// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_HUD_H #define OPENSUBDIV_EXAMPLES_GL_HUD_H #include "hud.h" #include #include "glFramebuffer.h" class GLhud : public Hud { public: GLhud(); ~GLhud(); virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight); virtual void Rebuild(int width, int height, int framebufferWidth, int framebufferHeight); virtual bool Flush(); void SetFrameBuffer(GLFrameBuffer * frameBuffer) { if (not _frameBuffer) { _frameBuffer = frameBuffer; _frameBuffer->Init(GetWidth(), GetHeight()); _frameBuffer->BuildUI(this, 10, 600); } } GLFrameBuffer * GetFrameBuffer() { return _frameBuffer; } GLuint GetFontTexture() const { return _fontTexture; } private: GLFrameBuffer * _frameBuffer; GLuint _fontTexture; GLuint _vbo, _staticVbo; GLuint _vao, _staticVao; int _staticVboSize; GLint _program; GLint _mvpMatrix; GLint _aPosition, _aColor, _aUV; }; #endif // OPENSUBDIV_EXAMPLES_GL_HUD_H