// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_ #define EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_ #include #include class OpenSubdivPtexShader; class OsdPtexMeshData; class OpenSubdivPtexShaderOverride : public MHWRender::MPxShaderOverride { public: static MHWRender::MPxShaderOverride* creator(const MObject &obj); virtual ~OpenSubdivPtexShaderOverride(); virtual MString initialize(const MInitContext &initContext, MInitFeedback &initFeedback); virtual void updateDG(MObject object); virtual void updateDevice(); virtual void endUpdate(); virtual bool draw(MHWRender::MDrawContext &context, const MHWRender::MRenderItemList &renderItemList) const; virtual bool rebuildAlways() { return false; } virtual MHWRender::DrawAPI supportedDrawAPIs() const { return MHWRender::kOpenGL; } virtual bool isTransparent() { return true; } static void attrChangedCB(MNodeMessage::AttributeMessage msg, MPlug& plug, MPlug& otherPlug, void* ); void addTopologyChangedCallbacks( const MDagPath& dagPath, OsdPtexMeshData *data ); private: explicit OpenSubdivPtexShaderOverride(const MObject &obj); OpenSubdivPtexShader *_shader; MCallbackIdArray _callbackIds; int _level; }; #endif // EXAMPLES_MAYAPTEXVIEWER_OPENSUBDIVPTEXSHADEROVERRIDE_H_