// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../far/stencilTables.h" //#include "../osd/debug.h" #include "../osd/glslComputeContext.h" #include "../osd/opengl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { // ----------------------------------------------------------------------------- template GLuint createGLSLBuffer(std::vector const & src) { GLuint devicePtr=0; glGenBuffers(1, &devicePtr); #if defined(GL_EXT_direct_state_access) if (glNamedBufferDataEXT) { glNamedBufferDataEXT(devicePtr, src.size()*sizeof(T), &src.at(0), GL_STATIC_DRAW); } else { #else { #endif GLint prev = 0; glGetIntegerv(GL_SHADER_STORAGE_BUFFER_BINDING, &prev); glBindBuffer(GL_SHADER_STORAGE_BUFFER, devicePtr); glBufferData(GL_SHADER_STORAGE_BUFFER, src.size()*sizeof(T), &src.at(0), GL_STATIC_DRAW); glBindBuffer(GL_SHADER_STORAGE_BUFFER, prev); } //OSD_DEBUG_CHECK_GL_ERROR("createGLSLBuffer size %ld", src.size()); return devicePtr; } // ----------------------------------------------------------------------------- class GLSLComputeContext::GLSLStencilTables { public: GLSLStencilTables(Far::StencilTables const & stencilTables) { _numStencils = stencilTables.GetNumStencils(); if (_numStencils > 0) { _sizes = createGLSLBuffer(stencilTables.GetSizes()); _offsets = createGLSLBuffer(stencilTables.GetOffsets()); _indices = createGLSLBuffer(stencilTables.GetControlIndices()); _weights = createGLSLBuffer(stencilTables.GetWeights()); } else { _sizes = _offsets = _indices = _weights = 0; } } ~GLSLStencilTables() { if (_sizes) glDeleteBuffers(1, &_sizes); if (_offsets) glDeleteBuffers(1, &_offsets); if (_weights) glDeleteBuffers(1, &_weights); if (_indices) glDeleteBuffers(1, &_indices); } bool IsValid() const { return _sizes and _offsets and _indices and _weights; } GLuint GetSizes() const { return _sizes; } GLuint GetOffsets() const { return _offsets; } GLuint GetIndices() const { return _indices; } GLuint GetWeights() const { return _weights; } int GetNumStencils() const { return _numStencils; } void Bind() const { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, _sizes); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, _offsets); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, _indices); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, _weights); } static void Unbind() { glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 0); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, 0); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, 0); glUseProgram(0); } private: GLuint _sizes, _offsets, _indices, _weights; int _numStencils; }; // ----------------------------------------------------------------------------- GLSLComputeContext::GLSLComputeContext( Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables) : _vertexStencilTables(0), _varyingStencilTables(0), _numControlVertices(0), _numStencils(0) { if (vertexStencilTables) { _vertexStencilTables = new GLSLStencilTables(*vertexStencilTables); _numControlVertices = vertexStencilTables->GetNumControlVertices(); } if (varyingStencilTables) { _varyingStencilTables = new GLSLStencilTables(*varyingStencilTables); if (_numControlVertices) { assert(_numControlVertices==varyingStencilTables->GetNumControlVertices()); } else { _numControlVertices = varyingStencilTables->GetNumControlVertices(); } } } GLSLComputeContext::~GLSLComputeContext() { delete _vertexStencilTables; delete _varyingStencilTables; } // ---------------------------------------------------------------------------- bool GLSLComputeContext::HasVertexStencilTables() const { return _vertexStencilTables ? _vertexStencilTables->IsValid() : false; } bool GLSLComputeContext::HasVaryingStencilTables() const { return _varyingStencilTables ? _varyingStencilTables->IsValid() : false; } int GLSLComputeContext::GetNumStencilsInVertexStencilTables() const { return _vertexStencilTables ? _vertexStencilTables->GetNumStencils() : false; } int GLSLComputeContext::GetNumStencilsInVaryingStencilTables() const { return _varyingStencilTables ? _varyingStencilTables->GetNumStencils() : false; } // ---------------------------------------------------------------------------- void GLSLComputeContext::BindVertexStencilTables() const { if (_vertexStencilTables) { _vertexStencilTables->Bind(); } } void GLSLComputeContext::BindVaryingStencilTables() const { if (_varyingStencilTables) { _varyingStencilTables->Bind(); } } void GLSLComputeContext::UnbindStencilTables() const { GLSLStencilTables::Unbind(); } // ----------------------------------------------------------------------------- GLSLComputeContext * GLSLComputeContext::Create(Far::StencilTables const * vertexStencilTables, Far::StencilTables const * varyingStencilTables) { GLSLComputeContext *result = new GLSLComputeContext(vertexStencilTables, varyingStencilTables); return result; } // ----------------------------------------------------------------------------- } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv