// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License // and the following modification to it: Section 6 Trademarks. // deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the // trade names, trademarks, service marks, or product names of the // Licensor and its affiliates, except as required for reproducing // the content of the NOTICE file. // // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific // language governing permissions and limitations under the // License. // #include "delegate.h" #include MyDrawContext::MyDrawContext() { glGenVertexArrays(1, &_vao); } MyDrawContext::~MyDrawContext() { glDeleteVertexArrays(1, &_vao); } MyDrawContext* MyDrawContext::Create(OpenSubdiv::FarPatchTables const *patchTables, bool requireFVarData) { MyDrawContext * result = new MyDrawContext(); if (patchTables) { if (result->create(patchTables, requireFVarData)) { return result; } else { delete result; } } return NULL; } // ---------------------------------------------------------------------------- void MyDrawDelegate::Bind(OpenSubdiv::OsdUtilMeshBatchBase *batch, EffectHandle const &effect) { if (batch != _currentBatch) { // bind batch _currentBatch = batch; MyDrawContext *drawContext = batch->GetDrawContext(); // bind vao glBindVertexArray(drawContext->GetVertexArray()); // bind vbo state glBindBuffer(GL_ARRAY_BUFFER, batch->BindVertexBuffer()); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drawContext->GetPatchIndexBuffer()); // vertex attrib glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0); if (effect->displayStyle == kVaryingColor) { glBindBuffer(GL_ARRAY_BUFFER, batch->BindVaryingBuffer()); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 3, 0); } // bind other builtin texture buffers glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexTextureBuffer()); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetVertexValenceTextureBuffer()); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetQuadOffsetsTextureBuffer()); glActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetPatchParamTextureBuffer()); if (drawContext->GetFvarDataTextureBuffer()) { glActiveTexture(GL_TEXTURE4); glBindTexture(GL_TEXTURE_BUFFER, drawContext->GetFvarDataTextureBuffer()); } } if (effect != _currentEffect) { _currentEffect = effect; // bind effect } } void MyDrawDelegate::Unbind(OpenSubdiv::OsdUtilMeshBatchBase *batch, EffectHandle const &effect) { } void MyDrawDelegate::Begin() { _currentBatch = NULL; _currentEffect = NULL; } void MyDrawDelegate::End() { _currentBatch = NULL; _currentEffect = NULL; glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); } void MyDrawDelegate::DrawElements(OpenSubdiv::OsdDrawContext::PatchArray const &patchArray) { // bind patchType-wise effect state // can be skipped (if config is not changed) MyDrawConfig *config = GetDrawConfig(_currentEffect, patchArray.GetDescriptor()); GLuint program = config->program; if (true /* if config is different from previous call */) { glUseProgram(program); #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) glPatchParameteri(GL_PATCH_VERTICES, patchArray.GetDescriptor().GetNumControlVertices()); #endif // bind patchArray state and draw } // apply patch color _currentEffect->BindDrawConfig(config, patchArray.GetDescriptor()); glUniform1i(config->primitiveIdBaseUniform, patchArray.GetPatchIndex()); if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY || patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::GREGORY_BOUNDARY){ glUniform1i(config->gregoryQuadOffsetBaseUniform, patchArray.GetQuadOffsetIndex()); } if (patchArray.GetDescriptor().GetType() == OpenSubdiv::FarPatchTables::QUADS) { glDrawElements(GL_LINES_ADJACENCY, patchArray.GetNumIndices(), GL_UNSIGNED_INT, (void*)(patchArray.GetVertIndex()*sizeof(GLuint))); } else { #if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0) glDrawElements(GL_PATCHES, patchArray.GetNumIndices(), GL_UNSIGNED_INT, (void*)(patchArray.GetVertIndex()*sizeof(GLuint))); #endif } _numDrawCalls++; } bool MyDrawDelegate::IsCombinable(EffectHandle const &a, EffectHandle const &b) const { return a == b; } MyDrawConfig * MyDrawDelegate::GetDrawConfig(EffectHandle &effect, OpenSubdiv::OsdDrawContext::PatchDescriptor desc) { return _effectRegistry.GetDrawConfig(effect->GetEffectDescriptor(), desc); }