// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/ompKernel.h" #include "../osd/vertexDescriptor.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { template T * elementAtIndex(T * src, int index, VertexBufferDescriptor const &desc) { return src + index * desc.stride; } static inline void clear(float *dst, VertexBufferDescriptor const &desc) { assert(dst); memset(dst, 0, desc.length*sizeof(float)); } static inline void addWithWeight(float *dst, const float *src, int srcIndex, float weight, VertexBufferDescriptor const &desc) { assert(src and dst); src = elementAtIndex(src, srcIndex, desc); for (int k = 0; k < desc.length; ++k) { dst[k] += src[k] * weight; } } static inline void copy(float *dst, int dstIndex, const float *src, VertexBufferDescriptor const &desc) { assert(src and dst); dst = elementAtIndex(dst, dstIndex, desc); memcpy(dst, src, desc.length*sizeof(float)); } // XXXX manuelk this should be optimized further by using SIMD - considering // OMP is somewhat obsolete - this is probably not worth it. void OmpComputeStencils(VertexBufferDescriptor const &vertexDesc, float const * vertexSrc, float * vertexDst, unsigned char const * sizes, int const * offsets, int const * indices, float const * weights, int start, int end) { assert(start>=0 and start0 ? start : 0); // Stencil index // Get thread-local pointers int const * threadIndices = indices + offsets[index]; float const * threadWeights = weights + offsets[index]; int threadId = omp_get_thread_num(); float * threadResult = result + threadId*vertexDesc.length; clear(threadResult, vertexDesc); for (int j=0; j<(int)sizes[index]; ++j) { addWithWeight(threadResult, vertexSrc, threadIndices[j], threadWeights[j], vertexDesc); } copy(vertexDst, i, threadResult, vertexDesc); } } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv