// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free copyright license to reproduce its contribution, // prepare derivative works of its contribution, and distribute // its contribution or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free license under its licensed patents to make, have // made, use, sell, offer for sale, import, and/or otherwise // dispose of its contribution in the software or derivative works // of the contribution in the software. // // 3. Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef HUD_H #define HUD_H #include #include #include #include "hud.h" class Hud { public: typedef void (*RadioButtonCallback)(int c); typedef void (*CheckBoxCallback)(bool checked, int data); struct RadioButton { int x, y, w, h; int group; int localIndex; std::string label; bool checked; RadioButtonCallback callback; int callbackData; int shortcut; bool sharedShortcut; }; struct CheckBox { int x, y, w, h; std::string label; bool checked; CheckBoxCallback callback; int callbackData; int shortcut; }; Hud(); virtual ~Hud(); virtual void Init(int width, int height); virtual void Rebuild(int width, int height); virtual bool Flush(); bool IsVisible() const; void SetVisible(bool visible); void DrawString(int x, int y, const char *fmt, ...); void DrawString(int x, int y, float r, float g, float b, const char *fmt, ...); void Clear(); void AddRadioButton(int group, const char *label, bool checked, int x, int y, RadioButtonCallback callback=0, int data=0, int shortcut=0); void AddCheckBox(const char *label, bool checked, int x, int y, CheckBoxCallback callback=0, int data=0, int shortcut=0); bool KeyDown(int key); bool MouseClick(int x, int y); int GetWidth() const; int GetHeight() const; protected: int drawString(std::vector &vboSource, int x, int y, float r, float g, float b, const char *c) const; int drawChar(std::vector &vboSource, int x, int y, float r, float g, float b, char ch) const; const std::vector & getRadioButtons() const; const std::vector & getCheckBoxes() const; std::vector & getVboSource(); private: bool _visible; std::vector _vboSource; int _windowWidth, _windowHeight; bool _requiresRebuildStatic; std::vector _radioButtons; std::vector _checkBoxes; }; #endif // HUD_H