# # Copyright 2013 Autodesk, Inc. # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # # *** osdPolySmooth *** set(MAYA_FIND_QUIETLY TRUE) if(NOT MAYA_FOUND) message(STATUS "Maya could not be found, so the OpenSubdiv osdPolySmooth plugin " "will not be available. If you do have Maya installed and see this message, " "please add your Maya path to cmake/FindMaya.cmake or set it in " "the MAYA_LOCATION environment variable." ) return() endif() set(PLATFORM_LIBRARIES ${OSD_LINK_TARGET} ) include_directories( ${PROJECT_SOURCE_DIR}/opensubdiv ${MAYA_INCLUDE_DIRS} ) set(SHADER_FILES ) set(SOURCE_FILES osdPolySmooth.cpp ) set(HEADER_FILES ) if(UNIX) set(PLATFORM_COMPILE_FLAGS -D_BOOL -DREQUIRE_IOSTREAM -DLINUX ) set(PLATFORM_PLUGIN_EXTENSION .so ) set(PLATFORM_LINK_FLAGS ) endif(UNIX) if(WIN32) set(PLATFORM_COMPILE_FLAGS /D_AFXDLL /DNT_PLUGIN /DREQUIRE_IOSTREAM ) set(PLATFORM_PLUGIN_EXTENSION .mll ) set(PLATFORM_LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin" ) endif(WIN32) add_definitions( ${PLATFORM_COMPILE_FLAGS} ) add_library(maya_polySmoothNode SHARED ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${INC_FILES} ) set_target_properties(maya_polySmoothNode PROPERTIES OUTPUT_NAME "osdPolySmooth" PREFIX "" SUFFIX ${PLATFORM_PLUGIN_EXTENSION} LINK_FLAGS "${PLATFORM_LINK_FLAGS}" ) target_link_libraries(maya_polySmoothNode ${MAYA_Foundation_LIBRARY} ${MAYA_OpenMaya_LIBRARY} ${MAYA_OpenMayaRender_LIBRARY} ${MAYA_OpenMayaUI_LIBRARY} ${PLATFORM_LIBRARIES} ) install(TARGETS maya_polySmoothNode DESTINATION ${CMAKE_PLUGINDIR_BASE})