// // Copyright 2013 Autodesk, Inc. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef _OsdPolySmooth #define _OsdPolySmooth #include #include class OsdPolySmooth : public MPxNode { public: OsdPolySmooth(); virtual ~OsdPolySmooth(); virtual MStatus compute( const MPlug& plug, MDataBlock& data ); static void * creator(); static MStatus initialize(); public: // MAYA_NODE_BUILDER:BEG [ATTRIBUTE DECLARATION] ========== static MObject a_inputPolymesh; // This is a description for this attribute static MObject a_output; // This is a description for this attribute static MObject a_subdivisionLevels; // The number of recursive quad subdivisions to perform on each face. static MObject a_recommendedIsolation; // The recommended number of levels of isolation / subdivision based on topology static MObject a_vertBoundaryMethod; // Controls how boundary edges and vertices are interpolated. static MObject a_fvarBoundaryMethod; // Controls how boundaries are treated for face-varying data (UVs and Vertex Colors). static MObject a_fvarPropagateCorners; // static MObject a_smoothTriangles; // Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly. static MObject a_creaseMethod; // Controls how boundary edges and vertices are interpolated. // MAYA_NODE_BUILDER:END [ATTRIBUTE DECLARATION] ========== static const MTypeId id; static const MString typeNameStr; }; #endif // _OsdPolySmooth