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The contributors give no express warranties, #include "../osd/glDrawRegistry.h" #include "../osd/error.h" #include "../osd/opengl.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdGLDrawConfig::~OsdGLDrawConfig() { glDeleteProgram(program); } #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) static const char *commonShaderSource = #include "glslPatchCommon.inc" ; static const char *bsplineShaderSource = #include "glslPatchBSpline.inc" ; static const char *gregoryShaderSource = #include "glslPatchGregory.inc" ; static const char *boundaryGregoryShaderSource = #include "glslPatchBoundaryGregory.inc" ; static const char *transitionShaderSource = #include "glslPatchTransition.inc" ; #endif OsdGLDrawRegistryBase::~OsdGLDrawRegistryBase() {} OsdGLDrawSourceConfig * OsdGLDrawRegistryBase::_CreateDrawSourceConfig(OsdDrawContext::PatchDescriptor const & desc) { OsdGLDrawSourceConfig * sconfig = _NewDrawSourceConfig(); #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) sconfig->commonShader.source = commonShaderSource; { std::ostringstream ss; ss << (int)desc.GetMaxValence(); sconfig->commonShader.AddDefine("OSD_MAX_VALENCE", ss.str()); ss.str(""); ss << (int)desc.GetNumElements(); sconfig->commonShader.AddDefine("OSD_NUM_ELEMENTS", ss.str()); } if (desc.GetPattern() == FarPatchTables::NON_TRANSITION) { switch (desc.GetType()) { case FarPatchTables::QUADS: case FarPatchTables::TRIANGLES: // do nothing break; case FarPatchTables::REGULAR: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_BSPLINE_SHADER"); sconfig->tessControlShader.source = bsplineShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER"); sconfig->tessEvalShader.source = bsplineShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_BSPLINE_SHADER"); break; case FarPatchTables::BOUNDARY: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_BSPLINE_SHADER"); sconfig->tessControlShader.source = bsplineShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER"); sconfig->tessControlShader.AddDefine("OSD_PATCH_BOUNDARY"); sconfig->tessEvalShader.source = bsplineShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_BSPLINE_SHADER"); break; case FarPatchTables::CORNER: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_BSPLINE_SHADER"); sconfig->tessControlShader.source = bsplineShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER"); sconfig->tessControlShader.AddDefine("OSD_PATCH_CORNER"); sconfig->tessEvalShader.source = bsplineShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_BSPLINE_SHADER"); break; case FarPatchTables::GREGORY: sconfig->vertexShader.source = gregoryShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_GREGORY_SHADER"); sconfig->tessControlShader.source = gregoryShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_GREGORY_SHADER"); sconfig->tessEvalShader.source = gregoryShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_GREGORY_SHADER"); break; case FarPatchTables::GREGORY_BOUNDARY: sconfig->vertexShader.source = boundaryGregoryShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_BOUNDARY_GREGORY_SHADER"); sconfig->tessControlShader.source = boundaryGregoryShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_BOUNDARY_GREGORY_SHADER"); sconfig->tessEvalShader.source = boundaryGregoryShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_BOUNDARY_GREGORY_SHADER"); break; default: // error delete sconfig; sconfig = NULL; break; } } else { // pattern != NON_TRANSITION sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.version = "#version 410\n"; sconfig->vertexShader.AddDefine("OSD_PATCH_VERTEX_BSPLINE_SHADER"); sconfig->tessControlShader.source = std::string(transitionShaderSource) + bsplineShaderSource; sconfig->tessControlShader.version = "#version 410\n"; sconfig->tessControlShader.AddDefine("OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER"); sconfig->tessControlShader.AddDefine("OSD_PATCH_TRANSITION"); sconfig->tessEvalShader.source = std::string(transitionShaderSource) + bsplineShaderSource; sconfig->tessEvalShader.version = "#version 410\n"; sconfig->tessEvalShader.AddDefine("OSD_PATCH_TESS_EVAL_BSPLINE_SHADER"); sconfig->tessEvalShader.AddDefine("OSD_PATCH_TRANSITION"); int pattern = desc.GetPattern() - 1; int rotation = desc.GetRotation(); int subpatch = desc.GetSubPatch(); std::ostringstream ss; ss << "OSD_TRANSITION_PATTERN" << pattern << subpatch; sconfig->tessControlShader.AddDefine(ss.str()); sconfig->tessEvalShader.AddDefine(ss.str()); ss.str(""); ss << rotation; sconfig->tessControlShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str()); sconfig->tessEvalShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str()); if (desc.GetType() == FarPatchTables::BOUNDARY) { sconfig->tessControlShader.AddDefine("OSD_PATCH_BOUNDARY"); } else if (desc.GetType() == FarPatchTables::CORNER) { sconfig->tessControlShader.AddDefine("OSD_PATCH_CORNER"); } } #endif return sconfig; } static GLuint _CompileShader( GLenum shaderType, OpenSubdiv::OsdDrawShaderSource const & common, OpenSubdiv::OsdDrawShaderSource const & source) { const char *sources[4]; std::stringstream definitions; for (int i=0; i<(int)common.defines.size(); ++i) { definitions << "#define " << common.defines[i].first << " " << common.defines[i].second << "\n"; } for (int i=0; i<(int)source.defines.size(); ++i) { definitions << "#define " << source.defines[i].first << " " << source.defines[i].second << "\n"; } std::string defString = definitions.str(); sources[0] = source.version.c_str(); sources[1] = defString.c_str(); sources[2] = common.source.c_str(); sources[3] = source.source.c_str(); GLuint shader = glCreateShader(shaderType); glShaderSource(shader, 4, sources, NULL); glCompileShader(shader); GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if( status == GL_FALSE ) { GLint infoLogLength; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); char * infoLog = new char[infoLogLength]; glGetShaderInfoLog(shader, infoLogLength, NULL, infoLog); OsdError(OSD_GLSL_COMPILE_ERROR, "Error compiling GLSL shader: %s\nDefines: \n%s\n", infoLog, defString.c_str()); delete[] infoLog; } return shader; } OsdGLDrawConfig * OsdGLDrawRegistryBase::_CreateDrawConfig( OsdDrawContext::PatchDescriptor const & desc, OsdGLDrawSourceConfig const * sconfig) { assert(sconfig); OsdGLDrawConfig * config = _NewDrawConfig(); assert(config); GLuint vertexShader = sconfig->vertexShader.source.empty() ? 0 : _CompileShader(GL_VERTEX_SHADER, sconfig->commonShader, sconfig->vertexShader); GLuint tessControlShader = 0; GLuint tessEvalShader = 0; #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) tessControlShader = sconfig->tessControlShader.source.empty() ? 0 : _CompileShader(GL_TESS_CONTROL_SHADER, sconfig->commonShader, sconfig->tessControlShader); tessEvalShader = sconfig->tessEvalShader.source.empty() ? 0 : _CompileShader(GL_TESS_EVALUATION_SHADER, sconfig->commonShader, sconfig->tessEvalShader); #endif GLuint geometryShader = 0; #if defined(GL_ARB_geometry_shader4) || defined(GL_VERSION_3_1) geometryShader = sconfig->geometryShader.source.empty() ? 0 : _CompileShader(GL_GEOMETRY_SHADER, sconfig->commonShader, sconfig->geometryShader); #endif GLuint fragmentShader = sconfig->fragmentShader.source.empty() ? 0 : _CompileShader(GL_FRAGMENT_SHADER, sconfig->commonShader, sconfig->fragmentShader); GLuint program = glCreateProgram(); if (vertexShader) glAttachShader(program, vertexShader); if (tessControlShader) glAttachShader(program, tessControlShader); if (tessEvalShader) glAttachShader(program, tessEvalShader); if (geometryShader) glAttachShader(program, geometryShader); if (fragmentShader) glAttachShader(program, fragmentShader); glLinkProgram(program); glDeleteShader(vertexShader); glDeleteShader(tessControlShader); glDeleteShader(tessEvalShader); glDeleteShader(geometryShader); glDeleteShader(fragmentShader); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status ); if( status == GL_FALSE ) { GLint infoLogLength; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength); char * infoLog = new char[infoLogLength]; glGetProgramInfoLog(program, infoLogLength, NULL, infoLog); OsdError(OSD_GLSL_LINK_ERROR, "Error linking GLSL program: %s\n", infoLog); delete[] infoLog; } config->program = program; config->levelBaseUniform = glGetUniformLocation(program, "LevelBase"); config->gregoryQuadOffsetBaseUniform = glGetUniformLocation(program, "GregoryQuadOffsetBase"); return config; } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv