// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #pragma once #ifndef OPENSUBDIV3_VTR_SPARSE_SELECTOR_H #define OPENSUBDIV3_VTR_SPARSE_SELECTOR_H #include "../version.h" #include "../vtr/types.h" #include "../vtr/refinement.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { class Refinement; // // SparseSelector: // Class supporting "selection" of components in a Level for sparse Refinement. // The term "selection" here implies interest in the limit for that component, i.e. // the limit point for a selected vertex, the limit patch for a face, etc. So this // class is responsible for ensuring that all neighboring components required to // support the limit of those selected are included in the refinement. // // This class is associated with (and constructed given) a Refinement and its role // is to initialize that Refinement instance for eventual sparse refinement. So it // is a friend of and expected to modify the Refinement as part of the selection. // Given its simplicity and scope it may be worth nesting it in Vtr::Refinement. // // While all three component types -- vertices, edges and faces -- can be selected, // only selection of faces is currently used and actively supported as part of the // feature-adaptive refinement. // class SparseSelector { public: SparseSelector(Refinement& refine) : _refine(&refine), _selected(false) { } ~SparseSelector() { } void setRefinement(Refinement& refine) { _refine = &refine; } Refinement& getRefinement() const { return *_refine; } bool isSelectionEmpty() const { return !_selected; } // // Methods for selecting (and marking) components for refinement. All component indices // refer to components in the parent: // void selectVertex(Index pVertex); void selectEdge( Index pEdge); void selectFace( Index pFace); private: SparseSelector() : _refine(0), _selected(false) { } bool wasVertexSelected(Index pVertex) const { return _refine->_parentVertexTag[pVertex]._selected; } bool wasEdgeSelected( Index pEdge) const { return _refine->_parentEdgeTag[pEdge]._selected; } bool wasFaceSelected( Index pFace) const { return _refine->_parentFaceTag[pFace]._selected; } void markVertexSelected(Index pVertex) const { _refine->_parentVertexTag[pVertex]._selected = true; } void markEdgeSelected( Index pEdge) const { _refine->_parentEdgeTag[pEdge]._selected = true; } void markFaceSelected( Index pFace) const { _refine->_parentFaceTag[pFace]._selected = true; } void initializeSelection(); private: Refinement* _refine; bool _selected; }; } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_VTR_SPARSE_SELECTOR_H */