDrawContext::ConvertPatchArrays(multiFarPatchArray[i], _multiPatchArrays[i], patchTables->GetMaxValence(), 0); } bool adaptive = (patchTables != 0); _numPtexFaces = _farMultiMesh->GetNumPtexFaces(); // create mesh handles and prepare patch offsets _meshHandles.reserve(meshVector.size()); int vertexOffset = 0, ptexFaceOffset = 0, quadOffset = 0; for (size_t i = 0; i < meshVector.size(); ++i) { int numVertices = meshVector[i]->GetNumVertices(); int numPtexFaces = meshVector[i]->GetNumPtexFaces(); int maxLevel = meshVector[i]->GetSubdivisionTables()->GetMaxLevel(); int numQuads = adaptive ? 0 : meshVector[i]->GetFaceVertices(maxLevel-1).size()/4; _meshHandles.push_back(OsdUtilMeshHandle(batchIndex, (int)i)); _vertexOffsets.push_back(vertexOffset); _ptexFaceOffsets.push_back(ptexFaceOffset); _quadOffsets.push_back(quadOffset); _quadCounts.push_back(numQuads); vertexOffset += numVertices; ptexFaceOffset += numPtexFaces; quadOffset += numQuads; } _dirtyFlags.resize(meshVector.size()); resetMeshDirty(); } template OsdUtilMeshBatchBase::~OsdUtilMeshBatchBase() { delete _farMultiMesh; } template void OsdUtilMeshBatchBase::setMeshDirty(int meshIndex) { assert(meshIndex < (int)_dirtyFlags.size()); _dirtyFlags[meshIndex] = true; } template void OsdUtilMeshBatchBase::resetMeshDirty() { std::fill(_dirtyFlags.begin(), _dirtyFlags.end(), false); } template void OsdUtilMeshBatchBase::updatePatchArrays(int numVertexElements) { for (int i = 0; i < (int)_multiPatchArrays.size(); ++i) { for (int j = 0; j < (int)_multiPatchArrays[i].size(); ++j) { OsdDrawContext::PatchDescriptor desc = _multiPatchArrays[i][j].GetDescriptor(); desc.SetNumElements(numVertexElements); _multiPatchArrays[i][j].SetDescriptor(desc); } } } template FarKernelBatchVector OsdUtilMeshBatchBase::getKernelBatches() { FarKernelBatchVector result; for (FarKernelBatchVector::const_iterator it = _allKernelBatches.begin(); it != _allKernelBatches.end(); ++it) { if (_dirtyFlags[it->GetMeshIndex()]) { result.push_back(*it); } } return result; } template OsdDrawContext::PatchArrayVector const & OsdUtilMeshBatchBase::GetPatchArrays(const OsdUtilMeshHandle &meshHandle) const { return _multiPatchArrays[meshHandle.meshIndex]; } // ----------------------------------------------------------------------------- template OsdUtilMeshBatch:: OsdUtilMeshBatch(ComputeController *computeController, const std::vector const * > &meshVector, int batchIndex) : OsdUtilMeshBatchBase(meshVector, batchIndex), _computeController(computeController), _computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) { // create compute contexts _computeContext = ComputeContext::Create(Base::_GetFarMesh()); } template OsdUtilMeshBatch::~OsdUtilMeshBatch() { delete _computeContext; delete _drawContext; delete _vertexBuffer; delete _varyingBuffer; } template void OsdUtilMeshBatch::InitializeVertexBuffers(int numVertexElements, int numVaryingElements) { delete _vertexBuffer; delete _varyingBuffer; delete _drawContext; int numVerts = Base::_GetFarMesh()->GetNumVertices(); _vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, numVerts) : NULL; _varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, numVerts) : NULL; _drawContext = DrawContext::Create(Base::_GetFarMesh(), _vertexBuffer, /*fvar=*/false); assert(_drawContext); // update patch arrays Base::updatePatchArrays(numVertexElements); } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_UTIL_MESH_BATCH_H */