// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/cudaVertexBuffer.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdCudaVertexBuffer::OsdCudaVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _cudaMem(0) { } OsdCudaVertexBuffer::~OsdCudaVertexBuffer() { if (_cudaMem) cudaFree(_cudaMem); } OsdCudaVertexBuffer * OsdCudaVertexBuffer::Create(int numElements, int numVertices) { OsdCudaVertexBuffer *instance = new OsdCudaVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; delete instance; return NULL; } void OsdCudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) { size_t size = _numElements * numVertices * sizeof(float); cudaMemcpy((float*)_cudaMem + _numElements * startVertex, src, size, cudaMemcpyHostToDevice); } int OsdCudaVertexBuffer::GetNumElements() const { return _numElements; } int OsdCudaVertexBuffer::GetNumVertices() const { return _numVertices; } float * OsdCudaVertexBuffer::BindCudaBuffer() { return static_cast(_cudaMem); } bool OsdCudaVertexBuffer::allocate() { int size = _numElements * _numVertices * sizeof(float); cudaError_t err = cudaMalloc(&_cudaMem, size); if (err != cudaSuccess) return false; return true; } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv