// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #if defined(__APPLE__) #include #else #include #endif #include "../osd/glslTransformFeedbackComputeController.h" #include "../osd/glslTransformFeedbackComputeContext.h" #include "../osd/glslTransformFeedbackKernelBundle.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdGLSLTransformFeedbackComputeController::OsdGLSLTransformFeedbackComputeController() { } OsdGLSLTransformFeedbackComputeController::~OsdGLSLTransformFeedbackComputeController() { for (std::vector::iterator it = _kernelRegistry.begin(); it != _kernelRegistry.end(); ++it) { delete *it; } } void OsdGLSLTransformFeedbackComputeController::Synchronize() { glFinish(); } OsdGLSLTransformFeedbackKernelBundle * OsdGLSLTransformFeedbackComputeController::getKernels(int numVertexElements, int numVaryingElements) { std::vector::iterator it = std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(), OsdGLSLTransformFeedbackKernelBundle::Match(numVertexElements, numVaryingElements)); if (it != _kernelRegistry.end()) { return *it; } else { OsdGLSLTransformFeedbackKernelBundle *kernelBundle = new OsdGLSLTransformFeedbackKernelBundle(); _kernelRegistry.push_back(kernelBundle); kernelBundle->Compile(numVertexElements, numVaryingElements); return kernelBundle; } } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearFaceVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearVertexVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearVertexVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkFaceVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelB( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelB( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true); } void OsdGLSLTransformFeedbackComputeController::ApplyVertexEdits( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); const OsdGLSLTransformFeedbackHEditTable * edit = context->GetEditTable(batch.GetTableIndex()); assert(edit); context->BindEditTextures(batch.GetTableIndex()); int primvarOffset = edit->GetPrimvarOffset(); int primvarWidth = edit->GetPrimvarWidth(); if (edit->GetOperation() == FarVertexEdit::Add) { kernelBundle->ApplyEditAdd( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, primvarOffset, primvarWidth, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } else { // XXX: edit SET is not implemented yet. } context->UnbindEditTextures(); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv