.. Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License. Additional Resources -------------------- .. contents:: :local: :backlinks: none ---- Links ===== `OpenSubdiv Github Repository `__ `OpenSubdiv with Mudbox and Maya `__ Videos ====== Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces (2012) *************************************************************************** .. raw:: html
Open Subdivision Technology Review (2012) ***************************************** .. raw:: html
First public demonstration of OpenSubdiv at Siggraph 2012. Autodesk User Group At Anaheim (2013) ************************************* .. raw:: html
Bill Polson, Director of Industry Strategy at Pixar Animation Studios Why Model with Subdivisions (2013) ********************************** .. raw:: html
Ivo Kos, Modelling Technical Director at Pixar Animation Studios Meet the Experts: The OpenSubdiv Project (2013) *********************************************** .. raw:: html
Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, as they show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.