// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../sdc/crease.h" #include "../sdc/catmarkScheme.h" #include "../sdc/bilinearScheme.h" #include "../vtr/types.h" #include "../vtr/level.h" #include "../vtr/refinement.h" #include "../vtr/fvarLevel.h" #include "../vtr/fvarRefinement.h" #include "../vtr/maskInterfaces.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { // // Simple constructor, destructor and basic initializers: // Refinement::Refinement(Level const & parent, Level & child, Sdc::Options const& options) : _parent(&parent), _child(&child), _options(options), _regFaceSize(-1), _uniform(false), _faceVertsFirst(false), _childFaceFromFaceCount(0), _childEdgeFromFaceCount(0), _childEdgeFromEdgeCount(0), _childVertFromFaceCount(0), _childVertFromEdgeCount(0), _childVertFromVertCount(0), _firstChildFaceFromFace(0), _firstChildEdgeFromFace(0), _firstChildEdgeFromEdge(0), _firstChildVertFromFace(0), _firstChildVertFromEdge(0), _firstChildVertFromVert(0) { assert((child.getDepth() == 0) && (child.getNumVertices() == 0)); child._depth = 1 + parent.getDepth(); } Refinement::~Refinement() { for (int i = 0; i < (int)_fvarChannels.size(); ++i) { delete _fvarChannels[i]; } } void Refinement::initializeChildComponentCounts() { // // Assign the child's component counts/inventory based on the child components identified: // _child->_faceCount = _childFaceFromFaceCount; _child->_edgeCount = _childEdgeFromFaceCount + _childEdgeFromEdgeCount; _child->_vertCount = _childVertFromFaceCount + _childVertFromEdgeCount + _childVertFromVertCount; } void Refinement::initializeSparseSelectionTags() { _parentFaceTag.resize(_parent->getNumFaces()); _parentEdgeTag.resize(_parent->getNumEdges()); _parentVertexTag.resize(_parent->getNumVertices()); } // // The main refinement method -- provides a high-level overview of refinement: // // The refinement process is as follows: // - determine a mapping from parent components to their potential child components // - for sparse refinement this mapping will be partial // - determine the reverse mapping from chosen child components back to their parents // - previously this was optional -- not strictly necessary and comes at added cost // - does simplify iteration of child components when refinement is sparse // - propagate/initialize component Tags from parents to their children // - knowing these Tags for a child component simplifies dealing with it later // - subdivide the topology, i.e. populate all topology relations for the child Level // - any subset of the 6 relations in a Level can be created // - using the minimum required in the last Level is very advantageous // - subdivide the sharpness values in the child Level // - subdivide face-varying channels in the child Level // void Refinement::refine(Options refineOptions) { // This will become redundant when/if assigned on construction: assert(_parent && _child); _uniform = !refineOptions._sparse; _faceVertsFirst = refineOptions._faceVertsFirst; // We may soon have an option here to suppress refinement of FVar channels... bool refineOptions_ignoreFVarChannels = false; bool optionallyRefineFVar = (_parent->getNumFVarChannels() > 0) && !refineOptions_ignoreFVarChannels; // // Initialize the parent-to-child and reverse child-to-parent mappings and propagate // component tags to the new child components: // populateParentToChildMapping(); initializeChildComponentCounts(); populateChildToParentMapping(); propagateComponentTags(); // // Subdivide the topology -- populating only those of the 6 relations specified // (though we do require the vertex-face relation for refining FVar channels): // Relations relationsToPopulate; if (refineOptions._minimalTopology) { relationsToPopulate.setAll(false); relationsToPopulate._faceVertices = true; } else { relationsToPopulate.setAll(true); } if (optionallyRefineFVar) { relationsToPopulate._vertexFaces = true; } subdivideTopology(relationsToPopulate); // // Subdivide the sharpness values and face-varying channels: // - note there is some dependency of the vertex tag/Rule for semi-sharp vertices // subdivideSharpnessValues(); if (optionallyRefineFVar) { subdivideFVarChannels(); } // Various debugging support: // //printf("Vertex refinement to level %d completed...\n", _child->getDepth()); //_child->print(); //printf(" validating refinement to level %d...\n", _child->getDepth()); //_child->validateTopology(); //assert(_child->validateTopology()); } // // Methods for construct the parent-to-child mapping // void Refinement::populateParentToChildMapping() { allocateParentChildIndices(); // // If sparse refinement, mark indices of any components in addition to those selected // so that we have the full neighborhood for selected components: // if (!_uniform) { // Make sure the selection was non-empty -- currently unsupported... if (_parentVertexTag.size() == 0) { assert("Unsupported empty sparse refinement detected in Refinement" == 0); } markSparseChildComponentIndices(); } populateParentChildIndices(); } namespace { inline bool isSparseIndexMarked(Index index) { return index != 0; } inline int sequenceSparseIndexVector(IndexVector& indexVector, int baseValue = 0) { int validCount = 0; for (int i = 0; i < (int) indexVector.size(); ++i) { indexVector[i] = isSparseIndexMarked(indexVector[i]) ? (baseValue + validCount++) : INDEX_INVALID; } return validCount; } inline int sequenceFullIndexVector(IndexVector& indexVector, int baseValue = 0) { int indexCount = (int) indexVector.size(); for (int i = 0; i < indexCount; ++i) { indexVector[i] = baseValue++; } return indexCount; } } void Refinement::populateParentChildIndices() { // // Two vertex orderings are currently supported -- ordering vertices refined // from vertices first, or those refined from faces first. Its possible this // may be extended to more possibilities. Once the ordering is defined here, // other than analogous initialization in FVarRefinement, the treatment of // vertices in blocks based on origin should make the rest of the code // invariant to ordering changes. // // These two blocks now differ only in the utility function that assigns the // sequential values to the index vectors -- so parameterization/simplification // is now possible... // if (_uniform) { // child faces: _firstChildFaceFromFace = 0; _childFaceFromFaceCount = sequenceFullIndexVector(_faceChildFaceIndices, _firstChildFaceFromFace); // child edges: _firstChildEdgeFromFace = 0; _childEdgeFromFaceCount = sequenceFullIndexVector(_faceChildEdgeIndices, _firstChildEdgeFromFace); _firstChildEdgeFromEdge = _childEdgeFromFaceCount; _childEdgeFromEdgeCount = sequenceFullIndexVector(_edgeChildEdgeIndices, _firstChildEdgeFromEdge); // child vertices: if (_faceVertsFirst) { _firstChildVertFromFace = 0; _childVertFromFaceCount = sequenceFullIndexVector(_faceChildVertIndex, _firstChildVertFromFace); _firstChildVertFromEdge = _firstChildVertFromFace + _childVertFromFaceCount; _childVertFromEdgeCount = sequenceFullIndexVector(_edgeChildVertIndex, _firstChildVertFromEdge); _firstChildVertFromVert = _firstChildVertFromEdge + _childVertFromEdgeCount; _childVertFromVertCount = sequenceFullIndexVector(_vertChildVertIndex, _firstChildVertFromVert); } else { _firstChildVertFromVert = 0; _childVertFromVertCount = sequenceFullIndexVector(_vertChildVertIndex, _firstChildVertFromVert); _firstChildVertFromFace = _firstChildVertFromVert + _childVertFromVertCount; _childVertFromFaceCount = sequenceFullIndexVector(_faceChildVertIndex, _firstChildVertFromFace); _firstChildVertFromEdge = _firstChildVertFromFace + _childVertFromFaceCount; _childVertFromEdgeCount = sequenceFullIndexVector(_edgeChildVertIndex, _firstChildVertFromEdge); } } else { // child faces: _firstChildFaceFromFace = 0; _childFaceFromFaceCount = sequenceSparseIndexVector(_faceChildFaceIndices, _firstChildFaceFromFace); // child edges: _firstChildEdgeFromFace = 0; _childEdgeFromFaceCount = sequenceSparseIndexVector(_faceChildEdgeIndices, _firstChildEdgeFromFace); _firstChildEdgeFromEdge = _childEdgeFromFaceCount; _childEdgeFromEdgeCount = sequenceSparseIndexVector(_edgeChildEdgeIndices, _firstChildEdgeFromEdge); // child vertices: if (_faceVertsFirst) { _firstChildVertFromFace = 0; _childVertFromFaceCount = sequenceSparseIndexVector(_faceChildVertIndex, _firstChildVertFromFace); _firstChildVertFromEdge = _firstChildVertFromFace + _childVertFromFaceCount; _childVertFromEdgeCount = sequenceSparseIndexVector(_edgeChildVertIndex, _firstChildVertFromEdge); _firstChildVertFromVert = _firstChildVertFromEdge + _childVertFromEdgeCount; _childVertFromVertCount = sequenceSparseIndexVector(_vertChildVertIndex, _firstChildVertFromVert); } else { _firstChildVertFromVert = 0; _childVertFromVertCount = sequenceSparseIndexVector(_vertChildVertIndex, _firstChildVertFromVert); _firstChildVertFromFace = _firstChildVertFromVert + _childVertFromVertCount; _childVertFromFaceCount = sequenceSparseIndexVector(_faceChildVertIndex, _firstChildVertFromFace); _firstChildVertFromEdge = _firstChildVertFromFace + _childVertFromFaceCount; _childVertFromEdgeCount = sequenceSparseIndexVector(_edgeChildVertIndex, _firstChildVertFromEdge); } } } void Refinement::printParentToChildMapping() const { printf("Parent-to-child component mapping:\n"); for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { printf(" Face %d:\n", pFace); printf(" Child vert: %d\n", _faceChildVertIndex[pFace]); printf(" Child faces: "); ConstIndexArray childFaces = getFaceChildFaces(pFace); for (int i = 0; i < childFaces.size(); ++i) { printf(" %d", childFaces[i]); } printf("\n"); printf(" Child edges: "); ConstIndexArray childEdges = getFaceChildEdges(pFace); for (int i = 0; i < childEdges.size(); ++i) { printf(" %d", childEdges[i]); } printf("\n"); } for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { printf(" Edge %d:\n", pEdge); printf(" Child vert: %d\n", _edgeChildVertIndex[pEdge]); ConstIndexArray childEdges = getEdgeChildEdges(pEdge); printf(" Child edges: %d %d\n", childEdges[0], childEdges[1]); } for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert) { printf(" Vert %d:\n", pVert); printf(" Child vert: %d\n", _vertChildVertIndex[pVert]); } } // // Methods to construct the child-to-parent mapping: // void Refinement::populateChildToParentMapping() { ChildTag initialChildTags[2][4]; for (int i = 0; i < 2; ++i) { for (int j = 0; j < 4; ++j) { ChildTag & tag = initialChildTags[i][j]; tag._incomplete = (unsigned char)i; tag._parentType = 0; tag._indexInParent = (unsigned char)j; } } populateFaceParentVectors(initialChildTags); populateEdgeParentVectors(initialChildTags); populateVertexParentVectors(initialChildTags); } void Refinement::populateFaceParentVectors(ChildTag const initialChildTags[2][4]) { _childFaceTag.resize(_child->getNumFaces()); _childFaceParentIndex.resize(_child->getNumFaces()); populateFaceParentFromParentFaces(initialChildTags); } void Refinement::populateFaceParentFromParentFaces(ChildTag const initialChildTags[2][4]) { if (_uniform) { Index cFace = getFirstChildFaceFromFaces(); for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray cFaces = getFaceChildFaces(pFace); if (cFaces.size() == 4) { _childFaceTag[cFace + 0] = initialChildTags[0][0]; _childFaceTag[cFace + 1] = initialChildTags[0][1]; _childFaceTag[cFace + 2] = initialChildTags[0][2]; _childFaceTag[cFace + 3] = initialChildTags[0][3]; _childFaceParentIndex[cFace + 0] = pFace; _childFaceParentIndex[cFace + 1] = pFace; _childFaceParentIndex[cFace + 2] = pFace; _childFaceParentIndex[cFace + 3] = pFace; cFace += 4; } else { bool childTooLarge = (cFaces.size() > 4); for (int i = 0; i < cFaces.size(); ++i, ++cFace) { _childFaceTag[cFace] = initialChildTags[0][childTooLarge ? 0 : i]; _childFaceParentIndex[cFace] = pFace; } } } } else { // Child faces of faces: for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { bool incomplete = !_parentFaceTag[pFace]._selected; IndexArray cFaces = getFaceChildFaces(pFace); if (!incomplete && (cFaces.size() == 4)) { _childFaceTag[cFaces[0]] = initialChildTags[0][0]; _childFaceTag[cFaces[1]] = initialChildTags[0][1]; _childFaceTag[cFaces[2]] = initialChildTags[0][2]; _childFaceTag[cFaces[3]] = initialChildTags[0][3]; _childFaceParentIndex[cFaces[0]] = pFace; _childFaceParentIndex[cFaces[1]] = pFace; _childFaceParentIndex[cFaces[2]] = pFace; _childFaceParentIndex[cFaces[3]] = pFace; } else { bool childTooLarge = (cFaces.size() > 4); for (int i = 0; i < cFaces.size(); ++i) { if (IndexIsValid(cFaces[i])) { _childFaceTag[cFaces[i]] = initialChildTags[incomplete][childTooLarge ? 0 : i]; _childFaceParentIndex[cFaces[i]] = pFace; } } } } } } void Refinement::populateEdgeParentVectors(ChildTag const initialChildTags[2][4]) { _childEdgeTag.resize(_child->getNumEdges()); _childEdgeParentIndex.resize(_child->getNumEdges()); populateEdgeParentFromParentFaces(initialChildTags); populateEdgeParentFromParentEdges(initialChildTags); } void Refinement::populateEdgeParentFromParentFaces(ChildTag const initialChildTags[2][4]) { if (_uniform) { Index cEdge = getFirstChildEdgeFromFaces(); for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { ConstIndexArray cEdges = getFaceChildEdges(pFace); if (cEdges.size() == 4) { _childEdgeTag[cEdge + 0] = initialChildTags[0][0]; _childEdgeTag[cEdge + 1] = initialChildTags[0][1]; _childEdgeTag[cEdge + 2] = initialChildTags[0][2]; _childEdgeTag[cEdge + 3] = initialChildTags[0][3]; _childEdgeParentIndex[cEdge + 0] = pFace; _childEdgeParentIndex[cEdge + 1] = pFace; _childEdgeParentIndex[cEdge + 2] = pFace; _childEdgeParentIndex[cEdge + 3] = pFace; cEdge += 4; } else { bool childTooLarge = (cEdges.size() > 4); for (int i = 0; i < cEdges.size(); ++i, ++cEdge) { _childEdgeTag[cEdge] = initialChildTags[0][childTooLarge ? 0 : i]; _childEdgeParentIndex[cEdge] = pFace; } } } } else { for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { bool incomplete = !_parentFaceTag[pFace]._selected; IndexArray cEdges = getFaceChildEdges(pFace); if (!incomplete && (cEdges.size() == 4)) { _childEdgeTag[cEdges[0]] = initialChildTags[0][0]; _childEdgeTag[cEdges[1]] = initialChildTags[0][1]; _childEdgeTag[cEdges[2]] = initialChildTags[0][2]; _childEdgeTag[cEdges[3]] = initialChildTags[0][3]; _childEdgeParentIndex[cEdges[0]] = pFace; _childEdgeParentIndex[cEdges[1]] = pFace; _childEdgeParentIndex[cEdges[2]] = pFace; _childEdgeParentIndex[cEdges[3]] = pFace; } else { bool childTooLarge = (cEdges.size() > 4); for (int i = 0; i < cEdges.size(); ++i) { if (IndexIsValid(cEdges[i])) { _childEdgeTag[cEdges[i]] = initialChildTags[incomplete][childTooLarge ? 0 : i]; _childEdgeParentIndex[cEdges[i]] = pFace; } } } } } } void Refinement::populateEdgeParentFromParentEdges(ChildTag const initialChildTags[2][4]) { if (_uniform) { Index cEdge = getFirstChildEdgeFromEdges(); for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge, cEdge += 2) { _childEdgeTag[cEdge + 0] = initialChildTags[0][0]; _childEdgeTag[cEdge + 1] = initialChildTags[0][1]; _childEdgeParentIndex[cEdge + 0] = pEdge; _childEdgeParentIndex[cEdge + 1] = pEdge; } } else { for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { bool incomplete = !_parentEdgeTag[pEdge]._selected; IndexArray cEdges = getEdgeChildEdges(pEdge); if (!incomplete) { _childEdgeTag[cEdges[0]] = initialChildTags[0][0]; _childEdgeTag[cEdges[1]] = initialChildTags[0][1]; _childEdgeParentIndex[cEdges[0]] = pEdge; _childEdgeParentIndex[cEdges[1]] = pEdge; } else { for (int i = 0; i < 2; ++i) { if (IndexIsValid(cEdges[i])) { _childEdgeTag[cEdges[i]] = initialChildTags[incomplete][i]; _childEdgeParentIndex[cEdges[i]] = pEdge; } } } } } } void Refinement::populateVertexParentVectors(ChildTag const initialChildTags[2][4]) { if (_uniform) { _childVertexTag.resize(_child->getNumVertices(), initialChildTags[0][0]); } else { _childVertexTag.resize(_child->getNumVertices(), initialChildTags[1][0]); } _childVertexParentIndex.resize(_child->getNumVertices()); populateVertexParentFromParentFaces(initialChildTags); populateVertexParentFromParentEdges(initialChildTags); populateVertexParentFromParentVertices(initialChildTags); } void Refinement::populateVertexParentFromParentFaces(ChildTag const initialChildTags[2][4]) { if (getNumChildVerticesFromFaces() == 0) return; if (_uniform) { Index cVert = getFirstChildVertexFromFaces(); for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace, ++cVert) { // Child tag was initialized as the complete and only child when allocated _childVertexParentIndex[cVert] = pFace; } } else { ChildTag const & completeChildTag = initialChildTags[0][0]; for (Index pFace = 0; pFace < _parent->getNumFaces(); ++pFace) { Index cVert = _faceChildVertIndex[pFace]; if (IndexIsValid(cVert)) { // Child tag was initialized as incomplete -- reset if complete: if (_parentFaceTag[pFace]._selected) { _childVertexTag[cVert] = completeChildTag; } _childVertexParentIndex[cVert] = pFace; } } } } void Refinement::populateVertexParentFromParentEdges(ChildTag const initialChildTags[2][4]) { if (_uniform) { Index cVert = getFirstChildVertexFromEdges(); for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge, ++cVert) { // Child tag was initialized as the complete and only child when allocated _childVertexParentIndex[cVert] = pEdge; } } else { ChildTag const & completeChildTag = initialChildTags[0][0]; for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { Index cVert = _edgeChildVertIndex[pEdge]; if (IndexIsValid(cVert)) { // Child tag was initialized as incomplete -- reset if complete: if (_parentEdgeTag[pEdge]._selected) { _childVertexTag[cVert] = completeChildTag; } _childVertexParentIndex[cVert] = pEdge; } } } } void Refinement::populateVertexParentFromParentVertices(ChildTag const initialChildTags[2][4]) { if (_uniform) { Index cVert = getFirstChildVertexFromVertices(); for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert, ++cVert) { // Child tag was initialized as the complete and only child when allocated _childVertexParentIndex[cVert] = pVert; } } else { ChildTag const & completeChildTag = initialChildTags[0][0]; for (Index pVert = 0; pVert < _parent->getNumVertices(); ++pVert) { Index cVert = _vertChildVertIndex[pVert]; if (IndexIsValid(cVert)) { // Child tag was initialized as incomplete but these should be complete: if (_parentVertexTag[pVert]._selected) { _childVertexTag[cVert] = completeChildTag; } _childVertexParentIndex[cVert] = pVert; } } } } // // Methods to propagate/initialize child component tags from their parent component: // void Refinement::propagateComponentTags() { populateFaceTagVectors(); populateEdgeTagVectors(); populateVertexTagVectors(); } void Refinement::populateFaceTagVectors() { _child->_faceTags.resize(_child->getNumFaces()); populateFaceTagsFromParentFaces(); } void Refinement::populateFaceTagsFromParentFaces() { // // Tags for faces originating from faces are inherited from the parent face: // Index cFace = getFirstChildFaceFromFaces(); Index cFaceEnd = cFace + getNumChildFacesFromFaces(); for ( ; cFace < cFaceEnd; ++cFace) { _child->_faceTags[cFace] = _parent->_faceTags[_childFaceParentIndex[cFace]]; } } void Refinement::populateEdgeTagVectors() { _child->_edgeTags.resize(_child->getNumEdges()); populateEdgeTagsFromParentFaces(); populateEdgeTagsFromParentEdges(); } void Refinement::populateEdgeTagsFromParentFaces() { // // Tags for edges originating from faces are all constant: // Level::ETag eTag; eTag.clear(); Index cEdge = getFirstChildEdgeFromFaces(); Index cEdgeEnd = cEdge + getNumChildEdgesFromFaces(); for ( ; cEdge < cEdgeEnd; ++cEdge) { _child->_edgeTags[cEdge] = eTag; } } void Refinement::populateEdgeTagsFromParentEdges() { // // Tags for edges originating from edges are inherited from the parent edge: // Index cEdge = getFirstChildEdgeFromEdges(); Index cEdgeEnd = cEdge + getNumChildEdgesFromEdges(); for ( ; cEdge < cEdgeEnd; ++cEdge) { _child->_edgeTags[cEdge] = _parent->_edgeTags[_childEdgeParentIndex[cEdge]]; } } void Refinement::populateVertexTagVectors() { _child->_vertTags.resize(_child->getNumVertices()); populateVertexTagsFromParentFaces(); populateVertexTagsFromParentEdges(); populateVertexTagsFromParentVertices(); if (!_uniform) { for (Index cVert = 0; cVert < _child->getNumVertices(); ++cVert) { if (_childVertexTag[cVert]._incomplete) { _child->_vertTags[cVert]._incomplete = true; } } } } void Refinement::populateVertexTagsFromParentFaces() { // // Similarly, tags for vertices originating from faces are all constant -- with the // unfortunate exception of refining level 0, where the faces may be N-sided and so // introduce new vertices that need to be tagged as extra-ordinary: // if (getNumChildVerticesFromFaces() == 0) return; Level::VTag vTag; vTag.clear(); vTag._rule = Sdc::Crease::RULE_SMOOTH; Index cVert = getFirstChildVertexFromFaces(); Index cVertEnd = cVert + getNumChildVerticesFromFaces(); if (_parent->_depth > 0) { for ( ; cVert < cVertEnd; ++cVert) { _child->_vertTags[cVert] = vTag; } } else { for ( ; cVert < cVertEnd; ++cVert) { _child->_vertTags[cVert] = vTag; if (_parent->getNumFaceVertices(_childVertexParentIndex[cVert]) != _regFaceSize) { _child->_vertTags[cVert]._xordinary = true; } } } } void Refinement::populateVertexTagsFromParentEdges() { // // Tags for vertices originating from edges are initialized according to the tags // of the parent edge: // Level::VTag vTag; vTag.clear(); for (Index pEdge = 0; pEdge < _parent->getNumEdges(); ++pEdge) { Index cVert = _edgeChildVertIndex[pEdge]; if (!IndexIsValid(cVert)) continue; // From the cleared local VTag, we just need to assign properties dependent // on the parent edge: Level::ETag const& pEdgeTag = _parent->_edgeTags[pEdge]; vTag._nonManifold = pEdgeTag._nonManifold; vTag._boundary = pEdgeTag._boundary; vTag._semiSharpEdges = pEdgeTag._semiSharp; vTag._rule = (Level::VTag::VTagSize)((pEdgeTag._semiSharp || pEdgeTag._infSharp) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH); _child->_vertTags[cVert] = vTag; } } void Refinement::populateVertexTagsFromParentVertices() { // // Tags for vertices originating from vertices are inherited from the parent vertex: // Index cVert = getFirstChildVertexFromVertices(); Index cVertEnd = cVert + getNumChildVerticesFromVertices(); for ( ; cVert < cVertEnd; ++cVert) { _child->_vertTags[cVert] = _parent->_vertTags[_childVertexParentIndex[cVert]]; } } // // Methods to subdivide the topology: // // The main method to subdivide topology is fairly simple -- given a set of relations // to populate it simply tests and populates each relation separately. The method for // each relation is responsible for appropriate allocation and initialization of all // data involved, and these are virtual -- provided by a quad- or tri-split subclass. // void Refinement::subdivideTopology(Relations const& applyTo) { if (applyTo._faceVertices) { populateFaceVertexRelation(); } if (applyTo._faceEdges) { populateFaceEdgeRelation(); } if (applyTo._edgeVertices) { populateEdgeVertexRelation(); } if (applyTo._edgeFaces) { populateEdgeFaceRelation(); } if (applyTo._vertexFaces) { populateVertexFaceRelation(); } if (applyTo._vertexEdges) { populateVertexEdgeRelation(); } // // Additional members of the child Level not specific to any relation... // - note in the case of max-valence, the child's max-valence may be less // than the parent if that maximal parent vertex was not included in the sparse // refinement (possible when sparse refinement is more general). // - it may also be more if the base level was fairly trivial, i.e. less // than the regular valence. // - NOTE that when/if we support N-gons for tri-splitting, that the valence // of edge-vertices introduced on the N-gon may be 7 rather than 6, while N may // be less than both. // // In general, we need a better way to deal with max-valence. The fact that // each topology relation is independent/optional complicates the issue of // where to keep track of it... // int maxRegularValence = (_splitType == Sdc::SPLIT_TO_QUADS) ? 4 : 6; _child->_maxValence = std::max(_parent->_maxValence, maxRegularValence); } // // Methods to subdivide sharpness values: // void Refinement::subdivideSharpnessValues() { // // Subdividing edge and vertex sharpness values are independent, but in order // to maintain proper classification/tagging of components as semi-sharp, both // must be computed and the neighborhood inspected to properly update the // status. // // It is possible to clear the semi-sharp status when propagating the tags and // to reset it (potentially multiple times) when updating the sharpness values. // The vertex subdivision Rule is also affected by this, which complicates the // process. So for now we apply a post-process to explicitly handle all // semi-sharp vertices. // // These methods will update sharpness tags local to the edges and vertices: subdivideEdgeSharpness(); subdivideVertexSharpness(); // This method uses local sharpness tags (set above) to update vertex tags that // reflect the neighborhood of the vertex (e.g. its rule): reclassifySemisharpVertices(); } void Refinement::subdivideEdgeSharpness() { Sdc::Crease creasing(_options); _child->_edgeSharpness.clear(); _child->_edgeSharpness.resize(_child->getNumEdges(), Sdc::Crease::SHARPNESS_SMOOTH); // // Edge sharpness is passed to child-edges using the parent edge and the // parent vertex for which the child corresponds. Child-edges are created // from both parent faces and parent edges, but those child-edges created // from a parent face should be within the face's interior and so smooth // (and so previously initialized). // // The presence/validity of each parent edges child vert indicates one or // more child edges. // // NOTE -- It is also useful at this time to classify the child vert of // this edge based on the creasing information here, particularly when a // non-trivial creasing method like Chaikin is used. This is not being // done now but is worth considering... // float * pVertEdgeSharpness = 0; if (!creasing.IsUniform()) { pVertEdgeSharpness = (float *)alloca(_parent->getMaxValence() * sizeof(float)); } Index cEdge = getFirstChildEdgeFromEdges(); Index cEdgeEnd = cEdge + getNumChildEdgesFromEdges(); for ( ; cEdge < cEdgeEnd; ++cEdge) { float& cSharpness = _child->_edgeSharpness[cEdge]; Level::ETag& cEdgeTag = _child->_edgeTags[cEdge]; if (cEdgeTag._infSharp) { cSharpness = Sdc::Crease::SHARPNESS_INFINITE; } else if (cEdgeTag._semiSharp) { Index pEdge = _childEdgeParentIndex[cEdge]; float pSharpness = _parent->_edgeSharpness[pEdge]; if (creasing.IsUniform()) { cSharpness = creasing.SubdivideUniformSharpness(pSharpness); } else { ConstIndexArray pEdgeVerts = _parent->getEdgeVertices(pEdge); Index pVert = pEdgeVerts[_childEdgeTag[cEdge]._indexInParent]; ConstIndexArray pVertEdges = _parent->getVertexEdges(pVert); for (int i = 0; i < pVertEdges.size(); ++i) { pVertEdgeSharpness[i] = _parent->_edgeSharpness[pVertEdges[i]]; } cSharpness = creasing.SubdivideEdgeSharpnessAtVertex(pSharpness, pVertEdges.size(), pVertEdgeSharpness); } if (not Sdc::Crease::IsSharp(cSharpness)) { cEdgeTag._semiSharp = false; } } } } void Refinement::subdivideVertexSharpness() { Sdc::Crease creasing(_options); _child->_vertSharpness.clear(); _child->_vertSharpness.resize(_child->getNumVertices(), Sdc::Crease::SHARPNESS_SMOOTH); // // All child-verts originating from faces or edges are initialized as smooth // above. Only those originating from vertices require "subdivided" values: // // Only deal with the subrange of vertices originating from vertices: Index cVertBegin = getFirstChildVertexFromVertices(); Index cVertEnd = cVertBegin + getNumChildVerticesFromVertices(); for (Index cVert = cVertBegin; cVert < cVertEnd; ++cVert) { float& cSharpness = _child->_vertSharpness[cVert]; Level::VTag& cVertTag = _child->_vertTags[cVert]; if (cVertTag._infSharp) { cSharpness = Sdc::Crease::SHARPNESS_INFINITE; } else if (cVertTag._semiSharp) { Index pVert = _childVertexParentIndex[cVert]; float pSharpness = _parent->_vertSharpness[pVert]; cSharpness = creasing.SubdivideVertexSharpness(pSharpness); if (not Sdc::Crease::IsSharp(cSharpness)) { cVertTag._semiSharp = false; } } } } void Refinement::reclassifySemisharpVertices() { typedef Level::VTag::VTagSize VTagSize; Sdc::Crease creasing(_options); // // Inspect all vertices derived from edges -- for those whose parent edges were semisharp, // reset the semisharp tag and the associated Rule according to the sharpness pair for the // subdivided edges (note this may be better handled when the edge sharpness is computed): // Index vertFromEdgeBegin = getFirstChildVertexFromEdges(); Index vertFromEdgeEnd = vertFromEdgeBegin + getNumChildVerticesFromEdges(); for (Index cVert = vertFromEdgeBegin; cVert < vertFromEdgeEnd; ++cVert) { Level::VTag& cVertTag = _child->_vertTags[cVert]; if (!cVertTag._semiSharpEdges) continue; Index pEdge = _childVertexParentIndex[cVert]; ConstIndexArray cEdges = getEdgeChildEdges(pEdge); if (_childVertexTag[cVert]._incomplete) { // One child edge likely missing -- assume Crease if remaining edge semi-sharp: cVertTag._semiSharpEdges = (IndexIsValid(cEdges[0]) && _child->_edgeTags[cEdges[0]]._semiSharp) || (IndexIsValid(cEdges[1]) && _child->_edgeTags[cEdges[1]]._semiSharp); cVertTag._rule = (VTagSize)(cVertTag._semiSharpEdges ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH); } else { int sharpEdgeCount = _child->_edgeTags[cEdges[0]]._semiSharp + _child->_edgeTags[cEdges[1]]._semiSharp; cVertTag._semiSharpEdges = (sharpEdgeCount > 0); cVertTag._rule = (VTagSize)(creasing.DetermineVertexVertexRule(0.0, sharpEdgeCount)); } } // // Inspect all vertices derived from vertices -- for those whose parent vertices were // semisharp (inherited in the child vert's tag), inspect and reset the semisharp tag // and the associated Rule (based on neighboring child edges around the child vertex). // // We should never find such a vertex "incomplete" in a sparse refinement as a parent // vertex is either selected or not, but never neighboring. So the only complication // here is whether the local topology of child edges exists -- it may have been pruned // from the last level to reduce memory. If so, we use the parent to identify the // child edges. // // In both cases, we count the number of sharp and semisharp child edges incident the // child vertex and adjust the "semisharp" and "rule" tags accordingly. // Index vertFromVertBegin = getFirstChildVertexFromVertices(); Index vertFromVertEnd = vertFromVertBegin + getNumChildVerticesFromVertices(); for (Index cVert = vertFromVertBegin; cVert < vertFromVertEnd; ++cVert) { Index pVert = _childVertexParentIndex[cVert]; Level::VTag const& pVertTag = _parent->_vertTags[pVert]; // Skip if parent not semi-sharp: if (!pVertTag._semiSharp && !pVertTag._semiSharpEdges) continue; // // We need to inspect the child neighborhood's sharpness when either semi-sharp // edges were present around the parent vertex, or the parent vertex sharpness // decayed: // Level::VTag& cVertTag = _child->_vertTags[cVert]; bool sharpVertexDecayed = pVertTag._semiSharp && !cVertTag._semiSharp; if (pVertTag._semiSharpEdges || sharpVertexDecayed) { int infSharpEdgeCount = 0; int semiSharpEdgeCount = 0; bool cVertEdgesPresent = (_child->getNumVertexEdgesTotal() > 0); if (cVertEdgesPresent) { ConstIndexArray cEdges = _child->getVertexEdges(cVert); for (int i = 0; i < cEdges.size(); ++i) { Level::ETag cEdgeTag = _child->_edgeTags[cEdges[i]]; infSharpEdgeCount += cEdgeTag._infSharp; semiSharpEdgeCount += cEdgeTag._semiSharp; } } else { ConstIndexArray pEdges = _parent->getVertexEdges(pVert); ConstLocalIndexArray pVertInEdge = _parent->getVertexEdgeLocalIndices(pVert); for (int i = 0; i < pEdges.size(); ++i) { ConstIndexArray cEdgePair = getEdgeChildEdges(pEdges[i]); Index cEdge = cEdgePair[pVertInEdge[i]]; Level::ETag cEdgeTag = _child->_edgeTags[cEdge]; infSharpEdgeCount += cEdgeTag._infSharp; semiSharpEdgeCount += cEdgeTag._semiSharp; } } cVertTag._semiSharpEdges = (semiSharpEdgeCount > 0); if (!cVertTag._semiSharp && !cVertTag._infSharp) { cVertTag._rule = (VTagSize)(creasing.DetermineVertexVertexRule(0.0, infSharpEdgeCount + semiSharpEdgeCount)); } } } } // // Methods to subdivide face-varying channels: // void Refinement::subdivideFVarChannels() { assert(_child->_fvarChannels.size() == 0); assert(this->_fvarChannels.size() == 0); int channelCount = _parent->getNumFVarChannels(); for (int channel = 0; channel < channelCount; ++channel) { FVarLevel* parentFVar = _parent->_fvarChannels[channel]; FVarLevel* childFVar = new FVarLevel(*_child); FVarRefinement* refineFVar = new FVarRefinement(*this, *parentFVar, *childFVar); refineFVar->applyRefinement(); _child->_fvarChannels.push_back(childFVar); this->_fvarChannels.push_back(refineFVar); } } // // Methods to inherit properties between refinements in a hierarchy: // void Refinement::propagateBaseFace(Refinement const * grandParent) { _childFaceBaseFaceIndex.resize(_child->_faceCount); if (grandParent == 0) { _childFaceBaseFaceIndex = _childFaceParentIndex; } else { IndexVector & childBaseFace = _childFaceBaseFaceIndex; IndexVector const & parentBaseFace = grandParent->_childFaceBaseFaceIndex; for (Index cFace = 0; cFace < _child->_faceCount; ++cFace) { childBaseFace[cFace] = parentBaseFace[_childFaceParentIndex[cFace]]; } } } // // Marking of sparse child components -- including those selected and those neighboring... // // For schemes requiring neighboring support, this is the equivalent of the "guarantee // neighbors" in Hbr -- it ensures that all components required to define the limit of // those "selected" are also generated in the refinement. // // The difference with Hbr is that we do this in a single pass for all components once // "selection" of components of interest has been completed. // // Considering two approaches: // 1) By Vertex neighborhoods: // - for each base vertex // - for each incident face // - test and mark components for its child face // or // 2) By Edge and Face contents: // - for each base edge // - test and mark local components // - for each base face // - test and mark local components // // Given a typical quad mesh with N verts, N faces and 2*N edges, determine which is more // efficient... // // Going with (2) initially for simplicity -- certain aspects of (1) are awkward, i.e. the // identification of child-edges to be marked (trivial in (2). We are also guaranteed with // (2) that we only visit each component once, i.e. each edge and each face. // // Revising the above assessment... (2) has gotten WAY more complicated once the ability to // select child faces is provided. Given that feature is important to Manuel for support // of the FarStencilTables we have to assume it will be needed. So we'll try (1) out as it // will be simpler to get it correct -- we can work on improving performance later. // // Complexity added by child component selection: // - the child vertex of the component can now be selected as part of a child face or // edge, and so the parent face or edge is not fully selected. So we've had to add another // bit to the marking masks to indicate when a parent component is "fully selected". // - selecting a child face creates the situation where child edges of parent edges do // not have any selected vertex at their ends -- both can be neighboring. This complicated // the marking of neighboring child edges, which was otherwise trivial -- if any end vertex // of a child edge (of a parent edge) was selected, the child edge was at least neighboring. // // Final note on the marking technique: // There are currently two values to the marking of child components, which are no // longer that useful. It is now sufficient, and not likely to be necessary, to distinguish // between what was selected or added to support it. Ultimately that will be determined by // inspecting the selected flag on the parent component once the child-to-parent map is in // place. // namespace { Index const IndexSparseMaskNeighboring = (1 << 0); Index const IndexSparseMaskSelected = (1 << 1); inline void markSparseIndexNeighbor(Index& index) { index = IndexSparseMaskNeighboring; } inline void markSparseIndexSelected(Index& index) { index = IndexSparseMaskSelected; } } void Refinement::markSparseChildComponentIndices() { // // There is an explicit ordering here as the work done for vertices is a subset // of what is required for edges, which in turn is a subset of what is required // for faces. This ordering and their related implementations tries to avoid // doing redundant work and accomplishing everything necessary in a single // iteration through each component type. // markSparseVertexChildren(); markSparseEdgeChildren(); markSparseFaceChildren(); } void Refinement::markSparseVertexChildren() { assert(_parentVertexTag.size() > 0); // // For each parent vertex: // - mark the descending child vertex for each selected vertex // for (Index pVert = 0; pVert < parent().getNumVertices(); ++pVert) { if (_parentVertexTag[pVert]._selected) { markSparseIndexSelected(_vertChildVertIndex[pVert]); } } } void Refinement::markSparseEdgeChildren() { assert(_parentEdgeTag.size() > 0); // // For each parent edge: // - mark the descending child edges and vertex for each selected edge // - test each end vertex of unselected edges to see if selected: // - mark both the child edge and the middle child vertex if so // - set transitional bit for all edges based on selection of incident faces // // Note that no edges have been marked "fully selected" -- only their vertices have // been marked and marking of their child edges deferred to visiting each edge only // once here. // for (Index pEdge = 0; pEdge < parent().getNumEdges(); ++pEdge) { IndexArray eChildEdges = getEdgeChildEdges(pEdge); ConstIndexArray eVerts = parent().getEdgeVertices(pEdge); SparseTag& pEdgeTag = _parentEdgeTag[pEdge]; if (pEdgeTag._selected) { markSparseIndexSelected(eChildEdges[0]); markSparseIndexSelected(eChildEdges[1]); markSparseIndexSelected(_edgeChildVertIndex[pEdge]); } else { if (_parentVertexTag[eVerts[0]]._selected) { markSparseIndexNeighbor(eChildEdges[0]); markSparseIndexNeighbor(_edgeChildVertIndex[pEdge]); } if (_parentVertexTag[eVerts[1]]._selected) { markSparseIndexNeighbor(eChildEdges[1]); markSparseIndexNeighbor(_edgeChildVertIndex[pEdge]); } } // // TAG the parent edges as "transitional" here if only one was selected (or in // the more general non-manifold case, they are not all selected the same way). // We use the transitional tags on the edges to TAG the parent face below. // // Note -- this is best done now rather than as a post-process as we have more // explicit information about the selected components. Unless we also tag the // parent faces as selected, we can't easily tell from the child-faces of the // edge's incident faces which were generated by selection or neighboring... // ConstIndexArray eFaces = parent().getEdgeFaces(pEdge); if (eFaces.size() == 2) { pEdgeTag._transitional = (_parentFaceTag[eFaces[0]]._selected != _parentFaceTag[eFaces[1]]._selected); } else if (eFaces.size() < 2) { pEdgeTag._transitional = false; } else { bool isFace0Selected = _parentFaceTag[eFaces[0]]._selected; pEdgeTag._transitional = false; for (int i = 1; i < eFaces.size(); ++i) { if (_parentFaceTag[eFaces[i]]._selected != isFace0Selected) { pEdgeTag._transitional = true; break; } } } } } } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv