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(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. (D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement. Release Notes ------------- .. contents:: :local: :backlinks: none Release 1.2.4 ============= - Adding a much needed API documention system based on Docutils RST markup. Release 1.2.3 ============= - EvalLimit API refactor : the EvalContext now has dedicated structs to track all the vertex, varying and face-varying data streams. Also renamed some "buffers" into "tables" to maintain code consistency - EvalLimit optimization : switch serial indexing to a quad-tree based search - Adding Varying and Face-Varying data interpolation to EvalLimit - Face-varying data bug fixes : making sure the data is carried around appropriately Fixes for OpenCL use with the new batching APIs - GLSL general shader code cleanup & fixes for better portability - GLSL Tranform Feedback initialization fix - Critical fix for FarMultiMesh batching (indexing was incorrect) - Fix osdutil CL implementation (protect #includes on systems with no OpenCL SDK installed) - Fix face-varying interpolation on adaptive patches - FarPatchTables : fix IsFeatureAdaptive() to return the correct answer - Fix Far factories to handle the absence of face-varying data correctly. - Many GLSL shader code style fixes which should help with ATI / OSX shader compiling Release 1.2.2 ============= - Introducing the EvalLimit API : the Eval module aims at providing support for computational tasks that are not related to drawing the surfaces. The EvalLimit sub-module provides an API that enables client code to evaluate primitive variables on the limit surface. - OsdComputeController : minor optimization. Added early exit to Refine method to avoid unnecessary interop. - OsdGLDawContext : minor API change. Protecting some member variables and adding const accessors - OsdError : minor API refactor, added Warning functions. - Fix Ptex bug : prevent corner texel guttering code to from going into infinite loops - Adding the ability for a FarMeshFactory to construct patchTables starting from 'firstLevel' in uniform subdivision mode - Consolidating the color coding of bicubic patch types through all our our code examples (this is used mostly as a debugging tool) - Fixing some MSVC++ build warnings - Update to the outdated README.md .. image:: images/evalLimit_hedit0.jpg :height: 300px :align: center :target: images/evalLimit_hedit0.jpg Release 1.2.1 ============= - Added CUDA runtime error checking Release 1.2.0 ============= - Major Far refactor around patchTables to introduce the draw batching API - Renaming osd_util to osdutil - Fix GLSL transform feedback initialization bug in ptexViewer - Minor bug & typo fixes Release 1.1.0 ============= - release initiated because of the switch to Git Flow Release 1.0.0 ============= Oringal release: