// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef FAR_GREGORY_BASIS_H #define FAR_GREGORY_BASIS_H #include "../far/protoStencil.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { class TopologyRefiner; /// \brief Container for gregory basis stencils /// class GregoryBasis { public: /// \brief Updates point values based on the control values /// /// \note The destination buffers are assumed to have allocated at least /// \c GetNumStencils() elements. /// /// @param controlValues Buffer with primvar data for the control vertices /// /// @param values Destination buffer for the interpolated primvar /// data /// template void Evaluate(T const & controlValues, U values[20]) const { Index const * indices = &_indices.at(0); float const * weights = &_weights.at(0); for (int i=0; i<20; ++i) { values[i].Clear(); for (int j=0; j<_sizes[i]; ++j, ++indices, ++weights) { values[i].AddWithWeight(controlValues[*indices], *weights); } } } private: friend class GregoryBasisFactory; int _sizes[20], _offsets[20]; std::vector _indices; std::vector _weights; }; /// \brief A specialized factory to gather Gregory basis control vertices /// class GregoryBasisFactory { public: // // Single patch GregoryBasis basis factory // /// \brief Instantiates a GregoryBasis from a TopologyRefiner that has been /// refined adaptively for a given face. /// /// @param refiner The TopologyRefiner containing the topology /// /// @param faceIndex The index of the face (level is assumed to be MaxLevel) /// static GregoryBasis const * Create(TopologyRefiner const & refiner, Index faceIndex); /// \brief Returns the maximum valence of a vertex in the mesh that the /// Gregory patches can handle static int GetMaxValence(); public: // // Multi-patch Gregory stencils factory // // This factory accumulates Gregory patch basis into StencilTables // // Note: the TopologyRefiner and StencilTables references are held for the // lifespan of the factory - neither can be deleted or modified while // this factory is active. // GregoryBasisFactory(TopologyRefiner const & refiner, StencilTables const & stencils, int numpatches, int maxvalence); // Creates a basis for the face and adds it to the stencil pool allocator bool AddPatchBasis(Index faceIndex); // After all the patches have been collected, create the final table StencilTables const * CreateStencilTables(int const permute[20]=0); private: int _currentStencil; TopologyRefiner const & _refiner; // XXXX these should be smart pointers ! Index _stencilsOffset; StencilTables const & _stencils; StencilAllocator _alloc; }; } // end namespace Far } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv #endif /* FAR_GREGORY_BASIS_H */