// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../far/stencilTables.h" #include "../osd/cpuComputeContext.h" #include "../osd/cpuComputeController.h" #include "../osd/cpuKernel.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { CpuComputeController::CpuComputeController() { } CpuComputeController::~CpuComputeController() { } void CpuComputeController::Synchronize() { } void CpuComputeController::ApplyStencilTableKernel( Far::KernelBatch const &batch, ComputeContext const *context) const { assert(context); Far::StencilTables const * vertexStencils = context->GetVertexStencilTables(); if (vertexStencils and _currentBindState.vertexBuffer) { VertexBufferDescriptor const & desc = _currentBindState.vertexDesc; float const * srcBuffer = _currentBindState.vertexBuffer + desc.offset; float * destBuffer = _currentBindState.vertexBuffer + desc.offset + vertexStencils->GetNumControlVertices() * desc.stride; CpuComputeStencils(_currentBindState.vertexDesc, srcBuffer, destBuffer, &vertexStencils->GetSizes().at(0), &vertexStencils->GetOffsets().at(0), &vertexStencils->GetControlIndices().at(0), &vertexStencils->GetWeights().at(0), batch.start, batch.end); } Far::StencilTables const * varyingStencils = context->GetVaryingStencilTables(); if (varyingStencils and _currentBindState.varyingBuffer) { VertexBufferDescriptor const & desc = _currentBindState.varyingDesc; float const * srcBuffer = _currentBindState.varyingBuffer + desc.offset; float * destBuffer = _currentBindState.varyingBuffer + desc.offset + varyingStencils->GetNumControlVertices() * desc.stride; CpuComputeStencils(_currentBindState.varyingDesc, srcBuffer, destBuffer, &varyingStencils->GetSizes().at(0), &varyingStencils->GetOffsets().at(0), &varyingStencils->GetControlIndices().at(0), &varyingStencils->GetWeights().at(0), batch.start, batch.end); } } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv