// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef M_PI #define M_PI 3.14159265358979323846 // fix for OSX 10.8 (M_PI is in the Khronos standard...) #endif struct Vertex { float v[VERTEX_STRIDE]; }; struct Varying { float v[VARYING_STRIDE]; }; static void clearVertex(struct Vertex *vertex) { for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) { vertex->v[i] = 0; } } static void clearVarying(struct Varying *varying) { for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) { varying->v[i] = 0; } } static void addWithWeight(struct Vertex *dst, __global float *srcOrigin, int index, float weight) { __global float *src = srcOrigin + index * VERTEX_STRIDE; for (int i = 0; i < NUM_VERTEX_ELEMENTS; ++i) { dst->v[i] += src[i] * weight; } } static void addVaryingWithWeight(struct Varying *dst, __global float *srcOrigin, int index, float weight) { __global float *src = srcOrigin + index * VARYING_STRIDE; for (int i = 0; i < NUM_VARYING_ELEMENTS; ++i) { dst->v[i] += src[i] * weight; } } static void writeVertex(__global float *dstOrigin, int index, struct Vertex *src) { __global float *dst = dstOrigin + index * VERTEX_STRIDE; for (int i = 0; i < NUM_VERTEX_ELEMENTS; ++i) { dst[i] = src->v[i]; } } static void writeVarying(__global float *dstOrigin, int index, struct Varying *src) { __global float *dst = dstOrigin + index * VARYING_STRIDE; for (int i = 0; i < NUM_VARYING_ELEMENTS; ++i) { dst[i] = src->v[i]; } } __kernel void computeBilinearEdge(__global float *vertex, __global float *varying, __global int *E_IT, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int eidx0 = E_IT[2*i+0]; int eidx1 = E_IT[2*i+1]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); struct Vertex dst; struct Varying dstVarying; clearVertex(&dst); clearVarying(&dstVarying); addWithWeight(&dst, vertex, eidx0, 0.5f); addWithWeight(&dst, vertex, eidx1, 0.5f); writeVertex(vertex, vid, &dst); if (varying) { addVaryingWithWeight(&dstVarying, varying, eidx0, 0.5f); addVaryingWithWeight(&dstVarying, varying, eidx1, 0.5f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeBilinearVertex(__global float *vertex, __global float *varying, __global int *V_ITa, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; vertex += vertexOffset; varying += (varying ? varyingOffset :0); int p = V_ITa[i]; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, 1.0f); writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } // --------------------------------------------------------------------------- __kernel void computeFace(__global float *vertex, __global float *varying, __global int *F_IT, __global int *F_ITa, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int h = F_ITa[2*i]; int n = F_ITa[2*i+1]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); float weight = 1.0f/n; struct Vertex dst; struct Varying dstVarying; clearVertex(&dst); clearVarying(&dstVarying); for (int j=0; j -1) { float faceWeight = E_W[i*2+1]; addWithWeight(&dst, vertex, eidx2, faceWeight); addWithWeight(&dst, vertex, eidx3, faceWeight); } writeVertex(vertex, vid, &dst); if (varying) { addVaryingWithWeight(&dstVarying, varying, eidx0, 0.5f); addVaryingWithWeight(&dstVarying, varying, eidx1, 0.5f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeRestrictedEdge(__global float *vertex, __global float *varying, __global int *E_IT, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int eidx0 = E_IT[4*i+0]; int eidx1 = E_IT[4*i+1]; int eidx2 = E_IT[4*i+2]; int eidx3 = E_IT[4*i+3]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); struct Vertex dst; struct Varying dstVarying; clearVertex(&dst); clearVarying(&dstVarying); addWithWeight(&dst, vertex, eidx0, 0.25f); addWithWeight(&dst, vertex, eidx1, 0.25f); addWithWeight(&dst, vertex, eidx2, 0.25f); addWithWeight(&dst, vertex, eidx3, 0.25f); writeVertex(vertex, vid, &dst); if (varying) { addVaryingWithWeight(&dstVarying, varying, eidx0, 0.5f); addVaryingWithWeight(&dstVarying, varying, eidx1, 0.5f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeVertexA(__global float *vertex, __global float *varying, __global int *V_ITa, __global float *V_W, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end, int pass) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; int eidx0 = V_ITa[5*i+3]; int eidx1 = V_ITa[5*i+4]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i]; // In the case of fractional weight, the weight must be inverted since // the value is shared with the k_Smooth kernel (statistically the // k_Smooth kernel runs much more often than this one) if (weight>0.0f && weight<1.0f && n > 0) weight=1.0f-weight; struct Vertex dst; clearVertex(&dst); if (pass) addWithWeight(&dst, vertex, vid, 1.0f); // copy previous result if (eidx0==-1 || (pass==0 && (n==-1)) ) { addWithWeight(&dst, vertex, p, weight); } else { addWithWeight(&dst, vertex, p, weight * 0.75f); addWithWeight(&dst, vertex, eidx0, weight * 0.125f); addWithWeight(&dst, vertex, eidx1, weight * 0.125f); } writeVertex(vertex, vid, &dst); if (! pass && varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeVertexB(__global float *vertex, __global float *varying, __global int *V_ITa, __global int *V_IT, __global float *V_W, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); float weight = V_W[i]; float wp = 1.0f/(float)(n*n); float wv = (n-2.0f) * n * wp; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, weight * wv); for (int j = 0; j < n; ++j) { addWithWeight(&dst, vertex, V_IT[h+j*2], weight * wp); addWithWeight(&dst, vertex, V_IT[h+j*2+1], weight * wp); } writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeRestrictedVertexA(__global float *vertex, __global float *varying, __global int *V_ITa, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int p = V_ITa[5*i+2]; int eidx0 = V_ITa[5*i+3]; int eidx1 = V_ITa[5*i+4]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, 0.75f); addWithWeight(&dst, vertex, eidx0, 0.125f); addWithWeight(&dst, vertex, eidx1, 0.125f); writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeRestrictedVertexB1(__global float *vertex, __global float *varying, __global int *V_ITa, __global int *V_IT, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int h = V_ITa[5*i]; int p = V_ITa[5*i+2]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, 0.5f); for (int j = 0; j < 8; ++j, ++h) { addWithWeight(&dst, vertex, V_IT[h], 0.0625f); } writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeRestrictedVertexB2(__global float *vertex, __global float *varying, __global int *V_ITa, __global int *V_IT, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); float wp = 1.0f/(float)(n*n); float wv = (n-2.0f) * n * wp; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, wv); for (int j = 0; j < n; ++j) { addWithWeight(&dst, vertex, V_IT[h+j*2], wp); addWithWeight(&dst, vertex, V_IT[h+j*2+1], wp); } writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void computeLoopVertexB(__global float *vertex, __global float *varying, __global int *V_ITa, __global int *V_IT, __global float *V_W, int vertexOffset, int varyingOffset, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + offset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; vertex += vertexOffset; varying += (varying ? varyingOffset :0); float weight = V_W[i]; float wp = 1.0f/(float)(n); float beta = 0.25f * cos((float)(M_PI) * 2.0f * wp) + 0.375f; beta = beta * beta; beta = (0.625f - beta) * wp; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, vertex, p, weight * (1.0f - (beta * n))); for (int j = 0; j < n; ++j) { addWithWeight(&dst, vertex, V_IT[h+j], weight * beta); } writeVertex(vertex, vid, &dst); if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, varying, p, 1.0f); writeVarying(varying, vid, &dstVarying); } } __kernel void editVertexAdd(__global float *vertex, __global int *editIndices, __global float *editValues, int vertexOffset, int primVarOffset, int primVarWidth, int offset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int v = editIndices[i]; int eid = start + get_global_id(0); vertex += vertexOffset; vertex += v * VERTEX_STRIDE + primVarOffset; for (int j = 0; j < primVarWidth; ++j) { vertex[j] += editValues[eid*primVarWidth + j]; } }