// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/clD3D11VertexBuffer.h" #include #include #if defined(OPENSUBDIV_HAS_CL_D3D11_H) #include #elif defined(OPENSUBDIV_HAS_CL_D3D11_EXT_H) #include #else #error "d3d11.h or d3d11_ext.h must be found in cmake" #endif #include "../far/error.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { #if defined(OPENSUBDIV_HAS_CL_D3D11_H) typedef clCreateFromD3D11BufferKHR_fn clCreateFromD3D11Buffer_fn; typedef clEnqueueAcquireD3D11ObjectsKHR_fn clEnqueueAcquireD3D11Objects_fn; typedef clEnqueueReleaseD3D11ObjectsKHR_fn clEnqueueReleaseD3D11Objects_fn; #else typedef clCreateFromD3D11BufferNV_fn clCreateFromD3D11Buffer_fn; typedef clEnqueueAcquireD3D11ObjectsNV_fn clEnqueueAcquireD3D11Objects_fn; typedef clEnqueueReleaseD3D11ObjectsNV_fn clEnqueueReleaseD3D11Objects_fn; #endif static clCreateFromD3D11Buffer_fn clCreateFromD3D11Buffer = NULL; static clEnqueueAcquireD3D11Objects_fn clEnqueueAcquireD3D11Objects = NULL; static clEnqueueReleaseD3D11Objects_fn clEnqueueReleaseD3D11Objects = NULL; // XXX: clGetExtensionFunctionAddress is marked as deprecated and // clGetExtensionFunctionAddressForPlatform should be used, // however it requires OpenCL 1.2. // until we bump the requirement to 1.2, mute the deprecated warning. #if defined(_MSC_VER) #pragma warning(disable: 4996) #endif static void resolveInteropFunctions() { if (! clCreateFromD3D11Buffer) { clCreateFromD3D11Buffer = (clCreateFromD3D11Buffer_fn) clGetExtensionFunctionAddress("clCreateFromD3D11BufferKHR"); } if (! clCreateFromD3D11Buffer) { clCreateFromD3D11Buffer = (clCreateFromD3D11Buffer_fn) clGetExtensionFunctionAddress("clCreateFromD3D11BufferNV"); } if (! clEnqueueAcquireD3D11Objects) { clEnqueueAcquireD3D11Objects = (clEnqueueAcquireD3D11Objects_fn) clGetExtensionFunctionAddress("clEnqueueAcquireD3D11ObjectsKHR"); } if (! clEnqueueAcquireD3D11Objects) { clEnqueueAcquireD3D11Objects = (clEnqueueAcquireD3D11Objects_fn) clGetExtensionFunctionAddress("clEnqueueAcquireD3D11ObjectsNV"); } if (! clEnqueueReleaseD3D11Objects) { clEnqueueReleaseD3D11Objects = (clEnqueueReleaseD3D11Objects_fn) clGetExtensionFunctionAddress("clEnqueueReleaseD3D11ObjectsKHR"); } if (! clEnqueueReleaseD3D11Objects) { clEnqueueReleaseD3D11Objects = (clEnqueueReleaseD3D11Objects_fn) clGetExtensionFunctionAddress("clEnqueueReleaseD3D11ObjectsNV"); } } CLD3D11VertexBuffer::CLD3D11VertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _d3d11Buffer(NULL), _clMemory(NULL), _clQueue(NULL), _clMapped(false) { } CLD3D11VertexBuffer::~CLD3D11VertexBuffer() { unmap(); clReleaseMemObject(_clMemory); _d3d11Buffer->Release(); } CLD3D11VertexBuffer * CLD3D11VertexBuffer::Create(int numElements, int numVertices, cl_context clContext, ID3D11DeviceContext *deviceContext) { CLD3D11VertexBuffer *instance = new CLD3D11VertexBuffer(numElements, numVertices); ID3D11Device *device; deviceContext->GetDevice(&device); if (instance->allocate(clContext, device)) return instance; delete instance; return NULL; } void CLD3D11VertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue queue) { size_t size = numVertices * _numElements * sizeof(float); size_t offset = startVertex * _numElements * sizeof(float); map(queue); clEnqueueWriteBuffer(queue, _clMemory, true, offset, size, src, 0, NULL, NULL); } int CLD3D11VertexBuffer::GetNumElements() const { return _numElements; } int CLD3D11VertexBuffer::GetNumVertices() const { return _numVertices; } cl_mem CLD3D11VertexBuffer::BindCLBuffer(cl_command_queue queue) { map(queue); return _clMemory; } ID3D11Buffer * CLD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) { unmap(); return _d3d11Buffer; } bool CLD3D11VertexBuffer::allocate(cl_context clContext, ID3D11Device *device) { D3D11_BUFFER_DESC hBufferDesc; hBufferDesc.ByteWidth = _numElements * _numVertices * sizeof(float); hBufferDesc.Usage = D3D11_USAGE_DYNAMIC; hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE; hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; hBufferDesc.MiscFlags = 0; hBufferDesc.StructureByteStride = sizeof(float); HRESULT hr; hr = device->CreateBuffer(&hBufferDesc, NULL, &_d3d11Buffer); if (FAILED(hr)) { Far::Error(Far::FAR_RUNTIME_ERROR, "Fail in CreateBuffer\n"); return false; } if (! clCreateFromD3D11Buffer) { resolveInteropFunctions(); if (! clCreateFromD3D11Buffer) { return false; } } // register d3d11buffer as cl memory cl_int err; _clMemory = clCreateFromD3D11Buffer(clContext, CL_MEM_READ_WRITE, _d3d11Buffer, &err); if (err != CL_SUCCESS) return false; return true; } void CLD3D11VertexBuffer::map(cl_command_queue queue) { if (_clMapped) return; _clQueue = queue; if (! clEnqueueAcquireD3D11Objects) { resolveInteropFunctions(); if (! clEnqueueAcquireD3D11Objects) { return; } } clEnqueueAcquireD3D11Objects(queue, 1, &_clMemory, 0, 0, 0); _clMapped = true; } void CLD3D11VertexBuffer::unmap() { if (! _clMapped) return; if (! clEnqueueReleaseD3D11Objects) { resolveInteropFunctions(); if (! clEnqueueReleaseD3D11Objects) { return; } } clEnqueueReleaseD3D11Objects(_clQueue, 1, &_clMemory, 0, 0, 0); _clMapped = false; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv