// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H #define OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H #include #include #include #include "./shaderCache.h" class GLDrawConfig { public: explicit GLDrawConfig(const std::string &version); ~GLDrawConfig(); bool CompileAndAttachShader(GLenum shaderType, const std::string &source); bool Link(); GLuint GetProgram() const { return _program; } private: GLuint _program; std::string _version; int _numShaders; }; // workaround for template alias #if 0 template using GLShaderCache = ShaderCacheT; #else template class GLShaderCache : public ShaderCacheT { }; #endif #endif // OPENSUBDIV_EXAMPLES_GL_SHADER_CACHE_H