// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_D3D11_COMPUTE_CONTEXT_H #define OSD_D3D11_COMPUTE_CONTEXT_H #include "../version.h" #include "../osd/nonCopyable.h" struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far{ class StencilTables; } namespace Osd { /// /// \brief D3D Refine Context /// /// The D3D implementation of the Refine module contextual functionality. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class D3D11ComputeContext : public NonCopyable { public: /// Creates an D3D11ComputeContext instance /// /// @param vertexStencilTables The Far::StencilTables used for vertex /// interpolation /// /// @param varyingStencilTables The Far::StencilTables used for varying /// interpolation /// /// @param deviceContext The D3D device /// static D3D11ComputeContext * Create(ID3D11DeviceContext *deviceContext, Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables=0); /// Destructor virtual ~D3D11ComputeContext(); /// Returns true if the Context has a 'vertex' interpolation stencil table bool HasVertexStencilTables() const; /// Returns true if the Context has a 'varying' interpolation stencil table bool HasVaryingStencilTables() const; /// Returns the number of control vertices int GetNumControlVertices() const { return _numControlVertices; } /// Returns the number of stencils in vertex stencil table int GetNumStencilsInVertexStencilTables() const; /// Returns the number of stencils in varying stencil table int GetNumStencilsInVaryingStencilTables() const; /// Binds D3D11 buffers containing stencils for 'vertex' interpolation /// /// @param deviceContext The D3D device /// void BindVertexStencilTables(ID3D11DeviceContext *deviceContext) const; /// Binds D3D11 buffers containing stencils for 'varying' interpolation /// /// @param deviceContext The D3D device /// void BindVaryingStencilTables(ID3D11DeviceContext *deviceContext) const; /// Unbinds D3D11 stencil buffers /// /// @param deviceContext The D3D device /// void UnbindStencilTables(ID3D11DeviceContext *deviceContext) const; protected: explicit D3D11ComputeContext(ID3D11DeviceContext *deviceContext, Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables); private: class D3D11StencilTables; D3D11StencilTables * _vertexStencilTables, * _varyingStencilTables; int _numControlVertices; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11_COMPUTE_CONTEXT_H