// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free copyright license to reproduce its contribution, // prepare derivative works of its contribution, and distribute // its contribution or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free license under its licensed patents to make, have // made, use, sell, offer for sale, import, and/or otherwise // dispose of its contribution in the software or derivative works // of the contribution in the software. // // 3. Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef DELEGATE_H #define DELEGATE_H #include #include #include #include #include "effect.h" #include "effectRegistry.h" class MyDrawContext : public OpenSubdiv::OsdGLDrawContext { public: virtual ~MyDrawContext(); static MyDrawContext *Create(OpenSubdiv::FarMesh const *farMesh, bool requireFVarData=false); static MyDrawContext *Create(OpenSubdiv::FarPatchTables const *patchTables, bool requireFVarData=false); //private: GLuint vao; private: MyDrawContext(); }; class MyDrawDelegate { public: void BindBatch(OpenSubdiv::OsdUtilMeshBatchBase *batch); void UnbindBatch(OpenSubdiv::OsdUtilMeshBatchBase *batch); void BindEffect(MyEffect &effect); void UnbindEffect(MyEffect &effect); void DrawElements(MyEffect &effect, OpenSubdiv::OsdDrawContext::PatchArray const &patchArray); void ResetNumDrawCalls() { _numDrawCalls = 0; } int GetNumDrawCalls() const { return _numDrawCalls; } private: MyDrawConfig *GetDrawConfig(MyEffect &effect, OpenSubdiv::OsdDrawContext::PatchDescriptor desc); MyEffectRegistry _effectRegistry; int _numDrawCalls; }; #endif /* DELEGATE_H */