// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef FAR_PATCH_TABLES_FACTORY_H #define FAR_PATCH_TABLES_FACTORY_H #include "../version.h" #include "../far/patchTables.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// \brief A specialized factory for feature adaptive FarPatchTables /// /// FarPatchTables contain the lists of vertices for each patch of an adaptive /// mesh representation. This specialized factory is a private helper for FarMeshFactory. /// /// Separating the factory allows us to isolate Far data structures from Hbr dependencies. /// template class FarPatchTablesFactory { protected: template friend class FarMeshFactory; /// Factory constructor /// /// @param mesh Hbr mesh to generate tables for /// /// @param nfaces Number of faces in the mesh (cached for speed) /// /// @param remapTable Vertex remapping table generated by FarMeshFactory /// FarPatchTablesFactory( HbrMesh const * mesh, int nfaces, std::vector const & remapTable ); /// Returns a feature-adaptive FarPatchTables instance /// /// @param maxlevel Highest level of refinement processed /// /// @param maxvalence Maximum vertex valence in the mesh /// /// @param requireFVarData Flag for generating face-varying data /// /// @return a new instance of FarPatchTables /// FarPatchTables * Create( int maxlevel, int maxvalence, bool requireFVarData=false ); typedef std::vector *> > FacesList; /// Returns a uniform FarPatchTables instance /// /// @param mesh Hbr mesh to generate tables for /// /// @param flist Vectors of pointers to HbrFace for each level /// of subdivision /// /// @param requireFVarData Flag for generating face-varying data /// /// @param firstLevel First level of subdivision to use when building the /// PatchArrayVector (default -1 means only generate /// a single patch array for the highest level of /// subdivision) /// /// @param remapTable Vertex remapping table generated by FarMeshFactory /// /// @return a new instance of FarPatchTables /// static FarPatchTables * Create( HbrMesh const * mesh, FacesList const & flist, std::vector const & remapTable, int firstLevel=-1, bool requireFVarData=false ); private: typedef FarPatchTables::Descriptor Descriptor; // Returns true if one of v's neighboring faces has vertices carrying the tag "wasTagged" static bool vertexHasTaggedNeighbors(HbrVertex * v); // Returns the rotation for a boundary patch static unsigned char computeBoundaryPatchRotation( HbrFace * f ); // Returns the rotation for a corner patch static unsigned char computeCornerPatchRotation( HbrFace * f ); // Populates an array of indices with the "one-ring" vertices for the given face void getOneRing( HbrFace * f, int ringsize, unsigned int const * remap, unsigned int * result ); // Populates the Gregory patch quad offsets table static void getQuadOffsets( HbrFace * f, unsigned int * result ); // Iterates through the faces of an HbrMesh and tags the _adaptiveFlags on faces and vertices void tagAdaptivePatches( HbrMesh const * mesh, int nfaces ); // Hbr mesh accessor HbrMesh const * getMesh() const { return _mesh; } // Number of faces in the Hbr mesh (cached for speed) int getNumFaces() const { return _nfaces; } // The number of patch arrays in the mesh int getNumPatchArrays() const; static void allocateTables( FarPatchTables * tables, int fvarwidth ); // A convenience container for the different types of feature adaptive patches template struct PatchTypes { TYPE R, // regular patch B[4], // boundary patch (4 rotations) C[4], // corner patch (4 rotations) G[2]; // gregory patch (boundary & corner) PatchTypes() { memset(this, 0, sizeof(PatchTypes)); } // Returns the number of patches based on the patch type in the descriptor TYPE & getValue( FarPatchTables::Descriptor desc ); // Counts the number of arrays required to store each type of patch used // in the primitive int getNumPatchArrays() const; }; // Useful typedefs typedef PatchTypes CVPointers; typedef PatchTypes PtexPointers; typedef PatchTypes FVarPointers; typedef PatchTypes Counter; // Creates a PatchArray and appends it to a vector and keeps track of both // vertex and patch offsets void pushPatchArray( FarPatchTables::Descriptor desc, FarPatchTables::PatchArrayVector & parray, Counter & counter, int * voffset, int * poffset, int * qoffset ); Counter _patchCtr[6]; // counters for full and transition patches HbrMesh const * _mesh; // Reference to the vertex remapping table generated by FarMeshFactory std::vector const &_remapTable; int _nfaces; }; template bool FarPatchTablesFactory::vertexHasTaggedNeighbors(HbrVertex * v) { assert(v); HbrHalfedge * start = v->GetIncidentEdge(), * next=start; do { HbrFace * right = next->GetRightFace(), * left = next->GetLeftFace(); if (right and (not right->hasTaggedVertices())) return true; if (left and (not left->hasTaggedVertices())) return true; next = v->GetNextEdge(next); } while (next and next!=start); return false; } // Returns a rotation index for boundary patches (range [0-3]) template unsigned char FarPatchTablesFactory::computeBoundaryPatchRotation( HbrFace * f ) { unsigned char rot=0; for (unsigned char i=0; i<4;++i) { if (f->GetVertex(i)->OnBoundary() and f->GetVertex((i+1)%4)->OnBoundary()) break; ++rot; } return rot; } // Returns a rotation index for corner patches (range [0-3]) template unsigned char FarPatchTablesFactory::computeCornerPatchRotation( HbrFace * f ) { unsigned char rot=0; for (unsigned char i=0; i<4; ++i) { if (not f->GetVertex((i+3)%4)->OnBoundary()) break; ++rot; } return rot; } template void FarPatchTablesFactory::allocateTables( FarPatchTables * tables, int fvarwidth ) { int nverts = tables->GetNumControlVertices(), npatches = tables->GetNumPatches(); if (nverts==0 or npatches==0) return; // Reserve memory for the tables tables->_patches.resize( nverts ); // Allocate memory for the ptex coord tables tables->_ptexTable.resize( npatches ); if (fvarwidth>0) { tables->_fvarTable.resize( npatches * 4 * fvarwidth ); } } template FarPatchTables * FarPatchTablesFactory::Create( HbrMesh const * mesh, FacesList const & flist, std::vector const & remapTable, int firstLevel, bool requireFVarData ) { if (flist.size()<2) return 0; FarPatchTables * result = new FarPatchTables(0); bool isLoop = FarMeshFactory::isLoop(mesh); int nv = isLoop ? 3 : 4; int firstArray = firstLevel > -1 ? firstLevel : (int)flist.size()-1; // Populate the patch array descriptors FarPatchTables::PatchArrayVector & parray = result->_patchArrays; parray.reserve( (int)flist.size() - firstArray ); Descriptor desc( isLoop ? FarPatchTables::TRIANGLES : FarPatchTables::QUADS, FarPatchTables::NON_TRANSITION, 0 ); for (int i=1, poffset=0, voffset=0; i<(int)flist.size(); ++i) { int nfaces = (int)flist[i].size(); if (i>=firstArray) { parray.push_back( FarPatchTables::PatchArray(desc, voffset, poffset, nfaces, 0 ) ); voffset += nfaces * nv; poffset += nfaces; } } int fvarwidth = requireFVarData ? mesh->GetTotalFVarWidth() : 0; allocateTables( result, fvarwidth ); unsigned int * iptr = &result->_patches[0]; FarPtexCoord * pptr = &result->_ptexTable[0]; float * fptr = requireFVarData ? &result->_fvarTable[0] : 0; for (int level=firstArray; level<(int)flist.size(); ++level) { for (int i=0; i<(int)flist[level].size(); ++i) { HbrFace * f = flist[level][i]; assert( f and f->GetNumVertices()==nv); for (int j=0; jGetNumVertices(); ++j) { *iptr++ = remapTable[f->GetVertex(j)->GetID()]; } pptr = computePtexCoordinate(f, pptr); if (requireFVarData) fptr = computeFVarData(f, fvarwidth, fptr, /*isAdaptive=*/false); } } return result; } template FarPatchTablesFactory::FarPatchTablesFactory( HbrMesh const * mesh, int nfaces, std::vector const & remapTable ) : _mesh(mesh), _remapTable(remapTable), _nfaces(nfaces) { assert(mesh and nfaces>0); // First pass : identify transition / watertight-critical for (int i=0; i * f = mesh->GetFace(i); if (f->_adaptiveFlags.isTagged and (not f->IsHole())) { HbrVertex * v = f->Subdivide(); assert(v); v->_adaptiveFlags.wasTagged=true; } int nv = f->GetNumVertices(); for (int j=0; jIsCoarse()) f->GetVertex(j)->_adaptiveFlags.wasTagged=true; HbrHalfedge * e = f->GetEdge(j); // Flag transition edge that require a triangulated transition if (f->_adaptiveFlags.isTagged) { e->_adaptiveFlags.isTriangleHead=true; // Both half-edges need to be tagged if an opposite exists if (e->GetOpposite()) e->GetOpposite()->_adaptiveFlags.isTriangleHead=true; } HbrFace * left = e->GetLeftFace(), * right = e->GetRightFace(); if (not (left and right)) continue; // a tagged edge w/ no children is inside a hole if (e->HasChild() and (left->_adaptiveFlags.isTagged ^ right->_adaptiveFlags.isTagged)) { e->_adaptiveFlags.isTransition = true; HbrVertex * child = e->Subdivide(); assert(child); // These edges will require extra rows of CVs to maintain water-tightness // Note : vertices inside holes have no children if (e->GetOrgVertex()->HasChild()) { HbrHalfedge * org = child->GetEdge(e->GetOrgVertex()->Subdivide()); if (org) org->_adaptiveFlags.isWatertightCritical=true; } if (e->GetDestVertex()->HasChild()) { HbrHalfedge * dst = child->GetEdge(e->GetDestVertex()->Subdivide()); if (dst) dst->_adaptiveFlags.isWatertightCritical=true; } } } } // Second pass : count boundaries / identify transition constellation for (int i=0; i * f = mesh->GetFace(i); if (mesh->GetSubdivision()->FaceIsExtraordinary(mesh,f)) continue; if (f->IsHole()) continue; bool isTagged=0, wasTagged=0, isConnected=0, isWatertightCritical=0, isExtraordinary=0; int triangleHeads=0, boundaryVerts=0; int nv = f->GetNumVertices(); for (int j=0; j * v = f->GetVertex(j); if (v->OnBoundary()) { boundaryVerts++; // Boundary vertices with valence higher than 3 aren't Full Boundary // patches, they are Gregory Boundary patches. if (v->IsSingular() or v->GetValence()>3) isExtraordinary=true; } else if (v->IsExtraordinary()) isExtraordinary=true; if (f->GetParent() and (not isWatertightCritical)) isWatertightCritical = vertexHasTaggedNeighbors(v); if (v->_adaptiveFlags.isTagged) isTagged=1; if (v->_adaptiveFlags.wasTagged) wasTagged=1; // Count the number of triangle heads to find which transition // pattern to use. HbrHalfedge * e = f->GetEdge(j); if (e->_adaptiveFlags.isTriangleHead) { ++triangleHeads; if (f->GetEdge((j+1)%4)->_adaptiveFlags.isTriangleHead) isConnected=true; } } f->_adaptiveFlags.bverts=boundaryVerts; f->_adaptiveFlags.isCritical=isWatertightCritical; // Regular Boundary Patch if (wasTagged) // XXXX manuelk - need to implement end patches f->_adaptiveFlags.patchType = HbrFace::kEnd; if (f->_adaptiveFlags.isTagged) continue; assert(f->_adaptiveFlags.rots==0 and nv==4); if (not isTagged and wasTagged) { if (triangleHeads==0) { if (not isExtraordinary and boundaryVerts!=1) { // Full Patches f->_adaptiveFlags.patchType = HbrFace::kFull; switch (boundaryVerts) { case 0 : { // Regular patch _patchCtr[0].R++; } break; case 2 : { // Boundary patch f->_adaptiveFlags.rots=computeBoundaryPatchRotation(f); _patchCtr[0].B[0]++; } break; case 3 : { // Corner patch f->_adaptiveFlags.rots=computeCornerPatchRotation(f); _patchCtr[0].C[0]++; } break; default : break; } } else { // Default to Gregory Patch f->_adaptiveFlags.patchType = HbrFace::kGregory; switch (boundaryVerts) { case 0 : { // Regular Gregory patch _patchCtr[0].G[0]++; } break; default : { // Boundary Gregory patch _patchCtr[0].G[1]++; } break; } } } else { // Transition Patch // Resolve transition constellation : 5 types (see p.5 fig. 7) switch (triangleHeads) { case 1 : { for (unsigned char j=0; j<4; ++j) { if (f->GetEdge(j)->IsTriangleHead()) break; f->_adaptiveFlags.rots++; } f->_adaptiveFlags.transitionType = HbrFace::kTransition0; } break; case 2 : { for (unsigned char j=0; j<4; ++j) { if (isConnected) { if (f->GetEdge(j)->IsTriangleHead() and f->GetEdge((j+3)%4)->IsTriangleHead()) break; } else { if (f->GetEdge(j)->IsTriangleHead()) break; } f->_adaptiveFlags.rots++; } if (isConnected) f->_adaptiveFlags.transitionType = HbrFace::kTransition1; else f->_adaptiveFlags.transitionType = HbrFace::kTransition4; } break; case 3 : { for (unsigned char j=0; j<4; ++j) { if (not f->GetEdge(j)->IsTriangleHead()) break; f->_adaptiveFlags.rots++; } f->_adaptiveFlags.transitionType = HbrFace::kTransition2; } break; case 4 : f->_adaptiveFlags.transitionType = HbrFace::kTransition3; break; default: break; } int tidx = f->_adaptiveFlags.transitionType; assert(tidx>=0); // Correct rotations for corners & boundaries if (not isExtraordinary and boundaryVerts!=1) { switch (boundaryVerts) { case 0 : { // regular patch _patchCtr[tidx+1].R++; } break; case 2 : { // boundary patch unsigned char rot=computeBoundaryPatchRotation(f); f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4; f->_adaptiveFlags.rots=rot; // override the transition rotation _patchCtr[tidx+1].B[f->_adaptiveFlags.brots]++; } break; case 3 : { // corner patch unsigned char rot=computeCornerPatchRotation(f); f->_adaptiveFlags.brots=(4-f->_adaptiveFlags.rots+rot)%4; f->_adaptiveFlags.rots=rot; // override the transition rotation _patchCtr[tidx+1].C[f->_adaptiveFlags.brots]++; } break; default : assert(0); break; } } else { // Use Gregory Patch transition ? } } } } } template template TYPE & FarPatchTablesFactory::PatchTypes::getValue( FarPatchTables::Descriptor desc ) { switch (desc.GetType()) { case FarPatchTables::REGULAR : return R; case FarPatchTables::BOUNDARY : return B[desc.GetRotation()]; case FarPatchTables::CORNER : return C[desc.GetRotation()]; case FarPatchTables::GREGORY : return G[0]; case FarPatchTables::GREGORY_BOUNDARY : return G[1]; default : assert(0); } // can't be reached (suppress compiler warning) return R; } template template int FarPatchTablesFactory::PatchTypes::getNumPatchArrays() const { int result=0; if (R) ++result; for (int i=0; i<4; ++i) { if (B[i]) ++result; if (C[i]) ++result; if ((i<2) and G[i]) ++result; } return result; } template int FarPatchTablesFactory::getNumPatchArrays() const { int result = 0; for (int i=0; i<6; ++i) result += _patchCtr[i].getNumPatchArrays(); return result; } template void FarPatchTablesFactory::pushPatchArray( FarPatchTables::Descriptor desc, FarPatchTables::PatchArrayVector & parray, typename FarPatchTablesFactory::Counter & counter, int * voffset, int * poffset, int * qoffset ) { int npatches = counter.getValue( desc ); if (npatches>0) { parray.push_back( FarPatchTables::PatchArray(desc, *voffset, *poffset, npatches, *qoffset) ); *voffset += npatches * desc.GetNumControlVertices(); *poffset += npatches; *qoffset += (desc.GetType() == FarPatchTables::GREGORY) ? npatches * 4 : 0; } } template FarPatchTables * FarPatchTablesFactory::Create( int maxlevel, int maxvalence, bool requireFVarData ) { static const unsigned int remapRegular [16] = {5,6,10,9,4,0,1,2,3,7,11,15,14,13,12,8}; static const unsigned int remapRegularBoundary[12] = {1,2,6,5,0,3,7,11,10,9,8,4}; static const unsigned int remapRegularCorner [ 9] = {1,2,5,4,0,8,7,6,3}; assert(getMesh() and getNumFaces()>0); FarPatchTables * result = new FarPatchTables(maxvalence); // Populate the patch array descriptors FarPatchTables::PatchArrayVector & parray = result->_patchArrays; parray.reserve( getNumPatchArrays() ); int voffset=0, poffset=0, qoffset=0; for (Descriptor::iterator it=Descriptor::begin(); it!=Descriptor::end(); ++it) { pushPatchArray( *it, parray, _patchCtr[it->GetPattern()], &voffset, &poffset, &qoffset ); } int fvarwidth = requireFVarData ? getMesh()->GetTotalFVarWidth() : 0; allocateTables( result, fvarwidth ); FarPatchTables::QuadOffsetTable quad_G_C0; // Quad-offsets tables (for Gregory patches) quad_G_C0.resize(_patchCtr[0].G[0]*4); FarPatchTables::QuadOffsetTable quad_G_C1; quad_G_C1.resize(_patchCtr[0].G[1]*4); FarPatchTables::QuadOffsetTable::value_type *quad_G_C0_P = quad_G_C0.empty() ? 0 : &quad_G_C0[0]; FarPatchTables::QuadOffsetTable::value_type *quad_G_C1_P = quad_G_C1.empty() ? 0 : &quad_G_C1[0]; // Setup convenience pointers at the beginning of each patch array for each // table (patches, ptex, fvar) CVPointers iptrs[6]; PtexPointers pptrs[6]; FVarPointers fptrs[6]; for (Descriptor::iterator it=Descriptor::begin(); it!=Descriptor::end(); ++it) { FarPatchTables::PatchArray * pa = result->findPatchArray(*it); if (not pa) continue; iptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_patches[pa->GetVertIndex()]; pptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_ptexTable[pa->GetPatchIndex()]; if (requireFVarData) fptrs[(int)pa->GetDescriptor().GetPattern()].getValue( *it ) = &result->_fvarTable[pa->GetPatchIndex() * 4 * fvarwidth]; } // Populate patch index tables with vertex indices for (int i=0; i * f = getMesh()->GetFace(i); if (not f->isTransitionPatch() ) { // Full / End patches if (f->_adaptiveFlags.patchType==HbrFace::kFull) { if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) { switch (f->_adaptiveFlags.bverts) { case 0 : { // Regular Patch (16 CVs) getOneRing(f, 16, remapRegular, iptrs[0].R); iptrs[0].R+=16; pptrs[0].R = computePtexCoordinate(f, pptrs[0].R); fptrs[0].R = computeFVarData(f, fvarwidth, fptrs[0].R, /*isAdaptive=*/true); } break; case 2 : { // Boundary Patch (12 CVs) f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4; getOneRing(f, 12, remapRegularBoundary, iptrs[0].B[0]); iptrs[0].B[0]+=12; pptrs[0].B[0] = computePtexCoordinate(f, pptrs[0].B[0]); fptrs[0].B[0] = computeFVarData(f, fvarwidth, fptrs[0].B[0], /*isAdaptive=*/true); } break; case 3 : { // Corner Patch (9 CVs) f->_adaptiveFlags.brots = (f->_adaptiveFlags.rots+1)%4; getOneRing(f, 9, remapRegularCorner, iptrs[0].C[0]); iptrs[0].C[0]+=9; pptrs[0].C[0] = computePtexCoordinate(f, pptrs[0].C[0]); fptrs[0].C[0] = computeFVarData(f, fvarwidth, fptrs[0].C[0], /*isAdaptive=*/true); } break; default : assert(0); } } } else if (f->_adaptiveFlags.patchType==HbrFace::kGregory) { if (f->_adaptiveFlags.bverts==0) { // Gregory Regular Patch (4 CVs + quad-offsets / valence tables) for (int j=0; j<4; ++j) iptrs[0].G[0][j] = _remapTable[f->GetVertex(j)->GetID()]; iptrs[0].G[0]+=4; getQuadOffsets(f, quad_G_C0_P); quad_G_C0_P += 4; pptrs[0].G[0] = computePtexCoordinate(f, pptrs[0].G[0]); fptrs[0].G[0] = computeFVarData(f, fvarwidth, fptrs[0].G[0], /*isAdaptive=*/true); } else { // Gregory Boundary Patch (4 CVs + quad-offsets / valence tables) for (int j=0; j<4; ++j) iptrs[0].G[1][j] = _remapTable[f->GetVertex(j)->GetID()]; iptrs[0].G[1]+=4; getQuadOffsets(f, quad_G_C1_P); quad_G_C1_P += 4; pptrs[0].G[1] = computePtexCoordinate(f, pptrs[0].G[1]); fptrs[0].G[1] = computeFVarData(f, fvarwidth, fptrs[0].G[1], /*isAdaptive=*/true); } } else { // XXXX manuelk - end patches here } } else { // Transition patches int tcase = f->_adaptiveFlags.transitionType; assert( tcase>=HbrFace::kTransition0 and tcase<=HbrFace::kTransition4 ); ++tcase; // TransitionPattern begin with NON_TRANSITION if (not f->_adaptiveFlags.isExtraordinary and f->_adaptiveFlags.bverts!=1) { switch (f->_adaptiveFlags.bverts) { case 0 : { // Regular Transition Patch (16 CVs) getOneRing(f, 16, remapRegular, iptrs[tcase].R); iptrs[tcase].R+=16; pptrs[tcase].R = computePtexCoordinate(f, pptrs[tcase].R); fptrs[tcase].R = computeFVarData(f, fvarwidth, fptrs[tcase].R, /*isAdaptive=*/true); } break; case 2 : { // Boundary Transition Patch (12 CVs) unsigned rot = f->_adaptiveFlags.brots; getOneRing(f, 12, remapRegularBoundary, iptrs[tcase].B[rot]); iptrs[tcase].B[rot]+=12; pptrs[tcase].B[rot] = computePtexCoordinate(f, pptrs[tcase].B[rot]); fptrs[tcase].B[rot] = computeFVarData(f, fvarwidth, fptrs[tcase].B[rot], /*isAdaptive=*/true); } break; case 3 : { // Corner Transition Patch (9 CVs) unsigned rot = f->_adaptiveFlags.brots; getOneRing(f, 9, remapRegularCorner, iptrs[tcase].C[rot]); iptrs[tcase].C[rot]+=9; pptrs[tcase].C[rot] = computePtexCoordinate(f, pptrs[tcase].C[rot]); fptrs[tcase].C[rot] = computeFVarData(f, fvarwidth, fptrs[tcase].C[rot], /*isAdaptive=*/true); } break; } } else // No transition Gregory patches assert(false); } } // Build Gregory patches vertex valence indices table if ((_patchCtr[0].G[0] > 0) or (_patchCtr[0].G[1] > 0)) { // MAX_VALENCE is a property of hardware shaders and needs to be matched in OSD const int perVertexValenceSize = 2*maxvalence + 1; const int nverts = getMesh()->GetNumVertices(); FarPatchTables::VertexValenceTable & table = result->_vertexValenceTable; table.resize(nverts * perVertexValenceSize); class GatherNeighborsOperator : public HbrVertexOperator { public: HbrVertex * center; FarPatchTables::VertexValenceTable & table; int offset, valence; std::vector const & remap; GatherNeighborsOperator(FarPatchTables::VertexValenceTable & itable, int ioffset, HbrVertex * v, std::vector const & iremap) : center(v), table(itable), offset(ioffset), valence(0), remap(iremap) { } // Operator iterates over neighbor vertices of v and accumulates // pairs of indices the neighbor and diagonal vertices // // Regular case // Boundary case // o ------- o D3 o // D0 N0 | | // | | o ------- o D2 o // | | D0 N0 | | // | | | | // o ------- o ------- o | | // N1 | V | N3 | | // | | o ------- o ------- o // | | N1 V N2 // | | // o o ------- o // D1 N2 D2 // virtual void operator() (HbrVertex &v) { table[offset++] = remap[v.GetID()]; HbrVertex * diagonal=&v; HbrHalfedge * e = center->GetEdge(&v); if ( e ) { // If v is on a boundary, there may not be a diagonal vertex diagonal = e->GetNext()->GetDestVertex(); } //else { // diagonal = v.GetQEONext( center ); //} table[offset++] = remap[diagonal->GetID()]; ++valence; } }; for (int i=0; i * v = getMesh()->GetVertex(i); int outputVertexID = _remapTable[v->GetID()]; int offset = outputVertexID * perVertexValenceSize; // feature adaptive refinement can generate un-connected face-vertices // that have a valence of 0 if (not v->IsConnected()) { assert( v->GetParentFace() ); table[offset] = 0; continue; } // "offset+1" : the first table entry is the vertex valence, which // is gathered by the operator (see note below) GatherNeighborsOperator op( table, offset+1, v, _remapTable ); v->ApplyOperatorSurroundingVertices( op ); // Valence sign bit used to mark boundary vertices table[offset] = v->OnBoundary() ? -op.valence : op.valence; // Note : some topologies can cause v to be singular at certain // levels of adaptive refinement, which prevents us from using // the GetValence() function. Fortunately, the GatherNeighbors // operator above just performed a similar traversal, so it is // very convenient to use it to accumulate the actionable valence. } } else { result->_vertexValenceTable.clear(); } // Combine quad offset buffers result->_quadOffsetTable.resize((_patchCtr[0].G[0]+_patchCtr[0].G[1])*4); std::copy(quad_G_C0.begin(), quad_G_C0.end(), result->_quadOffsetTable.begin()); std::copy(quad_G_C1.begin(), quad_G_C1.end(), result->_quadOffsetTable.begin()+_patchCtr[0].G[0]*4); return result; } // The One Ring vertices to rule them all ! template void FarPatchTablesFactory::getOneRing( HbrFace * f, int ringsize, unsigned int const * remap, unsigned int * result) { assert( f and f->GetNumVertices()==4 and ringsize >=4 ); int idx=0; for (unsigned char i=0; i<4; ++i) result[remap[idx++ % ringsize]] = _remapTable[f->GetVertex( (i+f->_adaptiveFlags.rots)%4 )->GetID()]; if (ringsize==16) { // Regular case // // | | | | // | 4 | 15 | 14 | 13 // ---- o ---- o ---- o ---- o ---- // | | | | // | 5 | 0 | 3 | 12 // ---- o ---- o ---- o ---- o ---- // | | | | // | 6 | 1 | 2 | 11 // ---- o ---- o ---- o ---- o ---- // | | | | // | 7 | 8 | 9 | 10 // ---- o ---- o ---- o ---- o ---- // | | | | // | | | | for (int i=0; i<4; ++i) { int rot = i+f->_adaptiveFlags.rots; HbrVertex * v0 = f->GetVertex( rot % 4 ), * v1 = f->GetVertex( (rot+1) % 4 ); HbrHalfedge * e = v0->GetNextEdge( v0->GetNextEdge( v0->GetEdge(v1) ) ); for (int j=0; j<3; ++j) { e = e->GetNext(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; } } } else if (ringsize==12) { // Boundary case // // 4 0 3 5 // ---- o ---- o ---- o ---- o ---- // | | | | // | 11 | 1 | 2 | 6 // ---- o ---- o ---- o ---- o ---- // | | | | // | 10 | 9 | 8 | 7 // ---- o ---- o ---- o ---- o ---- // | | | | // | | | | HbrVertex * v[4]; for (int i=0; i<4; ++i) v[i] = f->GetVertex( (i+f->_adaptiveFlags.rots)%4 ); HbrHalfedge * e; e = v[0]->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; e = v[1]->GetIncidentEdge(); result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()]; e = v[2]->GetNextEdge( v[2]->GetEdge(v[1]) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; } e = v[3]->GetNextEdge( v[3]->GetEdge(v[2]) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; } } else if (ringsize==9) { // Corner case // // 0 1 4 // o ---- o ---- o ---- // | | | // | 3 | 2 | 5 // o ---- o ---- o ---- // | | | // | 8 | 7 | 6 // o ---- o ---- o ---- // | | | // | | | HbrVertex * v0 = f->GetVertex( (0+f->_adaptiveFlags.rots)%4 ), * v2 = f->GetVertex( (2+f->_adaptiveFlags.rots)%4 ), * v3 = f->GetVertex( (3+f->_adaptiveFlags.rots)%4 ); HbrHalfedge * e; e = v0->GetIncidentEdge()->GetPrev()->GetOpposite()->GetPrev(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; e = v2->GetIncidentEdge(); result[remap[idx++ % ringsize]] = _remapTable[e->GetDestVertex()->GetID()]; e = v3->GetNextEdge( v3->GetEdge(v2) ); for (int i=0; i<3; ++i) { e = e->GetNext(); result[remap[idx++ % ringsize]] = _remapTable[e->GetOrgVertex()->GetID()]; } } assert(idx==ringsize); } // Populate the quad-offsets table used by Gregory patches template void FarPatchTablesFactory::getQuadOffsets( HbrFace * f, unsigned int * result ) { assert( f and f->GetNumVertices()==4 ); // Builds a table of value pairs for each vertex of the patch. // // o // N0 | // | // | // o ------ o ------ o // N1 V | .... M3 // | ....... // | ....... // o ....... // N2 // // [...] [N2 - N3] [...] // // Each value pair is composed of 2 index values in range [0-4[ pointing // to the 2 neighbor vertices to the vertex that belong to the Gregory patch. // Neighbor ordering is valence counter-clockwise and must match the winding // used to build the vertexValenceTable. // class GatherOffsetsOperator : public HbrVertexOperator { public: HbrVertex ** verts; int offsets[2]; int index; int count; GatherOffsetsOperator(HbrVertex ** iverts) : verts(iverts) { } void reset() { index=count=offsets[0]=offsets[1]=0; } virtual void operator() (HbrVertex &v) { // Resolve which 2 neighbor vertices of v belong to the Gregory patch for (unsigned char i=0; i<4; ++i) if (&v==verts[i]) { assert(count<3); offsets[count++]=index; break; } ++index; } }; // 4 central CVs of the Gregory patch HbrVertex * fvs[4] = { f->GetVertex(0), f->GetVertex(1), f->GetVertex(2), f->GetVertex(3) }; // Hbr vertex operator that iterates over neighbor vertices GatherOffsetsOperator op( fvs ); for (unsigned char i=0; i<4; ++i) { op.reset(); fvs[i]->ApplyOperatorSurroundingVertices( op ); if (op.offsets[1] - op.offsets[0] != 1) std::swap(op.offsets[0], op.offsets[1]); // Pack the 2 indices in 16 bits result[i] = (op.offsets[0] | (op.offsets[1] << 8)); } } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* FAR_PATCH_TABLES_FACTORY_H */