// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "particles.h" #include #include STParticles::STParticles(Refiner const & refiner, int nparticles, bool centered) : _speed(1.0f) { OpenSubdiv::Far::PtexIndices ptexIndices(refiner); int nptexfaces = ptexIndices.GetNumFaces(), nsamples = nptexfaces * nparticles; srand(static_cast(2147483647)); { // initialize positions _positions.resize(nsamples); Position * pos = &_positions[0]; for (int i=0; iptexIndex = i; pos->s = centered ? 0.5f : (float)rand()/(float)RAND_MAX; pos->t = centered ? 0.5f : (float)rand()/(float)RAND_MAX; ++pos; } } } { // initialize velocities _velocities.resize(nsamples*2); for (int i=0; is += dp[0] * speed; p->t += dp[1] * speed; // make sure particles can't skip more than 1 face boundary at a time assert((p->s>-2.0f) and (p->s<2.0f) and (p->t>-2.0f) and (p->t<2.0f)); // check if the particle is jumping a boundary // note: a particle can jump 2 edges at a time (a "diagonal" jump) // this is not treated here. int edge = -1; if (p->s >= 1.0f) edge = 1; if (p->s <= 0.0f) edge = 3; if (p->t >= 1.0f) edge = 2; if (p->t <= 0.0f) edge = 0; if (edge>=0) { // warp the particle to the other side of the boundary warpParticle(edge, p, dp); } assert((p->s>=0.0f) and (p->s<=1.0f) and (p->t>=0.0f) and (p->t<=1.0f)); } } inline void FlipS(STParticles::Position * p, float * dp) { p->s = 1.0f-p->s; dp[0] = - dp[0]; } inline void FlipT(STParticles::Position * p, float * dp) { p->t = 1.0f-p->t; dp[1] = - dp[1]; } inline void SwapST(STParticles::Position * p, float * dp) { std::swap(p->s, p->t); std::swap(dp[0], dp[1]); } inline void Rotate(int rot, STParticles::Position * p, float * dp) { switch (rot & 3) { default: return; case 1: FlipS(p, dp); SwapST(p, dp); break; case 2: FlipS(p, dp); FlipT(p, dp); break; case 3: FlipT(p, dp); SwapST(p, dp); break; } assert((p->s>=0.0f) and (p->s<=1.0f) and (p->t>=0.0f) and (p->t<=1.0f)); } inline void Clamp(STParticles::Position * p) { if (p->s<0.0f) { p->s=0.0f; } else if (p->s>1.0f) { p->s=1.0f; } if (p->t<0.0f) { p->t=0.0f; } else if (p->t>1.0f) { p->t=1.0f; } } inline void Bounce(int edge, STParticles::Position * p, float * dp) { switch (edge) { case 0: assert(p->t<=0.0f); p->t = -p->t; dp[1] = -dp[1]; break; case 1: assert(p->s>=1.0f); p->s = 2.0f - p->s; dp[0] = -dp[0]; break; case 2: assert(p->t>=1.0f); p->t = 2.0f - p->t; dp[1] = -dp[1]; break; case 3: assert(p->s<=0.0f); p->s = -p->s; dp[0] = -dp[0]; break; } // because 'diagonal' cases aren't handled, stick particles to edges when // if they cross 2 boundaries Clamp(p); assert((p->s>=0.0f) and (p->s<=1.0f) and (p->t>=0.0f) and (p->t<=1.0f)); } inline void Trim(STParticles::Position * p) { if (p->s <0.0f) p->s = 1.0f + p->s; if (p->s>=1.0f) p->s = p->s - 1.0f; if (p->t <0.0f) p->t = 1.0f + p->t; if (p->t>=1.0f) p->t = p->t - 1.0f; assert((p->s>=0.0f) and (p->s<=1.0f) and (p->t>=0.0f) and (p->t<=1.0f)); } void STParticles::warpParticle(int edge, Position * p, float * dp) { assert(p->ptexIndex<(int)_adjacency.size() and (edge>=0 and edge<4)); FaceInfo const & f = _adjacency[p->ptexIndex]; int afid = f.adjface(edge), aeid = f.adjedge(edge); if (afid==-1) { // boundary detected: bounce the particle Bounce(edge, p, dp); } else { FaceInfo const & af = _adjacency[afid]; int rot = edge - aeid + 2; bool fIsSubface = f.isSubface(), afIsSubface = af.isSubface(); if (fIsSubface != afIsSubface) { // XXXX manuelk domain should be split properly Bounce(edge, p, dp); } else { Trim(p); Rotate(rot, p, dp); p->ptexIndex = afid; // move particle to adjacent face } } assert((p->s>=0.0f) and (p->s<=1.0f) and (p->t>=0.0f) and (p->t<=1.0f)); } // Dump adjacency info std::ostream & operator << (std::ostream & os, STParticles::FaceInfo const & f) { os << " adjface: " << f.adjfaces[0] << ' ' << f.adjfaces[1] << ' ' << f.adjfaces[2] << ' ' << f.adjfaces[3] << " adjedge: " << f.adjedge(0) << ' ' << f.adjedge(1) << ' ' << f.adjedge(2) << ' ' << f.adjedge(3) << " flags:"; if (f.flags == 0) { os << " (none)"; } else { if (f.isSubface()) { std::cout << " subface"; } } os << std::endl; return os; } std::ostream & operator << (std::ostream & os, STParticles const & particles) { for (int i=0; i<(int)particles._adjacency.size(); ++i) { os << particles._adjacency[i]; } return os; }