// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_SDC_OPTIONS_H #define OPENSUBDIV3_SDC_OPTIONS_H #include "../version.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Sdc { /// /// \brief All supported options applying to subdivision scheme. /// /// The Options class contains all supported options that can be applied to a /// subdivision scheme to affect the shape of the limit surface. These differ from /// approximations that may be applied at a higher level, i.e. options to limit the /// level of feature adaptive subdivision, options to ignore fractional creasing, /// or creasing entirely, etc. These options define the shape of a particular /// limit surface, including the "shape" of primitive variable data associated with /// it. /// /// The intent is that these sets of options be defined at a high-level and /// propagated into the lowest-level computation in support of each subdivision /// scheme. Ideally it remains a set of bit-fields (essentially an int) and so /// remains light weight and easily passed around by value. /// class Options { public: enum VtxBoundaryInterpolation { VTX_BOUNDARY_NONE = 0, ///< do not interpolate boundaries VTX_BOUNDARY_EDGE_ONLY, ///< sharpen edges VTX_BOUNDARY_EDGE_AND_CORNER ///< sharpen edges and corners }; enum FVarLinearInterpolation { FVAR_LINEAR_NONE = 0, ///< smooth everywhere ("edge only") FVAR_LINEAR_CORNERS_ONLY, ///< sharpen corners only FVAR_LINEAR_CORNERS_PLUS1, ///< ("edge corner") FVAR_LINEAR_CORNERS_PLUS2, ///< ("edge and corner + propagate corner") FVAR_LINEAR_BOUNDARIES, ///< sharpen all boundaries ("always sharp") FVAR_LINEAR_ALL ///< bilinear interpolation ("bilinear") }; enum CreasingMethod { CREASE_UNIFORM = 0, ///< Catmark rule CREASE_CHAIKIN ///< Chaikin rule }; enum TriangleSubdivision { TRI_SUB_CATMARK = 0, ///< Catmark weights (Catmark scheme only) TRI_SUB_SMOOTH ///< "smooth triangle" weights (Catmark scheme only) }; public: Options() : _vtxBoundInterp(VTX_BOUNDARY_NONE), _fvarLinInterp(FVAR_LINEAR_ALL), _creasingMethod(CREASE_UNIFORM), _triangleSub(TRI_SUB_CATMARK) { } // // Trivial get/set methods: // /// \brief Set vertex boundary interpolation rule VtxBoundaryInterpolation GetVtxBoundaryInterpolation() const { return (VtxBoundaryInterpolation) _vtxBoundInterp; } /// \brief Get vertex boundary interpolation rule void SetVtxBoundaryInterpolation(VtxBoundaryInterpolation b) { _vtxBoundInterp = b; } /// \brief Get face-varying interpolation rule FVarLinearInterpolation GetFVarLinearInterpolation() const { return (FVarLinearInterpolation) _fvarLinInterp; } /// \brief Set face-varying interpolation rule void SetFVarLinearInterpolation(FVarLinearInterpolation b) { _fvarLinInterp = b; } /// \brief Get edge crease rule CreasingMethod GetCreasingMethod() const { return (CreasingMethod) _creasingMethod; } /// \brief Set edge crease rule void SetCreasingMethod(CreasingMethod c) { _creasingMethod = c; } /// \brief Get triangle subdivsion weights rule (Catmark scheme only !) TriangleSubdivision GetTriangleSubdivision() const { return (TriangleSubdivision) _triangleSub; } /// \brief Set triangle subdivsion weights rule (Catmark scheme only !) void SetTriangleSubdivision(TriangleSubdivision t) { _triangleSub = t; } private: // Bitfield members: unsigned int _vtxBoundInterp : 2, _fvarLinInterp : 3, _creasingMethod : 2, _triangleSub : 2; }; } // end namespace sdc } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_SDC_OPTIONS_H */