# # Copyright 2013 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- # source & headers set(CPU_SOURCE_FILES cpuKernel.cpp cpuComputeController.cpp cpuComputeContext.cpp cpuEvalLimitContext.cpp cpuEvalLimitController.cpp cpuEvalLimitKernel.cpp cpuEvalStencilsContext.cpp cpuEvalStencilsController.cpp cpuSmoothNormalContext.cpp cpuSmoothNormalController.cpp cpuVertexBuffer.cpp drawContext.cpp drawRegistry.cpp error.cpp evalLimitContext.cpp ) set(GPU_SOURCE_FILES ) set(INC_FILES ) set(PRIVATE_HEADER_FILES debug.h cpuKernel.h cpuEvalLimitKernel.h ) set(PUBLIC_HEADER_FILES computeController.h cpuComputeContext.h cpuComputeController.h cpuEvalLimitContext.h cpuEvalLimitController.h cpuEvalStencilsContext.h cpuEvalStencilsController.h cpuSmoothNormalContext.h cpuSmoothNormalController.h cpuVertexBuffer.h error.h evalLimitContext.h mesh.h nonCopyable.h opengl.h drawContext.h drawRegistry.h vertex.h vertexDescriptor.h ) set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES}) #------------------------------------------------------------------------------- set(GL_PTEX_PUBLIC_HEADERS glPtexTexture.h glPtexMipmapTexture.h ) set(DX_PTEX_PUBLIC_HEADERS d3d11PtexTexture.h d3d11PtexMipmapTexture.h ) if( PTEX_FOUND ) list(APPEND PUBLIC_HEADER_FILES ptexTextureLoader.h ptexMipmapTextureLoader.h ) list(APPEND CPU_SOURCE_FILES ptexTextureLoader.cpp ptexMipmapTextureLoader.cpp ) if( OPENGL_FOUND ) list(APPEND GPU_SOURCE_FILES glPtexTexture.cpp glPtexMipmapTexture.cpp ) list(APPEND PUBLIC_HEADER_FILES ${GL_PTEX_PUBLIC_HEADERS} ) endif() if( DXSDK_FOUND ) list(APPEND GPU_SOURCE_FILES d3d11PtexTexture.cpp d3d11PtexMipmapTexture.cpp ) list(APPEND PUBLIC_HEADER_FILES ${DX_PTEX_PUBLIC_HEADERS} ) endif() include_directories( "${PTEX_INCLUDE_DIR}" ) list(APPEND PLATFORM_CPU_LIBRARIES ${PTEX_LIBRARY} ) endif() list(APPEND DOXY_HEADER_FILES ${GL_PTEX_PUBLIC_HEADERS} ${DX_PTEX_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- set(OPENMP_PUBLIC_HEADERS ompKernel.h ompComputeController.h ompEvalStencilsController.h ompSmoothNormalController.h ) if(OPENMP_FOUND ) list(APPEND CPU_SOURCE_FILES ompKernel.cpp ompComputeController.cpp ompEvalStencilsController.cpp ompSmoothNormalController.cpp ) list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS}) if (CMAKE_COMPILER_IS_GNUCXX) list(APPEND PLATFORM_CPU_LIBRARIES gomp) endif() endif() list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- set(TBB_PUBLIC_HEADERS tbbKernel.h tbbComputeController.h tbbEvalStencilsController.h tbbSmoothNormalController.h ) if( TBB_FOUND ) include_directories("${TBB_INCLUDE_DIR}") list(APPEND CPU_SOURCE_FILES tbbKernel.cpp tbbComputeController.cpp tbbEvalStencilsController.cpp tbbSmoothNormalController.cpp ) list(APPEND PUBLIC_HEADER_FILES ${TBB_PUBLIC_HEADERS}) if (CMAKE_COMPILER_IS_GNUCXX) list(APPEND PLATFORM_CPU_LIBRARIES gomp) endif() list(APPEND PLATFORM_CPU_LIBRARIES ${TBB_LIBRARIES} ) endif() list(APPEND DOXY_HEADER_FILES ${TBB_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # GL code & dependencies set(GL_PUBLIC_HEADERS cpuGLVertexBuffer.h glDrawContext.h glDrawRegistry.h glVertexBuffer.h glMesh.h ) if( OPENGL_FOUND OR OPENGLES_FOUND ) list(APPEND GPU_SOURCE_FILES cpuGLVertexBuffer.cpp glDrawContext.cpp glDrawRegistry.cpp glVertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS}) if ( OPENGL_FOUND ) list(APPEND KERNEL_FILES glslPatchCommon.glsl glslPatchBSpline.glsl glslPatchGregory.glsl glslPatchTransition.glsl glslPtexCommon.glsl ) endif() endif() list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # OpenGL 4.2 dependencies # note : (GLSL transform feedback kernels require GL 4.2) set(GL_4_2_PUBLIC_HEADERS glslTransformFeedbackComputeContext.h glslTransformFeedbackComputeController.h ) if( OPENGL_4_2_FOUND ) list(APPEND GPU_SOURCE_FILES glslTransformFeedbackComputeContext.cpp glslTransformFeedbackComputeController.cpp ) list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS}) list(APPEND KERNEL_FILES glslTransformFeedbackKernel.glsl ) list(APPEND PLATFORM_GPU_LIBRARIES ${GLEW_LIBRARY} ) endif() list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # OpenGL 4.3 dependencies # note : (GLSL compute shader kernels require GL 4.3) set(GL_4_3_PUBLIC_HEADERS glslComputeContext.h glslComputeController.h ) if( OPENGL_4_3_FOUND ) list(APPEND GPU_SOURCE_FILES glslComputeContext.cpp glslComputeController.cpp ) list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS}) list(APPEND KERNEL_FILES glslComputeKernel.glsl ) list(APPEND PLATFORM_GPU_LIBRARIES ${GLEW_LIBRARY} ) endif() list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # DX11 code & dependencies set(DXSDK_PUBLIC_HEADERS cpuD3D11VertexBuffer.h d3d11ComputeContext.h d3d11ComputeController.h d3d11DrawContext.h d3d11DrawRegistry.h d3d11VertexBuffer.h d3d11Mesh.h ) if( DXSDK_FOUND ) list(APPEND GPU_SOURCE_FILES cpuD3D11VertexBuffer.cpp d3d11ComputeContext.cpp d3d11ComputeController.cpp d3d11DrawContext.cpp d3d11DrawRegistry.cpp d3d11VertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS}) list(APPEND KERNEL_FILES hlslComputeKernel.hlsl hlslPatchCommon.hlsl hlslPatchBSpline.hlsl hlslPatchGregory.hlsl hlslPatchTransition.hlsl hlslPtexCommon.hlsl ) list(APPEND PLATFORM_GPU_LIBRARIES ${DXSDK_LIBRARIES} ) endif() list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # OpenCL code & dependencies set(OPENCL_PUBLIC_HEADERS clComputeContext.h clComputeController.h clVertexBuffer.h opencl.h ) if ( OPENCL_FOUND ) list(APPEND GPU_SOURCE_FILES clComputeContext.cpp clComputeController.cpp clVertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS}) list(APPEND KERNEL_FILES clKernel.cl ) list(APPEND PLATFORM_GPU_LIBRARIES ${OPENCL_LIBRARIES} ) include_directories( "${OPENCL_INCLUDE_DIRS}" ) if ( OPENGL_FOUND ) list(APPEND GPU_SOURCE_FILES clGLVertexBuffer.cpp) list(APPEND PUBLIC_HEADER_FILES clGLVertexBuffer.h) endif() # OpenCL D3D11 interop needs work... #if ( DXSDK_FOUND ) # list(APPEND GPU_SOURCE_FILES # clD3D11VertexBuffer.cpp # ) # list(APPEND PUBLIC_HEADER_FILES # clD3D11VertexBuffer.h) # ) #endif() endif() list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- # CUDA code & dependencies set(CUDA_PUBLIC_HEADERS cudaComputeContext.h cudaComputeController.h cudaVertexBuffer.h ) if( CUDA_FOUND ) list(APPEND GPU_SOURCE_FILES cudaComputeController.cpp cudaComputeContext.cpp cudaVertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS}) list(APPEND CUDA_KERNEL_FILES osd/cudaKernel.cu ) set (CUDA_KERNEL_FILES ${CUDA_KERNEL_FILES} PARENT_SCOPE) if ( OPENGL_FOUND ) list(APPEND GPU_SOURCE_FILES cudaGLVertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES cudaGLVertexBuffer.h ) endif() if( DXSDK_FOUND ) list(APPEND GPU_SOURCE_FILES cudaD3D11VertexBuffer.cpp ) list(APPEND PUBLIC_HEADER_FILES cudaD3D11VertexBuffer.h ) endif() if (UNIX) list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 ) endif() endif() list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS}) #------------------------------------------------------------------------------- _stringify("${KERNEL_FILES}" INC_FILES) include_directories("${CMAKE_CURRENT_BINARY_DIR}") #------------------------------------------------------------------------------- source_group("Kernels" FILES ${KERNEL_FILES}) source_group("Inc" FILES ${INC_FILES}) # Compile objs first for both the CPU and GPU libs ----- add_library(osd_cpu_obj OBJECT ${CPU_SOURCE_FILES} ${PRIVATE_HEADER_FILES} ${PUBLIC_HEADER_FILES} ) add_library(osd_gpu_obj OBJECT ${GPU_SOURCE_FILES} ${PRIVATE_HEADER_FILES} ${PUBLIC_HEADER_FILES} ${INC_FILES} ) _add_doxy_headers( "${DOXY_HEADER_FILES}" ) install( FILES ${PUBLIC_HEADER_FILES} DESTINATION "${CMAKE_INCDIR_BASE}/osd" PERMISSIONS OWNER_READ GROUP_READ WORLD_READ ) if (ANDROID) install( FILES Android.mk DESTINATION "${LIBRARY_OUTPUT_PATH_ROOT}" PERMISSIONS OWNER_READ GROUP_READ WORLD_READ ) endif() #-------------------------------------------------------------------------------