// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "hbr_refine.h" #include #include // !!! WARNING !!! // // The Far::PatchTablesFactory code duplicated in this file is for debugging // puproses only ! // // Do *NOT* use, duplicate or rely on this code. //------------------------------------------------------------------------------ // // refine the Hbr mesh uniformly // void RefineUniform(Hmesh & mesh, int maxlevel, std::vector & refinedFaces) { int nfaces = mesh.GetNumFaces(); for (int level=0, firstface=0; level<=maxlevel; ++level ) { if (level==maxlevel) { refinedFaces.resize(nfaces-firstface); for (int i=firstface, ofs=0; iGetDepth()==level); if (not f->IsHole()) { f->Refine(); } } } // Hbr allocates faces sequentially, skip faces that have // already been refined. firstface = nfaces; nfaces = mesh.GetNumFaces(); } } //------------------------------------------------------------------------------ struct VertCompare { bool operator() (Hvertex const * v1, Hvertex const * v2 ) const { //return v1->GetID() < v2->GetID(); return (void*)(v1) < (void*)(v2); } }; //------------------------------------------------------------------------------ // True if the vertex can be incorporated into a B-spline patch bool vertexIsBSpline(Hvertex * v, bool next) { int valence = v->GetValence(); // Boundary & corner vertices if (v->OnBoundary()) { if (valence==2) { // corner vertex Hface * f = v->GetFace(); // the vertex may not need isolation depending on boundary // interpolation rule (sharp vs. rounded corner) Hmesh::InterpolateBoundaryMethod method = f->GetMesh()->GetInterpolateBoundaryMethod(); if (method==Hmesh::k_InterpolateBoundaryEdgeAndCorner) { if (not next) { // if we are checking coarse vertices (next==false), // count the number of corners in the face, because we // can only have 1 corner vertex in a corner patch. int nsharpboundaries=0; for (int i=0; iGetNumVertices(); ++i) { Hhalfedge * e = f->GetEdge(i); if (e->IsBoundary() and e->GetSharpness()==Hhalfedge::k_InfinitelySharp) { ++nsharpboundaries; } } return nsharpboundaries < 3 ? true: false; } else return true; } else return false; } else if (valence>3) { // extraordinary boundary vertex (high valence) return false; } // regular boundary vertices have valence 3 return true; } // Extraordinary or creased vertices that aren't corner / boundaries if (v->IsExtraordinary() or v->IsSharp(next)) return false; return true; } //------------------------------------------------------------------------------ void refineVertexNeighbors(Hvertex * v) { assert(v); Hhalfedge * start = v->GetIncidentEdge(), * next=start; do { Hface * lft = next->GetLeftFace(), * rgt = next->GetRightFace(); if (not ((lft and lft->IsHole()) and (rgt and rgt->IsHole()) ) ) { if (rgt) rgt->_adaptiveFlags.isTagged=true; if (lft) lft->_adaptiveFlags.isTagged=true; Hhalfedge * istart = next, * inext = istart; do { if (not inext->IsInsideHole() ) inext->GetOrgVertex()->Refine(); inext = inext->GetNext(); } while (istart != inext); } next = v->GetNextEdge( next ); } while (next and next!=start); } //------------------------------------------------------------------------------ // // refine the Hbr mesh adaptively // int RefineAdaptive(Hmesh & mesh, int maxlevel, std::vector & refinedFaces) { int ncoarsefaces = mesh.GetNumCoarseFaces(), ncoarseverts = mesh.GetNumVertices(), maxValence=0; // First pass : tag coarse vertices & faces that need refinement typedef std::set VertSet; VertSet verts, nextverts; for (int i=0; iIsConnected()) { continue; } // Tag non-BSpline vertices for refinement if (not vertexIsBSpline(v, false)) { v->_adaptiveFlags.isTagged=true; nextverts.insert(v); } } for (int i=0; iIsHole()) continue; bool extraordinary = mesh.GetSubdivision()->FaceIsExtraordinary(&mesh,f); int nv = f->GetNumVertices(); for (int j=0; jGetEdge(j); assert(e); // Tag sharp edges for refinement if (e->IsSharp(true) and (not e->IsBoundary())) { nextverts.insert(e->GetOrgVertex()); nextverts.insert(e->GetDestVertex()); e->GetOrgVertex()->_adaptiveFlags.isTagged=true; e->GetDestVertex()->_adaptiveFlags.isTagged=true; } // Tag extraordinary (non-quad) faces for refinement if (extraordinary or f->HasVertexEdits()) { Hvertex * v = f->GetVertex(j); v->_adaptiveFlags.isTagged=true; nextverts.insert(v); } // Quad-faces with 2 non-consecutive boundaries need to be flagged // for refinement as boundary patches. // // o ........ o ........ o ........ o // . | | . ... boundary edge // . | needs | . // . | flag | . --- regular edge // . | | . // o ........ o ........ o ........ o // if ( e->IsBoundary() and (not f->_adaptiveFlags.isTagged) and nv==4 ) { if (e->GetPrev() and (not e->GetPrev()->IsBoundary()) and e->GetNext() and (not e->GetNext()->IsBoundary()) and e->GetNext() and e->GetNext()->GetNext() and e->GetNext()->GetNext()->IsBoundary()) { // Tag the face so that we don't check for this again f->_adaptiveFlags.isTagged=true; // Tag all 4 vertices of the face to make sure 4 boundary // sub-patches are generated for (int k=0; k<4; ++k) { Hvertex * v = f->GetVertex(k); v->_adaptiveFlags.isTagged=true; nextverts.insert(v); } } } } maxValence = std::max(maxValence, nv); } // Second pass : refine adaptively around singularities for (int level=0; level0) v->_adaptiveFlags.isTagged=true; else v->_adaptiveFlags.wasTagged=true; refineVertexNeighbors(v); // Tag non-BSpline vertices for refinement if (not vertexIsBSpline(v, true)) nextverts.insert(v->Subdivide()); // Refine edges with creases or edits int valence = v->GetValence(); maxValence = std::max(maxValence, valence); Hhalfedge * e = v->GetIncidentEdge(); for (int j=0; jHasChild()) and e->IsSharp(false) and (not e->IsBoundary())) { if (not e->IsInsideHole()) { nextverts.insert( e->Subdivide() ); nextverts.insert( e->GetOrgVertex()->Subdivide() ); nextverts.insert( e->GetDestVertex()->Subdivide() ); } } Hhalfedge * next = v->GetNextEdge(e); e = next ? next : e->GetPrev(); } // Flag verts with hierarchical edits for neighbor refinement at the next level Hvertex * childvert = v->Subdivide(); Hhalfedge * childedge = childvert->GetIncidentEdge(); assert( childvert->GetValence()==valence); for (int j=0; jGetFace(); if (f->HasVertexEdits()) { int nv = f->GetNumVertices(); for (int k=0; kGetVertex(k) ); } if ((childedge = childvert->GetNextEdge(childedge)) == NULL) break; } } // Add coarse verts from extraordinary faces if (level==0) { for (int i=0; iIsCoarse()); if (mesh.GetSubdivision()->FaceIsExtraordinary(&mesh,f)) nextverts.insert( f->Subdivide() ); } } } int nfaces = mesh.GetNumFaces(); // First pass : identify transition / watertight-critical for (int i=0; i_adaptiveFlags.isTagged and (not f->IsHole())) { Hvertex * v = f->Subdivide(); assert(v); v->_adaptiveFlags.wasTagged=true; } int nv = f->GetNumVertices(); for (int j=0; jIsCoarse()) f->GetVertex(j)->_adaptiveFlags.wasTagged=true; Hhalfedge * e = f->GetEdge(j); // Flag transition edge that require a triangulated transition if (f->_adaptiveFlags.isTagged) { e->_adaptiveFlags.isTriangleHead=true; // Both half-edges need to be tagged if an opposite exists if (e->GetOpposite()) e->GetOpposite()->_adaptiveFlags.isTriangleHead=true; } Hface * left = e->GetLeftFace(), * right = e->GetRightFace(); if (not (left and right)) continue; // a tagged edge w/ no children is inside a hole if (e->HasChild() and (left->_adaptiveFlags.isTagged ^ right->_adaptiveFlags.isTagged)) { e->_adaptiveFlags.isTransition = true; Hvertex * child = e->Subdivide(); assert(child); // These edges will require extra rows of CVs to maintain water-tightness // Note : vertices inside holes have no children if (e->GetOrgVertex()->HasChild()) { Hhalfedge * org = child->GetEdge(e->GetOrgVertex()->Subdivide()); if (org) org->_adaptiveFlags.isWatertightCritical=true; } if (e->GetDestVertex()->HasChild()) { Hhalfedge * dst = child->GetEdge(e->GetDestVertex()->Subdivide()); if (dst) dst->_adaptiveFlags.isWatertightCritical=true; } } } } refinedFaces.reserve(nfaces - ncoarsefaces); for (int i=ncoarsefaces; i_adaptiveFlags.isTagged) { continue; } refinedFaces.push_back(mesh.GetFace(i)); } return maxValence; } namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class Far::PatchTablesFactory { public: static Far::PatchTables const * Create(Hmesh & mesh, int maxvalence); private: typedef Far::PatchTables::Descriptor Descriptor; // Returns true if one of v's neighboring faces has vertices carrying the tag "wasTagged" static bool vertexHasTaggedNeighbors(Hvertex * v); // Returns the rotation for a boundary patch static unsigned char computeBoundaryPatchRotation( Hface * f ); // Returns the rotation for a corner patch static unsigned char computeCornerPatchRotation( Hface * f ); // Populates the patch parametrization descriptor 'coord' for the given face // returns a pointer to the next descriptor static OpenSubdiv::Far::PatchParam * computePatchParam(Hface const *f, OpenSubdiv::Far::PatchParam *coord); // Populates an array of indices with the "one-ring" vertices for the given face static Far::Index * getOneRing( Hface const * f, int ringsize, Far::Index const * remap, Far::Index * result ); // Populates the Gregory patch quad offsets table static void getQuadOffsets( Hface const * f, Far::Index * result ); // The number of patches in the mesh static int getNumPatches( Far::PatchTables::PatchArrayVector const & parrays ); // Reserves tables based on the contents of the PatchArrayVector static void allocateTables( Far::PatchTables * tables, int nlevels, int fvarwidth ); // A convenience container for the different types of feature adaptive patches template struct PatchTypes { static const int NUM_TRANSITIONS=6, NUM_ROTATIONS=4; TYPE R[NUM_TRANSITIONS], // regular patch B[NUM_TRANSITIONS][NUM_ROTATIONS], // boundary patch (4 rotations) C[NUM_TRANSITIONS][NUM_ROTATIONS], // corner patch (4 rotations) G, // gregory patch GB, // gregory boundary patch GP; // gregory basis PatchTypes() { memset(this, 0, sizeof(PatchTypes)); } // Returns the number of patches based on the patch type in the descriptor TYPE & getValue( Far::PatchTables::Descriptor desc ); // Counts the number of arrays required to store each type of patch used // in the primitive int getNumPatchArrays() const; }; typedef PatchTypes ParamPointers; typedef PatchTypes CVPointers; typedef PatchTypes FVarPointers; typedef PatchTypes Counter; // Creates a PatchArray and appends it to a vector and keeps track of both // vertex and patch offsets static void pushPatchArray( Descriptor desc, Far::PatchTables::PatchArrayVector & parray, int npatches, int * voffset, int * poffset, int * qoffset ); }; //------------------------------------------------------------------------------ template TYPE & Far::PatchTablesFactory::PatchTypes::getValue( Far::PatchTables::Descriptor desc ) { switch (desc.GetType()) { case Far::PatchTables::REGULAR : return R[desc.GetPattern()]; case Far::PatchTables::SINGLE_CREASE : break; case Far::PatchTables::BOUNDARY : return B[desc.GetPattern()][desc.GetRotation()]; case Far::PatchTables::CORNER : return C[desc.GetPattern()][desc.GetRotation()]; case Far::PatchTables::GREGORY : return G; case Far::PatchTables::GREGORY_BOUNDARY : return GB; case Far::PatchTables::GREGORY_BASIS : return GP; default : assert(0); } // can't be reached (suppress compiler warning) return R[0]; } template int Far::PatchTablesFactory::PatchTypes::getNumPatchArrays() const { int result=0; for (int i=0; i<6; ++i) { if (R[i]) ++result; for (int j=0; j<4; ++j) { if (B[i][j]) ++result; if (C[i][j]) ++result; } } if (G) ++result; if (GB) ++result; return result; } //------------------------------------------------------------------------------ // True if the surrounding faces are "tagged" (unsupported feature : watertight // critical patches) bool Far::PatchTablesFactory::vertexHasTaggedNeighbors(Hvertex * v) { assert(v); Hhalfedge * start = v->GetIncidentEdge(), * next=start; do { Hface * right = next->GetRightFace(), * left = next->GetLeftFace(); if (right and (not right->hasTaggedVertices())) return true; if (left and (not left->hasTaggedVertices())) return true; next = v->GetNextEdge(next); } while (next and next!=start); return false; } // Returns a rotation index for boundary patches (range [0-3]) unsigned char Far::PatchTablesFactory::computeBoundaryPatchRotation( Hface * f ) { unsigned char rot=0; for (unsigned char i=0; i<4;++i) { if (f->GetVertex(i)->OnBoundary() and f->GetVertex((i+1)%4)->OnBoundary()) break; ++rot; } return rot; } // Returns a rotation index for corner patches (range [0-3]) unsigned char Far::PatchTablesFactory::computeCornerPatchRotation( Hface * f ) { unsigned char rot=0; for (unsigned char i=0; i<4; ++i) { if (not f->GetVertex((i+3)%4)->OnBoundary()) break; ++rot; } return rot; } int Far::PatchTablesFactory::getNumPatches( Far::PatchTables::PatchArrayVector const & parrays ) { int result=0; for (int i=0; i<(int)parrays.size(); ++i) { result += parrays[i].GetNumPatches(); } return result; } //------------------------------------------------------------------------------ void Far::PatchTablesFactory::allocateTables( Far::PatchTables * tables, int /* nlevels */, int fvarwidth ) { PatchTables::PatchArrayVector const & parrays = tables->GetPatchArrayVector(); int nverts = 0, npatches = 0; for (int i=0; i<(int)parrays.size(); ++i) { int nps = parrays[i].GetNumPatches(), ncvs = parrays[i].GetDescriptor().GetNumControlVertices(); npatches += nps; nverts += ncvs * nps; } if (nverts==0 or npatches==0) return; tables->_patches.resize( nverts ); tables->_paramTable.resize( npatches ); if (fvarwidth>0) { Far::PatchTables::PatchArrayVector const & parrays = tables->GetPatchArrayVector(); int nfvarverts = 0; for (int i=0; i<(int)parrays.size(); ++i) { nfvarverts += parrays[i].GetNumPatches() * (parrays[i].GetDescriptor().GetType() == Far::PatchTables::TRIANGLES ? 3 : 4); } //tables->_fvarData._data.resize( nfvarverts * fvarwidth ); //if (nlevels >1) { // tables->_fvarData._offsets.resize( nlevels ); //} } } //------------------------------------------------------------------------------ Far::PatchTables const * Far::PatchTablesFactory::Create(Hmesh & mesh, int maxvalence) { int nfaces = mesh.GetNumFaces(); Counter patchCtr; // counters for full and transition patches // Second pass : count boundaries / identify transition constellation for (int i=0; iFaceIsExtraordinary(&mesh,f)) continue; if (f->IsHole()) continue; bool isTagged=0, wasTagged=0, isConnected=0, isWatertightCritical=0, isExtraordinary=0; int triangleHeads=0, boundaryVerts=0; int nv = f->GetNumVertices(); for (int j=0; jGetVertex(j); if (v->OnBoundary()) { boundaryVerts++; // Boundary vertices with valence higher than 3 aren't Full Boundary // patches, they are Gregory Boundary patches. if (v->IsSingular() or v->GetValence()>3) isExtraordinary=true; } else if (v->IsExtraordinary()) isExtraordinary=true; if (f->GetParent() and (not isWatertightCritical)) isWatertightCritical = vertexHasTaggedNeighbors(v); if (v->_adaptiveFlags.isTagged) isTagged=1; if (v->_adaptiveFlags.wasTagged) wasTagged=1; // Count the number of triangle heads to find which transition // pattern to use. Hhalfedge * e = f->GetEdge(j); if (e->_adaptiveFlags.isTriangleHead) { ++triangleHeads; if (f->GetEdge((j+1)%4)->_adaptiveFlags.isTriangleHead) isConnected=true; } } f->_adaptiveFlags.bverts=boundaryVerts; f->_adaptiveFlags.isCritical=isWatertightCritical; // Regular Boundary Patch if (wasTagged) // XXXX manuelk - need to implement end patches f->_adaptiveFlags.patchType = Hface::kEnd; if (f->_adaptiveFlags.isTagged) continue; assert(f->_adaptiveFlags.rots==0 and nv==4); if (not isTagged and wasTagged) { if (triangleHeads==0) { if (not isExtraordinary and boundaryVerts!=1) { // Full Patches f->_adaptiveFlags.patchType = Hface::kFull; switch (boundaryVerts) { case 0 : { // Regular patch patchCtr.R[Far::PatchTables::NON_TRANSITION]++; } break; case 2 : { // Boundary patch f->_adaptiveFlags.rots=computeBoundaryPatchRotation(f); patchCtr.B[Far::PatchTables::NON_TRANSITION][0]++; } break; case 3 : { // Corner patch f->_adaptiveFlags.rots=computeCornerPatchRotation(f); patchCtr.C[Far::PatchTables::NON_TRANSITION][0]++; } break; default : break; } } else { // Default to Gregory Patch f->_adaptiveFlags.patchType = Hface::kGregory; switch (boundaryVerts) { case 0 : { // Regular Gregory patch patchCtr.G++; } break; default : { // Boundary Gregory patch patchCtr.GB++; } break; } } } else { // Transition Patch // Resolve transition constellation : 5 types (see p.5 fig. 7) switch (triangleHeads) { case 1 : { for (unsigned char j=0; j<4; ++j) { if (f->GetEdge(j)->IsTriangleHead()) break; f->_adaptiveFlags.rots++; } f->_adaptiveFlags.transitionType = Hface::kTransition0; } break; case 2 : { for (unsigned char j=0; j<4; ++j) { if (isConnected) { if (f->GetEdge(j)->IsTriangleHead() and f->GetEdge((j+3)%4)->IsTriangleHead()) break; } else { if (f->GetEdge(j)->IsTriangleHead()) break; } f->_adaptiveFlags.rots++; } if (isConnected) f->_adaptiveFlags.transitionType = Hface::kTransition1; else f->_adaptiveFlags.transitionType = Hface::kTransition4; } break; case 3 : { for (unsigned char j=0; j<4; ++j) { if (not f->GetEdge(j)->IsTriangleHead()) break; f->_adaptiveFlags.rots++; } f->_adaptiveFlags.transitionType = Hface::kTransition2; } break; case 4 : f->_adaptiveFlags.transitionType = Hface::kTransition3; break; default: break; } int pattern = f->_adaptiveFlags.transitionType; assert(pattern>=0); // Correct rotations for corners & boundaries if (not isExtraordinary and boundaryVerts!=1) { switch (boundaryVerts) { case 0 : { // regular patch patchCtr.R[pattern+1]++; } break; case 2 : { // boundary patch unsigned char rot=computeBoundaryPatchRotation(f); f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4; f->_adaptiveFlags.rots=rot; // override the transition rotation patchCtr.B[pattern+1][f->_adaptiveFlags.brots]++; } break; case 3 : { // corner patch unsigned char rot=computeCornerPatchRotation(f); f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4; f->_adaptiveFlags.rots=rot; // override the transition rotation patchCtr.C[pattern+1][f->_adaptiveFlags.brots]++; } break; default : assert(0); break; } } else { // Use Gregory Patch transition ? } } } } static const Far::Index remapRegular [16] = {5,6,10,9,4,0,1,2,3,7,11,15,14,13,12,8}; static const Far::Index remapRegularBoundary[12] = {1,2,6,5,0,3,7,11,10,9,8,4}; static const Far::Index remapRegularCorner [ 9] = {1,2,5,4,0,8,7,6,3}; int fvarwidth=0; Far::PatchTables * result = new Far::PatchTables(maxvalence); // Populate the patch array descriptors Far::PatchTables::PatchArrayVector & parray = result->_patchArrays; parray.reserve( patchCtr.getNumPatchArrays() ); typedef PatchTables::DescriptorVector DescVec; DescVec const & catmarkDescs = Far::PatchTables::GetAdaptiveDescriptors(Sdc::TYPE_CATMARK); int voffset=0, poffset=0, qoffset=0; for (DescVec::const_iterator it=catmarkDescs.begin(); it!=catmarkDescs.end(); ++it) { pushPatchArray( *it, parray, patchCtr.getValue(*it), &voffset, &poffset, &qoffset ); } //result->_fvarData._fvarWidth = fvarwidth; result->_numPtexFaces = 0; // Allocate various tables allocateTables( result, 0, fvarwidth ); if ((patchCtr.G > 0) or (patchCtr.GB > 0)) { // Quad-offsets tables (for Gregory patches) result->_quadOffsetTable.resize( patchCtr.G*4 + patchCtr.GB*4 ); } // Setup convenience pointers at the beginning of each patch array for each // table (patches, ptex, fvar) CVPointers iptrs; ParamPointers pptrs; FVarPointers fptrs; for (DescVec::const_iterator it=catmarkDescs.begin(); it!=catmarkDescs.end(); ++it) { Far::PatchTables::PatchArray * pa = result->findPatchArray(*it); if (not pa) continue; iptrs.getValue( *it ) = &result->_patches[pa->GetVertIndex()]; pptrs.getValue( *it ) = &result->_paramTable[pa->GetPatchIndex()]; //if (fvarwidth>0) // fptrs.getValue( *it ) = &result->_fvarData._data[pa->GetPatchIndex() * 4 * fvarwidth]; } Far::PatchTables::QuadOffsetTable::value_type *quad_G_C0_P = patchCtr.G>0 ? &result->_quadOffsetTable[0] : 0; Far::PatchTables::QuadOffsetTable::value_type *quad_G_C1_P = patchCtr.GB>0 ? &result->_quadOffsetTable[patchCtr.G*4] : 0; // Populate patch index tables with vertex indices for (int i=0; iisTransitionPatch() ) { // Full / End patches if (f->_adaptiveFlags.patchType==Hface::kFull) { if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) { int pattern = Far::PatchTables::NON_TRANSITION, rot = 0; switch (f->_adaptiveFlags.bverts) { case 0 : { // Regular Patch (16 CVs) iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[0]); pptrs.R[pattern] = computePatchParam(f, pptrs.R[0]); //fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[0], /*isAdaptive=*/true); } break; case 2 : { // Boundary Patch (12 CVs) f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4; iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[0][0]); pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[0][0]); //fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[0][0], /*isAdaptive=*/true); } break; case 3 : { // Corner Patch (9 CVs) f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4; iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[0][0]); pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[0][0]); //fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[0][0], /*isAdaptive=*/true); } break; default : assert(0); } } } else if (f->_adaptiveFlags.patchType==Hface::kGregory) { if (f->_adaptiveFlags.bverts==0) { // Gregory Regular Patch (4 CVs + quad-offsets / valence tables) for (int j=0; j<4; ++j) iptrs.G[j] = f->GetVertex(j)->GetID(); iptrs.G+=4; getQuadOffsets(f, quad_G_C0_P); quad_G_C0_P += 4; pptrs.G = computePatchParam(f, pptrs.G); //fptrs.G = computeFVarData(f, fvarwidth, fptrs.G, /*isAdaptive=*/true); } else { // Gregory Boundary Patch (4 CVs + quad-offsets / valence tables) for (int j=0; j<4; ++j) iptrs.GB[j] = f->GetVertex(j)->GetID(); iptrs.GB+=4; getQuadOffsets(f, quad_G_C1_P); quad_G_C1_P += 4; pptrs.GB = computePatchParam(f, pptrs.GB); //fptrs.GB = computeFVarData(f, fvarwidth, fptrs.GB, /*isAdaptive=*/true); } } else { // XXXX manuelk - end patches here } } else { // Transition patches int pattern = f->_adaptiveFlags.transitionType; assert( pattern>=Hface::kTransition0 and pattern<=Hface::kTransition4 ); ++pattern; // TransitionPattern begin with NON_TRANSITION if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) { switch (f->_adaptiveFlags.bverts) { case 0 : { // Regular Transition Patch (16 CVs) iptrs.R[pattern] = getOneRing(f, 16, remapRegular, iptrs.R[pattern]); pptrs.R[pattern] = computePatchParam(f, pptrs.R[pattern]); //fptrs.R[pattern] = computeFVarData(f, fvarwidth, fptrs.R[pattern], /*isAdaptive=*/true); } break; case 2 : { // Boundary Transition Patch (12 CVs) unsigned rot = f->_adaptiveFlags.brots; iptrs.B[pattern][rot] = getOneRing(f, 12, remapRegularBoundary, iptrs.B[pattern][rot]); pptrs.B[pattern][rot] = computePatchParam(f, pptrs.B[pattern][rot]); //fptrs.B[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.B[pattern][rot], /*isAdaptive=*/true); } break; case 3 : { // Corner Transition Patch (9 CVs) unsigned rot = f->_adaptiveFlags.brots; iptrs.C[pattern][rot] = getOneRing(f, 9, remapRegularCorner, iptrs.C[pattern][rot]); pptrs.C[pattern][rot] = computePatchParam(f, pptrs.C[pattern][rot]); //fptrs.C[pattern][rot] = computeFVarData(f, fvarwidth, fptrs.C[pattern][rot], /*isAdaptive=*/true); } break; } } else // No transition Gregory patches assert(false); } } // Build Gregory patches vertex valence indices table if ((patchCtr.G > 0) or (patchCtr.GB > 0)) { // MAX_VALENCE is a property of hardware shaders and needs to be matched in OSD const int perVertexValenceSize = 2*maxvalence + 1; const int nverts = mesh.GetNumVertices(); Far::PatchTables::VertexValenceTable & table = result->_vertexValenceTable; table.resize(nverts * perVertexValenceSize); class GatherNeighborsOperator : public OpenSubdiv::HbrVertexOperator { public: Hvertex * center; Far::PatchTables::VertexValenceTable & table; int offset, valence; GatherNeighborsOperator(Far::PatchTables::VertexValenceTable & itable, int ioffset, Hvertex * v) : center(v), table(itable), offset(ioffset), valence(0) { } ~GatherNeighborsOperator() { } // Operator iterates over neighbor vertices of v and accumulates // pairs of indices the neighbor and diagonal vertices // // Regular case // Boundary case // o ------- o D3 o // D0 N0 | | // | | o ------- o D2 o // | | D0 N0 | | // | | | | // o ------- o ------- o | | // N1 | V | N3 | | // | | o ------- o ------- o // | | N1 V N2 // | | // o o ------- o // D1 N2 D2 // virtual void operator() (Hvertex &v) { table[offset++] = v.GetID(); Hvertex * diagonal=&v; Hhalfedge * e = center->GetEdge(&v); if ( e ) { // If v is on a boundary, there may not be a diagonal vertex diagonal = e->GetNext()->GetDestVertex(); } //else { // diagonal = v.GetQEONext( center ); //} table[offset++] = diagonal->GetID(); ++valence; } }; for (int i=0; iGetID(); int offset = outputVertexID * perVertexValenceSize; // feature adaptive refinement can generate un-connected face-vertices // that have a valence of 0 if (not v->IsConnected()) { //assert( v->GetParentFace() ); table[offset] = 0; continue; } // "offset+1" : the first table entry is the vertex valence, which // is gathered by the operator (see note below) GatherNeighborsOperator op( table, offset+1, v ); v->ApplyOperatorSurroundingVertices( op ); // Valence sign bit used to mark boundary vertices table[offset] = v->OnBoundary() ? -op.valence : op.valence; // Note : some topologies can cause v to be singular at certain // levels of adaptive refinement, which prevents us from using // the GetValence() function. Fortunately, the GatherNeighbors // operator above just performed a similar traversal, so it is // very convenient to use it to accumulate the actionable valence. } } else { result->_vertexValenceTable.clear(); } return result; } //------------------------------------------------------------------------------ // The One Ring vertices to rule them all ! Far::Index * Far::PatchTablesFactory::getOneRing(Hface const * f, int ringsize, Far::Index const * remap, Far::Index * result) { assert( f and f->GetNumVertices()==4 and ringsize >=4 ); int idx=0; for (unsigned char i=0; i<4; ++i) { result[remap[idx++ % ringsize]] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 )->GetID(); } if (ringsize==16) { // Regular case // // | | | | // | 4 | 15 | 14 | 13 // ---- o ---- o ---- o ---- o ---- // | | | | // | 5 | 0 | 3 | 12 // ---- o ---- o ---- o ---- o ---- // | | | | // | 6 | 1 | 2 | 11 // ---- o ---- o ---- o ---- o ---- // | | | | // | 7 | 8 | 9 | 10 // ---- o ---- o ---- o ---- o ---- // | | | | // | | | | for (int i=0; i<4; ++i) { int rot = i+f->_adaptiveFlags.rots; Hvertex * v0 = f->GetVertex( rot % 4 ), * v1 = f->GetVertex( (rot+1) % 4 ); Hhalfedge * e = v0->GetNextEdge( v0->GetNextEdge( v0->GetEdge(v1) ) ); for (int j=0; j<3; ++j) { e = e->GetNext(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); } } result += 16; } else if (ringsize==12) { // Boundary case // // 4 0 3 5 // ---- o ---- o ---- o ---- o ---- // | | | | // | 11 | 1 | 2 | 6 // ---- o ---- o ---- o ---- o ---- // | | | | // | 10 | 9 | 8 | 7 // ---- o ---- o ---- o ---- o ---- // | | | | // | | | | Hvertex * v[4]; for (int i=0; i<4; ++i) v[i] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 ); Hhalfedge * e; e = v[0]->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); e = v[1]->GetIncidentEdge(); result[remap[idx++ % ringsize]] = e->GetDestVertex()->GetID(); e = v[2]->GetNextEdge( v[2]->GetEdge(v[1]) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); } e = v[3]->GetNextEdge( v[3]->GetEdge(v[2]) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); } result += 12; } else if (ringsize==9) { // Corner case // // 0 1 4 // o ---- o ---- o ---- // | | | // | 3 | 2 | 5 // o ---- o ---- o ---- // | | | // | 8 | 7 | 6 // o ---- o ---- o ---- // | | | // | | | Hvertex * v0 = f->GetVertex( (0+f->_adaptiveFlags.rots)%4 ), * v2 = f->GetVertex( (2+f->_adaptiveFlags.rots)%4 ), * v3 = f->GetVertex( (3+f->_adaptiveFlags.rots)%4 ); Hhalfedge * e; e = v0->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); e = v2->GetIncidentEdge(); result[remap[idx++ % ringsize]] = e->GetDestVertex()->GetID(); e = v3->GetNextEdge( v3->GetEdge(v2) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = e->GetOrgVertex()->GetID(); } result += 9; } assert(idx==ringsize); return result; } //------------------------------------------------------------------------------ // Populate the quad-offsets table used by Gregory patches void Far::PatchTablesFactory::getQuadOffsets(Hface const * f, Far::Index * result) { assert(result and f and f->GetNumVertices()==4); // Builds a table of value pairs for each vertex of the patch. // // o // N0 | // | // | // o ------ o ------ o // N1 V | .... M3 // | ....... // | ....... // o ....... // N2 // // [...] [N2 - N3] [...] // // Each value pair is composed of 2 index values in range [0-4[ pointing // to the 2 neighbor vertices to the vertex that belong to the Gregory patch. // Neighbor ordering is valence counter-clockwise and must match the winding // used to build the vertexValenceTable. // class GatherOffsetsOperator : public OpenSubdiv::HbrVertexOperator { public: Hvertex ** verts; int offsets[2]; int index; int count; GatherOffsetsOperator(Hvertex ** iverts) : verts(iverts) { } ~GatherOffsetsOperator() { } void reset() { index=count=offsets[0]=offsets[1]=0; } virtual void operator() (Hvertex &v) { // Resolve which 2 neighbor vertices of v belong to the Gregory patch for (unsigned char i=0; i<4; ++i) if (&v==verts[i]) { assert(count<3); offsets[count++]=index; break; } ++index; } }; // 4 central CVs of the Gregory patch Hvertex * fvs[4] = { f->GetVertex(0), f->GetVertex(1), f->GetVertex(2), f->GetVertex(3) }; // Hbr vertex operator that iterates over neighbor vertices GatherOffsetsOperator op( fvs ); for (unsigned char i=0; i<4; ++i) { op.reset(); fvs[i]->ApplyOperatorSurroundingVertices( op ); if (op.offsets[1] - op.offsets[0] != 1) std::swap(op.offsets[0], op.offsets[1]); // Pack the 2 indices in 16 bits result[i] = (op.offsets[0] | (op.offsets[1] << 8)); } } //------------------------------------------------------------------------------ // Computes per-face or per-patch local ptex texture coordinates. OpenSubdiv::Far::PatchParam * Far::PatchTablesFactory::computePatchParam(Hface const * f, OpenSubdiv::Far::PatchParam *coord) { unsigned short u, v, ofs = 1; unsigned char depth; bool nonquad = false; if (coord == NULL) return NULL; // save the rotation state of the coarse face unsigned char rots = (unsigned char)f->_adaptiveFlags.rots; // track upwards towards coarse parent face, accumulating u,v indices Hface const * p = f->GetParent(); for ( u=v=depth=0; p!=NULL; depth++ ) { int nverts = p->GetNumVertices(); if ( nverts != 4 ) { // non-quad coarse face : stop accumulating offsets nonquad = true; // set non-quad bit break; } for (unsigned char i=0; iGetChild( i )==f ) { switch ( i ) { case 0 : break; case 1 : { u+=ofs; } break; case 2 : { u+=ofs; v+=ofs; } break; case 3 : { v+=ofs; } break; } break; } } ofs = (unsigned short)(ofs << 1); f = p; p = f->GetParent(); } coord->Set( f->GetPtexIndex(), u, v, rots, depth, nonquad ); return ++coord; } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv OpenSubdiv::Far::PatchTables const * CreatePatchTables(Hmesh & mesh, int maxvalence) { return OpenSubdiv::Far::PatchTablesFactory::Create(mesh, maxvalence); } //------------------------------------------------------------------------------