// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License // and the following modification to it: Section 6 Trademarks. // deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the // trade names, trademarks, service marks, or product names of the // Licensor and its affiliates, except as required for reproducing // the content of the NOTICE file. // // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific // language governing permissions and limitations under the // License. // #ifndef OSD_CPU_D3D11_VERTEX_BUFFER_H #define OSD_CPU_D3D11_VERTEX_BUFFER_H #include "../version.h" struct ID3D11Buffer; struct ID3D11Device; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// /// \brief Concrete vertex buffer class for Cpu subvision and DirectX drawing. /// /// OsdCpuD3D11VertexBuffer implements OsdCpuVertexBufferInterface and /// OsdD3D11VertexBufferInterface. /// /// An instance of this buffer class can be passed to OsdCpuComputeController. /// class OsdCpuD3D11VertexBuffer { public: /// Creator. Returns NULL if error. static OsdCpuD3D11VertexBuffer * Create(int numElements, int numVertices, ID3D11Device *device); /// Destructor. virtual ~OsdCpuD3D11VertexBuffer(); /// This method is meant to be used in client code in order to provide coarse /// vertices data to Osd. void UpdateData(const float *src, int startVertex, int numVertices, void *param); /// Returns how many elements defined in this vertex buffer. int GetNumElements() const; /// Returns how many vertices allocated in this vertex buffer. int GetNumVertices() const; /// Returns the address of CPU buffer. float * BindCpuBuffer(); /// Returns the D3D11 buffer object. ID3D11Buffer *BindD3D11Buffer(ID3D11DeviceContext *deviceContext); protected: /// Constructor. OsdCpuD3D11VertexBuffer(int numElements, int numVertices, ID3D11Device *device); bool allocate(ID3D11Device *device); private: int _numElements; int _numVertices; ID3D11Buffer *_d3d11Buffer; float *_cpuBuffer; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_CPU_D3D11_VERTEX_BUFFER_H