// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/d3d11PatchTable.h" #include #include "../far/patchTables.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { D3D11PatchTable::D3D11PatchTable() : _indexBuffer(0), _patchParamBuffer(0), _patchParamBufferSRV(0) { } D3D11PatchTable::~D3D11PatchTable() { if (_indexBuffer) _indexBuffer->Release(); if (_patchParamBuffer) _patchParamBuffer->Release(); if (_patchParamBufferSRV) _patchParamBufferSRV->Release(); } D3D11PatchTable * D3D11PatchTable::Create(Far::PatchTables const *farPatchTables, ID3D11DeviceContext *pd3d11DeviceContext) { D3D11PatchTable *instance = new D3D11PatchTable(); if (instance->allocate(farPatchTables, pd3d11DeviceContext)) return instance; delete instance; return 0; } bool D3D11PatchTable::allocate(Far::PatchTables const *farPatchTables, ID3D11DeviceContext *pd3d11DeviceContext) { ID3D11Device *pd3d11Device = NULL; pd3d11DeviceContext->GetDevice(&pd3d11Device); assert(pd3d11Device); std::vector buffer; std::vector ppBuffer; // needs reserve? int nPatchArrays = farPatchTables->GetNumPatchArrays(); // for each patchArray for (int j = 0; j < nPatchArrays; ++j) { PatchArray patchArray(farPatchTables->GetPatchArrayDescriptor(j), farPatchTables->GetNumPatches(j), (int)buffer.size(), (int)ppBuffer.size()/3); _patchArrays.push_back(patchArray); // indices Far::ConstIndexArray indices = farPatchTables->GetPatchArrayVertices(j); for (int k = 0; k < indices.size(); ++k) { buffer.push_back(indices[k]); } // patchParams #if 0 // XXX: we need sharpness interface for patcharray or put sharpness // into patchParam. Far::ConstPatchParamArray patchParams = farPatchTables->GetPatchParams(j); for (int k = 0; k < patchParams.size(); ++k) { float sharpness = 0.0; ppBuffer.push_back(patchParams[k].faceIndex); ppBuffer.push_back(patchParams[k].bitField.field); ppBuffer.push_back(*((unsigned int *)&sharpness)); } #else // XXX: workaround. GetPatchParamTable() will be deprecated though. Far::PatchParamTable const & patchParamTables = farPatchTables->GetPatchParamTable(); std::vector const &sharpnessIndexTable = farPatchTables->GetSharpnessIndexTable(); int numPatches = farPatchTables->GetNumPatches(j); for (int k = 0; k < numPatches; ++k) { float sharpness = 0.0; int patchIndex = (int)ppBuffer.size()/3; if (patchIndex < (int)sharpnessIndexTable.size()) { int sharpnessIndex = sharpnessIndexTable[patchIndex]; if (sharpnessIndex >= 0) sharpness = farPatchTables->GetSharpnessValues()[sharpnessIndex]; } ppBuffer.push_back(patchParamTables[patchIndex].faceIndex); ppBuffer.push_back(patchParamTables[patchIndex].bitField.field); ppBuffer.push_back(*((unsigned int *)&sharpness)); } #endif } // index buffer D3D11_BUFFER_DESC bd; ZeroMemory(&bd, sizeof(bd)); bd.ByteWidth = (int)buffer.size() * sizeof(int); bd.Usage = D3D11_USAGE_DYNAMIC; bd.BindFlags = D3D11_BIND_INDEX_BUFFER; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(int); HRESULT hr = pd3d11Device->CreateBuffer(&bd, NULL, &_indexBuffer); if (FAILED(hr)) { return false; } D3D11_MAPPED_SUBRESOURCE mappedResource; hr = pd3d11DeviceContext->Map(_indexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(hr)) { return false; } unsigned int * indexBuffer = (unsigned int *) mappedResource.pData; memcpy(indexBuffer, &buffer[0], buffer.size() * sizeof(unsigned int)); pd3d11DeviceContext->Unmap(_indexBuffer, 0); // patchparam buffer ZeroMemory(&bd, sizeof(bd)); bd.ByteWidth = (int)ppBuffer.size() * sizeof(int); bd.Usage = D3D11_USAGE_DYNAMIC; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); hr = pd3d11Device->CreateBuffer(&bd, NULL, &_patchParamBuffer); if (FAILED(hr)) { return false; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32G32B32_UINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = (int)ppBuffer.size()/3; hr = pd3d11Device->CreateShaderResourceView( _patchParamBuffer, &srvd, &_patchParamBufferSRV); if (FAILED(hr)) { return false; } hr = pd3d11DeviceContext->Map(_patchParamBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(hr)) { return false; } unsigned int *dst = (unsigned int *) mappedResource.pData; memcpy(dst, &ppBuffer[0], ppBuffer.size() * sizeof(int)); pd3d11DeviceContext->Unmap(_patchParamBuffer, 0); return true; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv