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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GLSL_COMPUTE_CONTEXT_H #define OSD_GLSL_COMPUTE_CONTEXT_H #if defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR #include #else #include #endif #elif defined(ANDROID) #include #else #if defined(_WIN32) #include #endif #include #endif #include "../version.h" #include "../far/vertexEditTables.h" #include "../osd/vertex.h" #include "../osd/nonCopyable.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLComputeKernelBundle; // ---------------------------------------------------------------------------- class OsdGLSLComputeTable : OsdNonCopyable { public: template explicit OsdGLSLComputeTable(const std::vector &table) { createBuffer(table.size() * sizeof(unsigned int), &table[0]); } virtual ~OsdGLSLComputeTable(); GLuint GetBuffer() const; private: void createBuffer(size_t size, const void *ptr); GLuint _buffer; }; // ---------------------------------------------------------------------------- class OsdGLSLComputeHEditTable : OsdNonCopyable { public: OsdGLSLComputeHEditTable(const FarVertexEditTables:: VertexEditBatch &batch); virtual ~OsdGLSLComputeHEditTable(); const OsdGLSLComputeTable * GetPrimvarIndices() const; const OsdGLSLComputeTable * GetEditValues() const; int GetOperation() const; int GetPrimvarOffset() const; int GetPrimvarWidth() const; private: OsdGLSLComputeTable *_primvarIndicesTable; OsdGLSLComputeTable *_editValuesTable; int _operation; int _primvarOffset; int _primvarWidth; }; // ---------------------------------------------------------------------------- class OsdGLSLComputeContext { public: static OsdGLSLComputeContext * Create(FarMesh *farmesh); virtual ~OsdGLSLComputeContext(); template void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) { _currentVertexBuffer = vertex ? vertex->BindVBO() : 0; _currentVaryingBuffer = varying ? varying->BindVBO() : 0; _numVertexElements = vertex ? vertex->GetNumElements() : 0; _numVaryingElements = varying ? varying->GetNumElements() : 0; bindShaderStorageBuffers(); } void Unbind() { _currentVertexBuffer = 0; _currentVaryingBuffer = 0; unbindShaderStorageBuffers(); } const OsdGLSLComputeTable * GetTable(int tableIndex) const; int GetNumEditTables() const; const OsdGLSLComputeHEditTable * GetEditTable(int tableIndex) const; GLuint GetCurrentVertexBuffer() const; GLuint GetCurrentVaryingBuffer() const; int GetNumCurrentVertexElements() const; int GetNumCurrentVaryingElements() const; OsdGLSLComputeKernelBundle * GetKernelBundle() const; void SetKernelBundle(OsdGLSLComputeKernelBundle *kernelBundle); void BindUniformBlockBilinearFace(GLuint program, int level); void BindUniformBlockBilinearEdge(GLuint program, int level); void BindUniformBlockBilinearVertex(GLuint program, int level); void BindUniformBlockCatmarkFace(GLuint program, int level); void BindUniformBlockCatmarkEdge(GLuint program, int level); void BindUniformBlockCatmarkVertexA0(GLuint program, int level); void BindUniformBlockCatmarkVertexA1(GLuint program, int level); void BindUniformBlockCatmarkVertexB(GLuint program, int level); void BindUniformBlockLoopEdge(GLuint program, int level); void BindUniformBlockLoopVertexA(GLuint program, int level); void BindUniformBlockLoopVertexB(GLuint program, int level); void BindEditShaderStorageBuffers(int editIndex); void UnbindEditShaderStorageBuffers(); protected: explicit OsdGLSLComputeContext(FarMesh *farMesh); void bindShaderStorageBuffers(); void unbindShaderStorageBuffers(); private: std::vector _tables; std::vector _editTables; GLuint _vertexTexture; GLuint _varyingTexture; int _numVertexElements; int _numVaryingElements; GLuint _currentVertexBuffer, _currentVaryingBuffer; OsdGLSLComputeKernelBundle * _kernelBundle; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_COMPUTE_CONTEXT_H