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The contributors give no express warranties, #include "../far/dispatcher.h" #include "../far/loopSubdivisionTables.h" #include "../osd/d3d11DrawContext.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdD3D11DrawContext::OsdD3D11DrawContext() : patchIndexBuffer(NULL), ptexCoordinateBuffer(NULL), ptexCoordinateBufferSRV(NULL), fvarDataBuffer(NULL), fvarDataBufferSRV(NULL), vertexBufferSRV(NULL), vertexValenceBuffer(NULL), vertexValenceBufferSRV(NULL), quadOffsetBuffer(NULL), quadOffsetBufferSRV(NULL), patchLevelBuffer(NULL), patchLevelBufferSRV(NULL) { } OsdD3D11DrawContext::~OsdD3D11DrawContext() { if (patchIndexBuffer) patchIndexBuffer->Release(); if (ptexCoordinateBuffer) ptexCoordinateBuffer->Release(); if (ptexCoordinateBufferSRV) ptexCoordinateBufferSRV->Release(); if (fvarDataBuffer) fvarDataBuffer->Release(); if (fvarDataBufferSRV) fvarDataBufferSRV->Release(); if (vertexBufferSRV) vertexBufferSRV->Release(); if (vertexValenceBuffer) vertexValenceBuffer->Release(); if (vertexValenceBufferSRV) vertexValenceBufferSRV->Release(); if (quadOffsetBuffer) quadOffsetBuffer->Release(); if (quadOffsetBufferSRV) quadOffsetBufferSRV->Release(); if (patchLevelBuffer) patchLevelBuffer->Release(); if (patchLevelBufferSRV) patchLevelBufferSRV->Release(); }; bool OsdD3D11DrawContext::allocate(FarMesh *farMesh, ID3D11Buffer *vertexBuffer, int numElements, ID3D11DeviceContext *pd3d11DeviceContext, bool requirePtexCoordinates, bool requireFVarData) { ID3D11Device *pd3d11Device = NULL; pd3d11DeviceContext->GetDevice(&pd3d11Device); assert(pd3d11Device); FarPatchTables const * patchTables = farMesh->GetPatchTables(); if (not patchTables) { // uniform patches isAdaptive = false; // XXX: farmesh should have FarDensePatchTable for dense mesh indices. // instead of GetFaceVertices(). const FarSubdivisionTables *tables = farMesh->GetSubdivisionTables(); int level = tables->GetMaxLevel(); const std::vector &indices = farMesh->GetFaceVertices(level-1); // XXX: farmesh or FarSubdivisionTables should have a virtual method // to determine loop or not bool loop = dynamic_cast*>(tables) != NULL; int numIndices = (int)indices.size(); // Allocate and fill index buffer. D3D11_BUFFER_DESC bd; bd.ByteWidth = numIndices * sizeof(int); bd.Usage = D3D11_USAGE_DEFAULT; bd.BindFlags = D3D11_BIND_INDEX_BUFFER; bd.CPUAccessFlags = 0; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(int); D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = &indices[0]; HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData, &patchIndexBuffer); if (FAILED(hr)) { return false; } OsdPatchArray array; array.desc.type = kNonPatch; array.patchSize = loop ? 3 : 4; array.firstIndex = 0; array.numIndices = numIndices; patchArrays.push_back(array); return true; } // adaptive patches isAdaptive = true; // Determine buffer sizes int totalPatchIndices = patchTables->GetFullRegularPatches().GetSize() + patchTables->GetFullBoundaryPatches().GetSize() + patchTables->GetFullCornerPatches().GetSize() + patchTables->GetFullGregoryPatches().GetSize() + patchTables->GetFullBoundaryGregoryPatches().GetSize(); int totalPatchLevels = patchTables->GetFullRegularPatches().GetSize()/patchTables->GetRegularPatchRingsize() + patchTables->GetFullBoundaryPatches().GetSize()/patchTables->GetBoundaryPatchRingsize() + patchTables->GetFullCornerPatches().GetSize()/patchTables->GetCornerPatchRingsize() + patchTables->GetFullGregoryPatches().GetSize()/patchTables->GetGregoryPatchRingsize() + patchTables->GetFullBoundaryGregoryPatches().GetSize()/patchTables->GetGregoryPatchRingsize(); for (int p=0; p<5; ++p) { totalPatchIndices += patchTables->GetTransitionRegularPatches(p).GetSize(); totalPatchLevels += patchTables->GetTransitionRegularPatches(p).GetSize()/patchTables->GetRegularPatchRingsize(); for (int r=0; r<4; ++r) { totalPatchIndices += patchTables->GetTransitionBoundaryPatches(p, r).GetSize() + patchTables->GetTransitionCornerPatches(p, r).GetSize(); totalPatchLevels += patchTables->GetTransitionBoundaryPatches(p, r).GetSize()/patchTables->GetBoundaryPatchRingsize() + patchTables->GetTransitionCornerPatches(p, r).GetSize()/patchTables->GetCornerPatchRingsize(); } } // Allocate and fill index buffer. D3D11_BUFFER_DESC bd; bd.ByteWidth = totalPatchIndices * sizeof(int); bd.Usage = D3D11_USAGE_DYNAMIC; bd.BindFlags = D3D11_BIND_INDEX_BUFFER; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(int); HRESULT hr = pd3d11Device->CreateBuffer(&bd, NULL, &patchIndexBuffer); if (FAILED(hr)) { return false; } D3D11_MAPPED_SUBRESOURCE mappedResource; hr = pd3d11DeviceContext->Map(patchIndexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(hr)) { return false; } unsigned int * indexBuffer = (unsigned int *) mappedResource.pData; bd.ByteWidth = totalPatchLevels * sizeof(unsigned int); bd.Usage = D3D11_USAGE_DYNAMIC; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); hr = pd3d11Device->CreateBuffer(&bd, NULL, &patchLevelBuffer); if (FAILED(hr)) { return false; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_SINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = totalPatchLevels; hr = pd3d11Device->CreateShaderResourceView(patchLevelBuffer, &srvd, &patchLevelBufferSRV); if (FAILED(hr)) { return false; } hr = pd3d11DeviceContext->Map(patchLevelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(hr)) { return false; } unsigned int * levelBuffer = (unsigned int *) mappedResource.pData; int indexBase = 0; int levelBase = 0; int maxValence = patchTables->GetMaxValence(); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetFullRegularPatches(), patchTables->GetRegularPatchRingsize(), patchTables->GetFullRegularPtexCoordinates(), patchTables->GetFullRegularFVarData(), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kRegular, 0, 0, 0, 0), 0); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetFullBoundaryPatches(), patchTables->GetBoundaryPatchRingsize(), patchTables->GetFullBoundaryPtexCoordinates(), patchTables->GetFullBoundaryFVarData(), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kBoundary, 0, 0, 0, 0), 0); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetFullCornerPatches(), patchTables->GetCornerPatchRingsize(), patchTables->GetFullCornerPtexCoordinates(), patchTables->GetFullCornerFVarData(), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kCorner, 0, 0, 0, 0), 0); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetFullGregoryPatches(), patchTables->GetGregoryPatchRingsize(), patchTables->GetFullGregoryPtexCoordinates(), patchTables->GetFullGregoryFVarData(), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kGregory, 0, 0, maxValence, numElements), 0); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetFullBoundaryGregoryPatches(), patchTables->GetGregoryPatchRingsize(), patchTables->GetFullBoundaryGregoryPtexCoordinates(), patchTables->GetFullBoundaryGregoryFVarData(), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kBoundaryGregory, 0, 0, maxValence, numElements), (int)patchTables->GetFullGregoryPatches().GetSize()); for (int p=0; p<5; ++p) { _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetTransitionRegularPatches(p), patchTables->GetRegularPatchRingsize(), patchTables->GetTransitionRegularPtexCoordinates(p), patchTables->GetTransitionRegularFVarData(p), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kTransitionRegular, p, 0, 0, 0), 0); for (int r=0; r<4; ++r) { _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetTransitionBoundaryPatches(p, r), patchTables->GetBoundaryPatchRingsize(), patchTables->GetTransitionBoundaryPtexCoordinates(p, r), patchTables->GetTransitionBoundaryFVarData(p, r), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kTransitionBoundary, p, r, 0, 0), 0); _AppendPatchArray(indexBuffer, &indexBase, levelBuffer, &levelBase, patchTables->GetTransitionCornerPatches(p, r), patchTables->GetCornerPatchRingsize(), patchTables->GetTransitionCornerPtexCoordinates(p, r), patchTables->GetTransitionCornerFVarData(p, r), farMesh->GetTotalFVarWidth(), OsdPatchDescriptor(kTransitionCorner, p, r, 0, 0), 0); } } pd3d11DeviceContext->Unmap(patchIndexBuffer, 0); pd3d11DeviceContext->Unmap(patchLevelBuffer, 0); // allocate and initialize additional buffer data FarPatchTables::VertexValenceTable const & valenceTable = patchTables->GetVertexValenceTable(); if (not valenceTable.empty()) { D3D11_BUFFER_DESC bd; bd.ByteWidth = UINT(valenceTable.size() * sizeof(unsigned int)); bd.Usage = D3D11_USAGE_DEFAULT; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = 0; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = &valenceTable[0]; HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData, &vertexValenceBuffer); if (FAILED(hr)) { return false; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_SINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = UINT(valenceTable.size()); hr = pd3d11Device->CreateShaderResourceView(vertexValenceBuffer, &srvd, &vertexValenceBufferSRV); if (FAILED(hr)) { return false; } ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = 6 * farMesh->GetNumVertices(); // XXX: dyu hr = pd3d11Device->CreateShaderResourceView(vertexBuffer, &srvd, &vertexBufferSRV); if (FAILED(hr)) { return false; } } FarPatchTables::QuadOffsetTable const & quadOffsetTable = patchTables->GetQuadOffsetTable(); if (not quadOffsetTable.empty()) { D3D11_BUFFER_DESC bd; bd.ByteWidth = UINT(quadOffsetTable.size() * sizeof(unsigned int)); bd.Usage = D3D11_USAGE_DEFAULT; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = 0; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = &quadOffsetTable[0]; HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData, &quadOffsetBuffer); if (FAILED(hr)) { return false; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_SINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = UINT(quadOffsetTable.size()); hr = pd3d11Device->CreateShaderResourceView(quadOffsetBuffer, &srvd, &quadOffsetBufferSRV); if (FAILED(hr)) { return false; } } return true; } void OsdD3D11DrawContext::_AppendPatchArray( unsigned int *indexBuffer, int *indexBase, unsigned int *levelBuffer, int *levelBase, FarPatchTables::PTable const & ptable, int patchSize, FarPatchTables::PtexCoordinateTable const & ptexTable, FarPatchTables::FVarDataTable const & fvarTable, int fvarDataWidth, OsdPatchDescriptor const & desc, int gregoryQuadOffsetBase) { if (ptable.IsEmpty()) { return; } OsdPatchArray array; array.desc = desc; array.patchSize = patchSize; array.firstIndex = *indexBase; array.numIndices = ptable.GetSize(); array.levelBase = *levelBase; array.gregoryQuadOffsetBase = gregoryQuadOffsetBase; int numSubPatches = 1; if (desc.type == OpenSubdiv::kTransitionRegular or desc.type == OpenSubdiv::kTransitionBoundary or desc.type == OpenSubdiv::kTransitionCorner) { int subPatchCounts[] = { 3, 4, 4, 4, 2 }; numSubPatches = subPatchCounts[desc.pattern]; } for (int subpatch = 0; subpatch < numSubPatches; ++subpatch) { array.desc.subpatch = subpatch; patchArrays.push_back(array); } memcpy(indexBuffer + array.firstIndex, ptable[0], array.numIndices * sizeof(unsigned int)); *indexBase += array.numIndices; std::vector levels; levels.reserve(ptable.GetSize()); for (int i = 0; i < (int) ptable.GetMarkers().size()-1; ++i) { int numPrims = ptable.GetNumElements(i)/array.patchSize; for (int j = 0; j < numPrims; ++j) { levels.push_back(i); } } memcpy(levelBuffer + array.levelBase, &levels[0], levels.size() * sizeof(unsigned int)); *levelBase += (int)levels.size(); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv