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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_CUDA_DISPATCHER_H #define OSD_CUDA_DISPATCHER_H #include "../version.h" #include "../osd/kernelDispatcher.h" #include "../osd/vertexBuffer.h" #include #include #include struct cudaGraphicsResource; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { struct DeviceVertex; class OsdCudaVertexBuffer : public OsdGpuVertexBuffer { public: OsdCudaVertexBuffer(int numElements, int numVertices); virtual ~OsdCudaVertexBuffer(); virtual void UpdateData(const float *src, int numVertices); void * Map(); void Unmap(); protected: cudaGraphicsResource *_cudaResource; }; class OsdCudaKernelDispatcher : public OsdKernelDispatcher { public: OsdCudaKernelDispatcher(int levels); virtual ~OsdCudaKernelDispatcher(); virtual void ApplyBilinearFaceVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyBilinearEdgeVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyBilinearVertexVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyCatmarkFaceVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh * mesh, int offset, bool pass, int level, int start, int end, void * data) const; virtual void ApplyLoopEdgeVerticesKernel(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyLoopVertexVerticesKernelB(FarMesh * mesh, int offset, int level, int start, int end, void * data) const; virtual void ApplyLoopVertexVerticesKernelA(FarMesh * mesh, int offset, bool pass, int level, int start, int end, void * data) const; virtual void CopyTable(int tableIndex, size_t size, const void *ptr); virtual void OnKernelLaunch() {} virtual void OnKernelFinish() {} virtual OsdVertexBuffer *InitializeVertexBuffer(int numElements, int numVertices); virtual void BindVertexBuffer(OsdVertexBuffer *vertex, OsdVertexBuffer *varying); virtual void UnbindVertexBuffer(); virtual void Synchronize(); static OsdKernelDispatcher * Create(int levels) { return new OsdCudaKernelDispatcher(levels); } static void Register() { Factory::GetInstance().Register(Create, kCUDA); } protected: struct DeviceTable { DeviceTable() : devicePtr(NULL) {} ~DeviceTable(); void Copy(int size, const void *ptr); void *devicePtr; }; std::vector _tables; OsdCudaVertexBuffer *_currentVertexBuffer, *_currentVaryingBuffer; float *_deviceVertices, *_deviceVaryings; int _numVertexElements, _numVaryingElements; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_CUDA_DISPATCHER_H