// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef GL_FONT_UTILS_H #define GL_FONT_UTILS_H #include "../common/glUtils.h" #include class GLFont { public: GLFont(GLuint fontTexture); ~GLFont(); void Draw(GLuint transforUB); void Clear(); void Print3D(float const pos[3], const char * str, int color=0); void SetFontScale(float scale); struct Char { float pos[3]; float ofs[2]; float alpha; float color; }; std::vector & GetChars() { _dirty=true; return _chars; } private: void bindProgram(); std::vector _chars; bool _dirty; GLuint _program, _transformBinding, _attrPosition, _attrData, _fontTexture, _scale, _VAO, _EAO, _VBO; }; #endif // GL_FONT_UTILS_H