// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef VTR_REFINEMENT_H #define VTR_REFINEMENT_H #include "../version.h" #include "../sdc/type.h" #include "../sdc/options.h" #include "../vtr/types.h" #include "../vtr/level.h" #include // // Declaration for the main refinement class (Refinement) and its pre-requisites: // namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { class TopologyRefiner; class PatchTablesFactory; } namespace Vtr { class SparseSelector; class FVarRefinement; // // Refinement: // A refinement is a mapping between two levels -- relating the components in the original // (parent) level to the one refined (child). The refinement may be complete (uniform) or sparse // (adaptive or otherwise selective), so not all components in the parent level will spawn // components in the child level. // // Refinement is an abstract class and expects subclasses corresponding to the different types // of topological splits that the supported subdivisions schemes collectively require, i.e. those // list in Sdc::SplitType. Note the virtual requirements expected of the subclasses in the list // of protected methods -- they differ mainly in the topology that is created in the child Level // and not the propagation of tags through refinement, subdivision of sharpness values of the // treatment of face-varying data. The primary subclasses are QuadRefinement and TriRefinement. // // At a high level, all that is necessary in terms of interface is to construct, initialize // (linking the two levels), optionally select components for sparse refinement (via use of the // SparseSelector) and call the refine() method. This usage is expected of Far::TopologyRefiner. // // Since we really want this class to be restricted from public access eventually, all methods // begin with lower case (as is the convention for protected methods) and the list of friends // will be maintained more strictly. // class Refinement { public: Refinement(Level const & parent, Level & child, Sdc::Options const& schemeOptions); virtual ~Refinement(); Level const& parent() const { return *_parent; } Level const& child() const { return *_child; } Level& child() { return *_child; } // // Options associated with the actual refinement operation, which are going to get // quite involved to ensure that the refinement of data that is not of interest can // be suppressed. For now we have: // // "sparse": the alternative to uniform refinement, which requires that // components be previously selected/marked to be included. // // "face topology only": this is one that may get broken down into a finer // set of options. It suppresses "full topology" in the child level // and only generates what is necessary to define the list of faces. // This is only one of the six possible topological relations that // can be generated -- we may eventually want a flag for each. // // "compute masks": this is intended to be temporary, along with the data // members associated with it -- it will trigger the computation and // storage of mask weights for all child vertices. This is naively // stored at this point and exists only for reference. // // Its still up for debate as to how finely these should be controlled, e.g. // for sparse refinement, we likely want full topology at the finest level to // allow for subsequent patch construction... // struct Options { Options() : _sparse(0), _faceTopologyOnly(0) { } unsigned int _sparse : 1; unsigned int _faceTopologyOnly : 1; // Currently under consideration: //unsigned int _childToParentMap : 1; //unsigned int _ancestorFacePerFace : 1; //unsigned int _computeMasks : 1; }; void refine(Options options = Options()); public: // // Access to members -- some testing classes (involving vertex interpolation) // currently make use of these: // int getNumChildFacesFromFaces() const { return _childFaceFromFaceCount; } int getNumChildEdgesFromFaces() const { return _childEdgeFromFaceCount; } int getNumChildEdgesFromEdges() const { return _childEdgeFromEdgeCount; } int getNumChildVerticesFromFaces() const { return _childVertFromFaceCount; } int getNumChildVerticesFromEdges() const { return _childVertFromEdgeCount; } int getNumChildVerticesFromVertices() const { return _childVertFromVertCount; } Index getFirstChildFaceFromFaces() const { return _firstChildFaceFromFace; } Index getFirstChildEdgeFromFaces() const { return _firstChildEdgeFromFace; } Index getFirstChildEdgeFromEdges() const { return _firstChildEdgeFromEdge; } Index getFirstChildVertexFromFaces() const { return _firstChildVertFromFace; } Index getFirstChildVertexFromEdges() const { return _firstChildVertFromEdge; } Index getFirstChildVertexFromVertices() const { return _firstChildVertFromVert; } Index getFaceChildVertex(Index f) const { return _faceChildVertIndex[f]; } Index getEdgeChildVertex(Index e) const { return _edgeChildVertIndex[e]; } Index getVertexChildVertex(Index v) const { return _vertChildVertIndex[v]; } ConstIndexArray getFaceChildFaces(Index parentFace) const; ConstIndexArray getFaceChildEdges(Index parentFace) const; ConstIndexArray getEdgeChildEdges(Index parentEdge) const; // Child-to-parent relationships (not yet complete -- unclear how we will define the // "type" of the parent component, e.g. vertex, edge or face): Index getChildFaceParentFace(Index f) const { return _childFaceParentIndex[f]; } int getChildFaceInParentFace(Index f) const { return _childFaceTag[f]._indexInParent; } Index getChildEdgeParentIndex(Index e) const { return _childEdgeParentIndex[e]; } Index getChildVertexParentIndex(Index v) const { return _childVertexParentIndex[v]; } // // Non-public methods: // protected: friend class FVarRefinement; friend class SparseSelector; friend class Far::TopologyRefiner; friend class Far::PatchTablesFactory; IndexArray getFaceChildFaces(Index parentFace); IndexArray getFaceChildEdges(Index parentFace); IndexArray getEdgeChildEdges(Index parentEdge); protected: // // Tags have now been added per-component in Level, but there is additional need to tag // components within Refinement -- we can't tag the parent level components for any // refinement (in order to keep it const) and tags associated with children that are // specific to the child-to-parent mapping may not be warranted in the child level. // // Parent tags are only required for sparse refinement. The main property to tag is // whether a component was selected, and so a single SparseTag is used for all three // component types. Tagging if a component is "transitional" is also useful. This may // only be necessary for edges but is currently packed into a mask per-edge for faces, // which could be deferred, in which case "transitional" could be a single bit. // // Child tags are part of the child-to-parent mapping, which consists of the parent // component index for each child component, plus a tags for the child indicating more // about its relationship to its parent, e.g. is it completely defined, what the parent // component type is, what is the index of the child within its parent, etc. // struct SparseTag { SparseTag() : _selected(0), _transitional(0) { } unsigned char _selected : 1; // component specifically selected for refinement unsigned char _transitional : 4; // adjacent to a refined component (4-bits for face) }; struct ChildTag { ChildTag() { } unsigned char _incomplete : 1; // incomplete neighborhood to represent limit of parent unsigned char _parentType : 2; // type of parent component: vertex, edge or face unsigned char _indexInParent : 2; // index of child wrt parent: 0-3, or iterative if N > 4 }; // // Remaining methods should remain protected -- for use by subclasses... // protected: // // Methods involved in constructing the parent-to-child mapping -- when the // refinement is sparse, additional methods are needed to identify the selection: // void populateParentToChildMapping(); void populateParentChildIndices(); void printParentToChildMapping() const; virtual void allocateParentChildIndices() = 0; // Supporting method for sparse refinement: void initializeSparseSelectionTags(); void markSparseChildComponentIndices(); void markSparseVertexChildren(); void markSparseEdgeChildren(); virtual void markSparseFaceChildren() = 0; void initializeChildComponentCounts(); // // Methods involved in constructing the child-to-parent mapping: // void populateChildToParentMapping(); void populateFaceParentVectors(ChildTag const initialChildTags[2][4]); void populateFaceParentFromParentFaces(ChildTag const initialChildTags[2][4]); void populateEdgeParentVectors(ChildTag const initialChildTags[2][4]); void populateEdgeParentFromParentFaces(ChildTag const initialChildTags[2][4]); void populateEdgeParentFromParentEdges(ChildTag const initialChildTags[2][4]); void populateVertexParentVectors(ChildTag const initialChildTags[2][4]); void populateVertexParentFromParentFaces(ChildTag const initialChildTags[2][4]); void populateVertexParentFromParentEdges(ChildTag const initialChildTags[2][4]); void populateVertexParentFromParentVertices(ChildTag const initialChildTags[2][4]); // // Methods involved in propagating component tags from parent to child: // void propagateComponentTags(); void populateFaceTagVectors(); void populateFaceTagsFromParentFaces(); void populateEdgeTagVectors(); void populateEdgeTagsFromParentFaces(); void populateEdgeTagsFromParentEdges(); void populateVertexTagVectors(); void populateVertexTagsFromParentFaces(); void populateVertexTagsFromParentEdges(); void populateVertexTagsFromParentVertices(); // // Methods (and types) involved in subdividing the topology -- though not // fully exploited, any subset of the 6 relations can be generated: // struct Relations { unsigned int _faceVertices : 1; unsigned int _faceEdges : 1; unsigned int _edgeVertices : 1; unsigned int _edgeFaces : 1; unsigned int _vertexFaces : 1; unsigned int _vertexEdges : 1; void setAll(bool enable) { _faceVertices = enable; _faceEdges = enable; _edgeVertices = enable; _edgeFaces = enable; _vertexFaces = enable; _vertexEdges = enable; } }; void subdivideTopology(Relations const& relationsToSubdivide); virtual void populateFaceVertexRelation() = 0; virtual void populateFaceEdgeRelation() = 0; virtual void populateEdgeVertexRelation() = 0; virtual void populateEdgeFaceRelation() = 0; virtual void populateVertexFaceRelation() = 0; virtual void populateVertexEdgeRelation() = 0; // // Methods involved in subdividing and inspecting sharpness values: // void subdivideSharpnessValues(); void subdivideVertexSharpness(); void subdivideEdgeSharpness(); void reclassifySemisharpVertices(); // // Methods involved in subdividing face-varying topology: // void subdivideFVarChannels(); protected: // // Data members -- the logical grouping of some of these (and methods that make use // of them) may lead to grouping them into a few utility classes or structs... // friend class Level; // Access for some debugging information // Defined on construction: Level const * _parent; Level * _child; Sdc::Options _options; // Defined by the subclass: Sdc::Split _splitType; int _regFaceSize; // Determined by the refinement options: bool _uniform; // // Inventory and ordering of the types of child components: // int _childFaceFromFaceCount; // arguably redundant (all faces originate from faces) int _childEdgeFromFaceCount; int _childEdgeFromEdgeCount; int _childVertFromFaceCount; int _childVertFromEdgeCount; int _childVertFromVertCount; int _firstChildFaceFromFace; // arguably redundant (all faces originate from faces) int _firstChildEdgeFromFace; int _firstChildEdgeFromEdge; int _firstChildVertFromFace; int _firstChildVertFromEdge; int _firstChildVertFromVert; // // The parent-to-child mapping: // These are vectors sized according to the number of parent components (and // their topology) that contain references/indices to the child components that // result from them by refinement. When refinement is sparse, parent components // that have not spawned all child components will have their missing children // marked as invalid. // // NOTE the "Array" members here. Often vectors within the Level can be shared // with the Refinement, and an Array instance is used to do so. If not shared // the subclass just initializes the Array members after allocating its own local // vector members. // IndexArray _faceChildFaceCountsAndOffsets; IndexArray _faceChildEdgeCountsAndOffsets; IndexVector _faceChildFaceIndices; // *cannot* always use face-vert counts/offsets IndexVector _faceChildEdgeIndices; // can use face-vert counts/offsets IndexVector _faceChildVertIndex; IndexVector _edgeChildEdgeIndices; // trivial/corresponding pair for each IndexVector _edgeChildVertIndex; IndexVector _vertChildVertIndex; // // The child-to-parent mapping: // IndexVector _childFaceParentIndex; IndexVector _childEdgeParentIndex; IndexVector _childVertexParentIndex; std::vector _childFaceTag; std::vector _childEdgeTag; std::vector _childVertexTag; // // Tags for spase selection of components: // std::vector _parentFaceTag; std::vector _parentEdgeTag; std::vector _parentVertexTag; // // Refinement data for face-varying channels present in the Levels being refined: // std::vector _fvarChannels; public: //#define _VTR_COMPUTE_MASK_WEIGHTS_ENABLED #ifdef _VTR_COMPUTE_MASK_WEIGHTS_ENABLED // TEMPORARY -- FOR ILLUSTRATIVE PURPOSES ONLY... // // Mask for the child vertices stored relative to parent topology, i.e. weights // for a child face-vertex are stored relative to the parent face -- a weight for // each of the parent face's vertices. // // Currently the full complement of weights is used and expected to be applied, e.g. // for a crease in the interior, there may be no face-vert weights in the stencil // and so no need to apply them, but we require all and so set these to zero for now. // We will need some kind of stencil type associated with each child vertex if we // are to avoid doing so in order to detect the difference. // // Note this is potentially extremely wasteful in terms of memory when the set of // refined components in the child is small relative to the parent. All possible // stencil weights (i.e. for uniform refinement) will be allocated here if the // corresonding counts/offset of the parent are to be used. // void computeMaskWeights(); std::vector _faceVertWeights; // matches parent face vert counts and offsets std::vector _edgeVertWeights; // trivially 2 per parent edge std::vector _edgeFaceWeights; // matches parent edge face counts and offsets std::vector _vertVertWeights; // trivially 1 per parent vert std::vector _vertEdgeWeights; // matches parent vert edge counts and offsets std::vector _vertFaceWeights; // matches parent vert face counts and offsets #endif }; inline ConstIndexArray Refinement::getFaceChildFaces(Index parentFace) const { return ConstIndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]], _faceChildFaceCountsAndOffsets[2*parentFace]); } inline IndexArray Refinement::getFaceChildFaces(Index parentFace) { return IndexArray(&_faceChildFaceIndices[_faceChildFaceCountsAndOffsets[2*parentFace+1]], _faceChildFaceCountsAndOffsets[2*parentFace]); } inline ConstIndexArray Refinement::getFaceChildEdges(Index parentFace) const { return ConstIndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]], _faceChildEdgeCountsAndOffsets[2*parentFace]); } inline IndexArray Refinement::getFaceChildEdges(Index parentFace) { return IndexArray(&_faceChildEdgeIndices[_faceChildEdgeCountsAndOffsets[2*parentFace+1]], _faceChildEdgeCountsAndOffsets[2*parentFace]); } inline ConstIndexArray Refinement::getEdgeChildEdges(Index parentEdge) const { return ConstIndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2); } inline IndexArray Refinement::getEdgeChildEdges(Index parentEdge) { return IndexArray(&_edgeChildEdgeIndices[parentEdge*2], 2); } } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* VTR_REFINEMENT_H */