// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // //------------------------------------------------------------------------------ uniform samplerBuffer vertexBuffer; out float outVertexBuffer[LENGTH]; uniform usamplerBuffer sizes; uniform isamplerBuffer offsets; uniform isamplerBuffer indices; uniform samplerBuffer weights; uniform int batchStart = 0; uniform int batchEnd = 0; uniform int primvarOffset = 0; //------------------------------------------------------------------------------ struct Vertex { float vertexData[LENGTH]; }; void clear(out Vertex v) { for (int i = 0; i < LENGTH; i++) { v.vertexData[i] = 0; } } void addWithWeight(inout Vertex v, Vertex src, float weight) { for(int j = 0; j < LENGTH; j++) { v.vertexData[j] += weight * src.vertexData[j]; } } Vertex readVertex(int index) { Vertex v; int vertexIndex = primvarOffset + index * STRIDE; for(int j = 0; j < LENGTH; j++) { v.vertexData[j] = texelFetch(vertexBuffer, vertexIndex+j).x; } return v; } void copyVertex(out Vertex dst, int index) { for(int i = 0; i < LENGTH; i++) { dst.vertexData[i] = texelFetch(vertexBuffer, index*STRIDE+i).x; } } void writeVertex(Vertex v) { for(int i = 0; i < LENGTH; i++) { outVertexBuffer[i] = v.vertexData[i]; } } //------------------------------------------------------------------------------ void main() { int current = gl_VertexID + batchStart; if (current>=batchEnd) { return; } Vertex dst; clear(dst); int offset = texelFetch(offsets, current).x; uint size = texelFetch(sizes, current).x; for (int i=0; i