# # Copyright (C) Pixar. All rights reserved. # # This license governs use of the accompanying software. If you # use the software, you accept this license. If you do not accept # the license, do not use the software. # # 1. Definitions # The terms "reproduce," "reproduction," "derivative works," and # "distribution" have the same meaning here as under U.S. # copyright law. A "contribution" is the original software, or # any additions or changes to the software. # A "contributor" is any person or entity that distributes its # contribution under this license. # "Licensed patents" are a contributor's patent claims that read # directly on its contribution. # # 2. 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Conditions and Limitations # (A) No Trademark License- This license does not grant you # rights to use any contributor's name, logo, or trademarks. # (B) If you bring a patent claim against any contributor over # patents that you claim are infringed by the software, your # patent license from such contributor to the software ends # automatically. # (C) If you distribute any portion of the software, you must # retain all copyright, patent, trademark, and attribution # notices that are present in the software. # (D) If you distribute any portion of the software in source # code form, you may do so only under this license by including a # complete copy of this license with your distribution. If you # distribute any portion of the software in compiled or object # code form, you may only do so under a license that complies # with this license. # (E) The software is licensed "as-is." You bear the risk of # using it. The contributors give no express warranties, # guarantees or conditions. You may have additional consumer # rights under your local laws which this license cannot change. # To the extent permitted under your local laws, the contributors # exclude the implied warranties of merchantability, fitness for # a particular purpose and non-infringement. # # #------------------------------------------------------------------------------- include_directories( ${ILMBASE_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/opensubdiv ) #------------------------------------------------------------------------------- # source & headers set(SOURCE_FILES cpuDispatcher.cpp cpuKernel.cpp kernelDispatcher.cpp mesh.cpp ) set(KERNEL_FILES ) set(INC_FILES ) set(PRIVATE_HEADER_FILES local.h ) set(PUBLIC_HEADER_FILES cpuDispatcher.h cpuKernel.h kernelDispatcher.h mesh.h vertex.h vertexBuffer.h ) #------------------------------------------------------------------------------- # platform dependent tweaks if(APPLE) elseif(UNIX) set(PLATFORM_COMPILE_FLAGS -fPIC ) elseif(WIN32) endif() add_definitions( ${PLATFORM_COMPILE_FLAGS} ) #------------------------------------------------------------------------------- if( OPENMP_FOUND ) add_definitions( -DOPENSUBDIV_HAS_OPENMP ${OpenMP_CXX_FLAGS} ) if (CMAKE_COMPILER_IS_GNUCXX) list(APPEND PLATFORM_LIBRARIES gomp ) endif() else() message(STATUS "* OpenMP was not found : support for OMP parallel compute kernels will be diabled " "in Osd. If your compiler supports OpenMP directives, please refer to the " "FindOpenMP.cmake shared module in your cmake installation.") endif() #------------------------------------------------------------------------------- # GL code & dependencies # note : (GLSL compute kernels require GL 4.2, which excludes APPLE) if( OPENGL_FOUND AND GLEW_FOUND AND (NOT APPLE) ) list(APPEND SOURCE_FILES glslDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES glslDispatcher.h ) list(APPEND KERNEL_FILES glslKernel.glsl ) list(APPEND PLATFORM_LIBRARIES ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ) add_definitions( -DOPENSUBDIV_HAS_GLSL ) else() message(STATUS "* OpenGL was not found : support for GLSL parallel compute kernels will be disabled " "in Osd. If you have an OpenGL SDK installed(version 4.2 or above), please refer to " "the FindOpenGL.cmake shared module in your cmake installation.") endif() #------------------------------------------------------------------------------- # OpenCL code & dependencies if ( OPENCL_FOUND) list(APPEND SOURCE_FILES clDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES clDispatcher.h ) list(APPEND KERNEL_FILES clKernel.cl ) list(APPEND PLATFORM_LIBRARIES ${OPENCL_LIBRARIES} ) add_definitions( -DOPENSUBDIV_HAS_OPENCL ) else() message(STATUS "* OpenCL was not found : support for OpenCL parallel compute kernels will be disabled " "in Osd. If you have the OpenCL SDK installed, please refer to the FindOpenCL.cmake " "in ${PROJECT_SOURCE_DIR}/cmake.") endif() #------------------------------------------------------------------------------- # CUDA code & dependencies if( CUDA_FOUND ) list(APPEND SOURCE_FILES cudaDispatcher.cpp ) list(APPEND PUBLIC_HEADER_FILES cudaDispatcher.h ) list(APPEND KERNEL_FILES cudaKernel.cu ) add_definitions( -DOPENSUBDIV_HAS_CUDA ) if (UNIX) list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC ) endif() else() message(STATUS "* CUDA was not found : support for CUDA parallel compute kernels will be disabled " "in Osd. If you have the CUDA SDK installed, please refer to the FindCUDA.cmake " "shared module in your cmake installation.") endif() #------------------------------------------------------------------------------- # Kernel Stringification # We want to use preprocessor include directives to include GLSL and OpenCL # kernel source files in cpp files, but since the sources contain newline # characters we would need raw string literals from C++11 to do this directly. # To avoid depending on C++11 we instead use a small tool called "line_quote" # to generate source files that are suitable for direct inclusion. foreach(kernel_file ${KERNEL_FILES}) string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file}) if(NOT ${extension} STREQUAL "cu") string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${kernel_file}) list(APPEND INC_FILES ${inc_file}) add_custom_command( OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file} COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file} ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file} DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file} ) endif() endforeach() #------------------------------------------------------------------------------- source_group("Kernels" FILES ${KERNEL_FILES}) source_group("Inc" FILES ${INC_FILES}) _add_library(osd STATIC ${SOURCE_FILES} ${PRIVATE_HEADER_FILES} ${PUBLIC_HEADER_FILES} ${KERNEL_FILES} ${INC_FILES} ) target_link_libraries(osd ${PLATFORM_LIBRARIES} ) install( FILES ${PUBLIC_HEADER_FILES} DESTINATION include/osd PERMISSIONS OWNER_READ GROUP_READ WORLD_READ ) #-------------------------------------------------------------------------------