// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_PATCH_PARAM_H #define OPENSUBDIV3_FAR_PATCH_PARAM_H #include "../version.h" #include "../far/types.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { /// \brief Local patch parameterization descriptor /// /// Coarse mesh faces are split into sets of patches in both uniform and feature /// adaptive modes. In order to maintain local patch parameterization, it is /// necessary to retain some information, such as level of subdivision, face- /// winding status... This parameterization is directly applicable to ptex textures, /// but has to be remapped to a specific layout for uv textures. /// /// Bitfield layout : /// /// Field0 | Bits | Content /// -----------|:----:|------------------------------------------------------ /// faceId | 28 | the faceId of the patch /// transition | 4 | transition edge mask encoding /// /// Field1 | Bits | Content /// -----------|:----:|------------------------------------------------------ /// level | 4 | the subdivision level of the patch /// nonquad | 1 | whether the patch is the child of a non-quad face /// unused | 3 | transition edge mask encoding /// boundary | 4 | boundary edge mask encoding /// v | 10 | log2 value of u parameter at first patch corner /// u | 10 | log2 value of v parameter at first patch corner /// /// Note : the bitfield is not expanded in the struct due to differences in how /// GPU & CPU compilers pack bit-fields and endian-ness. /// struct PatchParam { /// \brief Sets the values of the bit fields /// /// @param faceid face index /// /// @param u value of the u parameter for the first corner of the face /// @param v value of the v parameter for the first corner of the face /// /// @param depth subdivision level of the patch /// @param nonquad true if the root face is not a quad // /// @param boundary 4-bits identifying boundary edges /// @param transition 4-bits identifying transition edges /// void Set( Index faceid, short u, short v, unsigned short depth, bool nonquad , unsigned short boundary, unsigned short transition ); /// \brief Resets everything to 0 void Clear() { field0 = field1 = 0; } /// \brief Retuns the faceid Index GetFaceId() const { return Index(field0 & 0xfffffff); } /// \brief Returns the log2 value of the u parameter at the top left corner of /// the patch unsigned short GetU() const { return (unsigned short)((field1 >> 22) & 0x3ff); } /// \brief Returns the log2 value of the v parameter at the top left corner of /// the patch unsigned short GetV() const { return (unsigned short)((field1 >> 12) & 0x3ff); } /// \brief Returns the transition edge encoding for the patch. unsigned short GetTransition() const { return (unsigned short)((field0 >> 28) & 0xf); } /// \brief Returns the boundary edge encoding for the patch. unsigned short GetBoundary() const { return (unsigned short)((field1 >> 8) & 0xf); } /// \brief True if the parent coarse face is a non-quad bool NonQuadRoot() const { return (field1 >> 4) & 0x1; } /// \brief Returns the fraction of normalized parametric space covered by the /// sub-patch. float GetParamFraction() const; /// \brief Returns the level of subdivision of the patch unsigned short GetDepth() const { return (unsigned short)(field1 & 0xf); } /// The (u,v) pair is normalized to this sub-parametric space. /// /// @param u u parameter /// @param v v parameter /// void Normalize( float & u, float & v ) const; unsigned int field0:32; unsigned int field1:32; }; typedef std::vector PatchParamTable; typedef Vtr::Array PatchParamArray; typedef Vtr::ConstArray ConstPatchParamArray; inline void PatchParam::Set( Index faceid, short u, short v, unsigned short depth, bool nonquad, unsigned short boundary, unsigned short transition ) { field0 = (((unsigned int)faceid) & 0xfffffff) | ((transition & 0xf) << 28); field1 = ((u & 0x3ff) << 22) | ((v & 0x3ff) << 12) | ((boundary & 0xf) << 8) | ((nonquad ? 1:0) << 4) | (nonquad ? depth+1 : depth); } inline float PatchParam::GetParamFraction( ) const { if (NonQuadRoot()) { return 1.0f / float( 1 << (GetDepth()-1) ); } else { return 1.0f / float( 1 << GetDepth() ); } } inline void PatchParam::Normalize( float & u, float & v ) const { float frac = GetParamFraction(); // top left corner float pu = (float)GetU()*frac; float pv = (float)GetV()*frac; // normalize u,v coordinates u = (u - pu) / frac, v = (v - pv) / frac; } } // end namespace Far } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_FAR_PATCH_PARAM */