// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free copyright license to reproduce its contribution, // prepare derivative works of its contribution, and distribute // its contribution or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free license under its licensed patents to make, have // made, use, sell, offer for sale, import, and/or otherwise // dispose of its contribution in the software or derivative works // of the contribution in the software. // // 3. Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H #define OSD_CPU_EVAL_LIMIT_CONTROLLER_H #include "../version.h" #include "../osd/evalLimitContext.h" #include "../osd/cpuEvalLimitContext.h" #include "../osd/vertexDescriptor.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// \brief CPU controler for limit surface evaluation. /// /// A CPU-driven controller that can be called to evaluate samples on the limit /// surface for a given EvalContext. /// class OsdCpuEvalLimitController { public: /// Constructor. OsdCpuEvalLimitController(); /// Destructor. ~OsdCpuEvalLimitController(); /// \brief Represents a location on the limit surface struct OsdEvalCoords { int face; // Ptex unique face ID float u,v; // local u,v }; /// \brief Vertex interpolation of samples at the limit /// /// Evaluates "vertex" interpolation of a sample on the surface limit. /// /// Warning : this function is re-entrant but it breaks the Osd API pattern /// by requiring the client code to bind and unbind the vertex buffers to /// the EvalLimitContext. /// /// Ex : /// \code /// evalCtxt->BindVertexBuffers( ... ); /// /// parallel_for( int index=0; iEvalLimitSample( coord, evalCtxt, index ); /// } /// /// evalCtxt->UnbindVertexBuffers(); /// \endcode /// /// @param coords location on the limit surface to be evaluated /// /// @param context the EvalLimitContext that the controller will evaluate /// /// @param index the index of the vertex in the output buffers bound to the /// context /// /// @return the number of samples found (0 if the location was tagged as a hole /// or the coordinate was invalid) /// template int EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords, OsdCpuEvalLimitContext * context, unsigned int index ) { if (not context) return 0; int n = _EvalLimitSample( coords, context, index ); return n; } private: int _EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords, OsdCpuEvalLimitContext const * context, unsigned int index ); }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */